Starting the game Edit
After you have installed Creativerse you will have to accept the EULA and confirm your age and e-mail. You can then register your e-mail in order to receive a crafting recipe for Flares that will show up in your crafting menu afterwards on all Creativerse world.
Next you might want to customize your player character (toon, avatar) that will represent you on all Creativerse worlds. You can change its look as often as you like later on anytime.
You should automatically be led to the character customization right away after starting Creativerse for the first time. If not, or for any changes you'd like to make later on, exit the game world and click on the gear-like symbol in the bottom left corner next to your nickname or directly on your nickname. Then choose "customize".
Currently either young male or female characters are available ("Gender"-tab), with 4 different faces/heads to choose from each, 7 hair-styles (plus "none"), 26 different skin-tones, and 48 colors for hair, 20 eye-colors and 48 colors for 5 parts of clothes each.
You can also change your nickname that will be displayed ingame over your character's head, in the chat next to what you're "saying", and in automatic chat messages about some of your actions.
Choosing a Creativerse-world to play on EditLike many new players you can choose to start playing right away on your own free solo world to get accustomed. (However please note that playing "solo" does not mean "offline".) F2P players will currently get only one world of their own, while "Pro" players can "create" up to 12 worlds that they can own, customize and moderate.
To see what options you are able to set and change for your world, simply use the "ESC" key and click on the button "Edit World" at the bottom of the left panel under the image of your world (that you can modify too). The "Pro" DLC allows players to change more world options than free players can.
However remember that everyone can additionally play on all worlds of friends that have invited them. And you can also freely start to play on any public game world that is open to everyone.
Plus you can (temporarily) play on any of the many Adventure worlds that have been made public too. So when playing Creativerse you are not restricted to experiencing only one game world, not even as an F2P player.
Exit your game world (it will be saved as it is an online world) to return to the main screen where you can choose an "Adventure" in the main menu or you can click on "Worlds" to search. By choosing the Tab "Public" on top of the world list you will see public player worlds moderated by players.
However there are also unmoderated public "social worlds" created by Playful where some players have already claimed a bunch of areas and have built large bases on. Search for "@Playful" in the world search array if you want to look for these free public worlds.
Public worlds made by Playful are all set to the standard world options except for:
- everyone is set to "builder" permission rank,
- there are no moderators/admins,
- PvP is disabled (player characters cannot hurt / kill other player chracters when hitting them with weapons, but they can enable PvP on their own player claims),
- the spreading of fire is enabled, so torches can start forest fires; however you can disable this on your own claim/s
- and the spreading of corruption is enabled, so corruptable blocks can be corrupted, however you can disable this on your own claim/s
While you can play on many worlds parallel, please note that you cannot transfer any items between worlds.
As for crafting progress/recipes: on all Creativerse worlds an option can be set to either forcibly reset all known common crafting recipes so that they have to be unlocked from the start ("world bound recipes"), or to allow you to "carry over" all of the unlocking progress that you have achieved on other worlds.
However you will always keep all Store-bought crafting recipes and all the rare Recipes you've ever obtained on all worlds.
Creating your own Creativerse world/s Edit
1. if you should be completely new to the game and an F2P player too who does not own the "Pro"-DLC yet, then you will automatically start playing on a solo game world that the game will create for you.
As a free player you cannot choose different world options yet, just the standard ones. Note that PvP is enabled for F2P worlds, which means that players that you will invite can attack your player character, and you can attack them.
Other players can also harvest, mine and change your creations on your world unless you will check the world option "default to visitor" - or you may also individually demote every newcomer to be a mere "visitor". To manage players, type ESC and click on the large button "Players" at the bottom.
Visitors cannot take and as such cannot change anything on your world. Another protection option would be to disable Explosives on your world so other players cannot use world-affecting Explosives like TNT or Fire Bombs. The spreading of fire in warm to hot biomes can be disabled as well separately. And you can additionally make use of Claims to protect your base with several individual claim options too.
To experience other possible world options like peaceful (defensive) creatures or low gravity even as a F2P player, you can join worlds of players anytime who have set such options for their own "Pro" game worlds, or who might willing to do that for you to test them out.
2. if you have played Creativerse before, but have never spent any money for it, then you will not have received the "Pro" DLC for free. The game will create a new Creativerse game world for you like for all other F2P players, however all your old worlds are still also yours and accessible at any time (simply exit the world and search for your own worlds by clicking on "Worlds" and then on "my worlds" on the Tab above).
As long as you will not buy the "Pro"-DLC you won't be able to create any additional new game worlds though, and unfortunately you won't be able to change the "Pro" world options of your old worlds; some of which had been available to all players before the "Pro" DLC was created. You can however ask the developers on the official forums to change those worlds' options back to what they have been before update R33 (like "peaceful creatures", "disable explosives" or the like).
3. after you have paid for the "Creativerse Pro" DLC or if you have automatically been promoted to "Pro" (like everyone who has bought the game before it went F2P and also everyone who has ever spent some coins in the store before August 2nd 2016), then you can "create" an "unlimited" amount of game worlds.
You can name all of your game worlds individually, add a description and a password to each, and you can also choose different advanced world options for each of your new game worlds as well as for your old game worlds too - because now you can even change these options anytime whenever you wish, while playing the game. You can change the name, description, thumbnail picture and password of your own worlds any time too. Simply press ESC while playing on any Creativerse world of your own and click the button "Edit World" below.
World Settings EditAs mentioned, F2P players get one game world of their own, but cannot create more worlds than their one free world. However players who bought the "Pro"-DLC can own up to 12-15 game worlds moderated by them. After clicking on "Worlds" and then choosing the TAB for "My worlds", you can then click on the first icon labelled "Create New World" to start another game world (up to 12-15).Kindly note that all game worlds, even though you can be their "owner", will still be hosted on Playful's online servers, because Creativerse is an online game and designed for easy multiplayer accessibility.
Currently (April 2017) an offline mode for Creativerse is not envisaged for the future. Still all players can protect their own game world/s with a password, so they can either play solo there or only with their friends that they will choose to invite.
Some game world settings that provide protection can be chosen even by free players and can individually be changed later on anytime as well.
"Default to Visitor" Edit
With this world modificator activated, every new player joining the game world will be set to "visitor" as their permission-level by default. Otherwise new players will automatically be have a "builder" permission rank.
To check your permission rank on a player claim (if you are currently on a claim) or game world, type "/permissions" into the chat (and type "Enter").
Players with visitor ranking cannot harvest or mine any blocks or plants (including Crops), cannot hurt other players with a Sword (even if PvP is enabled), cannot fight/hurt nor tame Creatures, cannot place anything into the world (including their own Touchstone, TNTs and Excavators) and cannot wash Pets.
On the other hand, visitors (and all other players of any other permission rank) can take stuff from randomly spawning Treasure Chests, can push Creatures with their gauntlets, can take Loot Bags of creatures and player bags, can be teleported by all teleporters to their destination, can teleport to all touchstones that allow players to travel there, can climb ladders, use chairs, can open and close doors that are set to "can interact" (by default), can use beds, and visitors can throw throwables like Rimecones and most Explosives. Bombs can then hurt and even kill Creatures as well as player characters, while some can affect/change the environment too. Visitors can only pick up, activate/use or change settings of activatable objects that are set to "everyone" (blocks are now all set to "just me" by default, all activatable/usable objects like storage chests are set to "builders"). Please note that visitors could even "dismiss" Pets that are set to "everyone", which would kill the Pets.
Other permission ranks Edit
Creativerse players can have one of 5 (world owner, admin, mod, builder, visitor) permissions ranks on game worlds, and additionally one of 5 (claim owner, admin, builder, interactiving, visitor) permission ranks on player Claims.
No matter the starting permission level of players, you can always provide another permission rank to each player individually on your world. You can also claim land (mainly on other game worlds, but also on your own) to protect your base with specific permission settings.
Builders can do everything that visitors can, but can additionally also fight and kill Creatures, can fight players in PvP worlds, can harvest, mine and place any kind of blocks (including TNT, Extractors and Excavators that can remove blocks from the game world), and since they can loot and mine, they can also craft all unlockable items, equipments and bombs.
World Mods can do everything that builders can, additionally to that they can also mute and "kick" troublesome players. World Admins can do everything that World Mods can, additionally they can ban or promote other players with lower permission ranks and can remove touchstones of players. Banned players can still be unbanned later on again. World Owners have the highest permission rank and can change permission ranks of all other players, and of course world owners cannot be banned, demoted, kicked nor muted.To change permissions for a player, simply type "Esc" and click on the button "Players" that will appear next to "Edit World" button. Anyone on the game world can click this button for informational purposes, but only world owners, world admins and world mods can change the settings of players of lower permission ranks to promote, demote, ban or mute them. World owners have the highest permission rank of course.
Other than that you can provide individual permission settings to all your crafting stations, storage chests and machines by activating them (right-click or "f" as the default key) and clicking on the padlock symbol. As mentioned, if you set your object permissions to "everyone", then even visitors can use them.
Currently (May 2017), all machines, storage containers, devices and crafting stations that you place are automatically set to "Builders" by default, so visitors cannot use or take your stuff and objects. If you aren't the owner of the game world, then the world owner and mods of the game world will still have access to all of your stuff, even if you take care to set every permission option to "just me".
F2P World Settings Edit
Other than "default to visitor" you can
- "Disable Explosives" - this does not apply to throwable bombs, but to explosives that could damage the environment. All kinds of TNT cannot be activated after being placed in this case, and Excavators cannot remove blocks
- "Disable Fire Sim/Spreading" - open fire from torches, fire pits, campfires etc. cannot set flammable blocks on fire, so fire cannot spread over all adjacent flammable blocks. Fire Bombs cannot set flammable blocks/liquids on fire, but can still melt Snow and Ice, and can also still transform Hardened Lava and Coal Nodes
- "Disable Corruption Sim/Spreading" - corruptable blocks cannot be corrupted when corrupted blocks or corrupted water is placed next to them. Corrupt Bombs cannot corrupt corruptable blocks either, however Purification Bombs can still purify corrupted blocks and Corrupted Water
- Disable PvP - this option is still WIP, but will be granted to free players soon (expected for August 2017)
"Pro" World Settings Edit
Currently available world options for those who have bought or received the "Pro" DLC :
- "World Bound Recipes" - Everyone coming to this world can have all their common crafting recipes reset that they've already unlocked in other Creativerse game worlds, so that they have to unlock them from scratch anew (word bound recipes). However store-bought recipes and rare Recipes that have been found in Treasure Chests or been obtained from specific Creatures will always be available in all Creativerse game worlds, even for free players
- "No PvP" - "player versus player" mode can be disabled, so that player character's swords can't hurt each other. Explosives on the other hand can still have some effects (depending on the type of Explosives), even on your own player character!
- "More Treasure" - more Treasure Chests with occasional rare Recipes in them can be made to randomly spawn in dark places when activating the according world option
- "More Regrowth" - more Flowers and Beeswax can be made to slowly spawn over time on trees in time, as well as more Red Mushrooms on blocks of Grass in suitable Biomes, maybe also more Crops in the wilderness
- "Peaceful Creatures" - all Creatures will be set to passive, so they won't attack any player characters on this world. Most Creatures except for Keepas of any kind (including Silver Keepas and Golden Keepas), common green Leafies and Ghost Creatures will defend themselves though if they are attacked by players or when players attempt to tame them. Creatures won't mind being pushed though
- "Sparse Creatures" - only half the amount of Creatures than usual can be made to spawn in this world if you choose the according world option
- "Low Gravity" - you can lower the gravity of the game world, which will enable all player characters on this world to jump a lot higher than just 2 blocks and will also grant slower descent and safer landing - however low gravity will not completely negate ALL falling damage! Better quickly use your Glider when falling from very high up so your player character won't be hurt when landing
- "Skybox" - a "celestial sky" can be chosen as an alternative skybox where giant planets in the sky during day and night will provide that game world with a decent additional SF-touch
- "Combat Difficiculty" - instead of the Default "average" Difficulty Mode you can also choose either a Hard Mode or an Easy Mode (you cannot activate both at the same time though).
- In "Easy Mode" all Creatures will only hit half as hard as usually and all player characters on this world will not drop any items/blocks/materials from your inventory into a Death Statue when a player character is defeated (and temporarily "dies")
- "Hard Mode" on the other hand means that Creatures will do twice the damage than normally and even all items/blocks/materials from the quickbar as well as the whole equipment of player characters will be dropped into a Death Statue when they are defeated. There's no permadeath in Creativerse as of now, and even in Hard Difficulty Mode all your stuff will be re-equipped and sorted back neatly as soon as you will recover your Death Statue
Your first minutes in CreativerseEdit
At first you might want to take a quick look at the general game options (by typing ESC and clicking on "Game Settings") and your Key bindings ("Controls") that you can customize to your liking. This will also allow you to preview the many possible actions and menus available in this game.
Since update R44, you can now choose one of 8 possible cursor types to your liking in the game settings ("Graphics" TAB).
- 1-´ ... Quick Slot Select (key can be customized)
- 1-´ ... typing a number key while hovering your mouse cursor over an item(-stack) in the inventory will put it into the according quickslot and replace whatever was in that quickslot before
- Esc ... access the System Menu and World Options
- w ... Go Forward (key can be customized)
- s ... Go Backwards (key can be customized)
- a ... Go Left (key can be customized)
- d ... Go Right (key can be customized)
- Space ... Jump (key can be customized)
- Shift ... Sprint (key can be customized) - as long as this key is held down (key can be customized). Sprinting will use up stamina, and when the stamina has run out, then the character will slow down again automatically
- Shift ... the "Sprint" key can also be held down to boost your Glider. When holding the "Go Forward" key ("w" by default) and the "Sprint" key at the same time, the glider will soar high up and use up Stamina in the process. When the stamina has run out, the character will slow down and also glide upwards again immediately
- Shift ... by holding down the "Sprint" key, you can also craft 5 times the usual amount of items in your crafting menu, the Processor, the Forge and the Cooking Station
- "Dig" = Left Mouse Button (Mouse0) ... will let you use the item currently in hand. This setting can also be changed
- Dig ... while wearing the ArcTek Gauntlet powered by Power Cells, you can pick up blocks (or items, liquids, crops etc.) with the Left Mouse Button (default)
- Dig ... while wearing the ArcTek Gauntlet, you can push away Creatures too with the Left Mouse Button (default) (which can make some Creatures act aggressively towards your player character afterwards, so beware)
- Dig ... while having drawn a Weapon (currently only Swords are available), you can click the Left Mouse Button (default) to hit a Creature (or player in PvP). To throw a ranged weapon like Rimecones or Explosives though, put them into a quickslot, select this and use the Right Mouse Button (default) while aiming at a Creature (or player or spot) with the crosshairs
- Dig ... while having a Tool currently in hand, you can use this with the Left Mouse Button (default).
- with a Taming Collar in hand, aim at a Creature until you the cursor turns green, then hold down the Left Mouse Button (default) to start taming (Caution: this can make many Creatures aggressive).
- with a Plow in hand, aim at a plowable block like Dirt, Grass or Mud and hold down the Left Mouse Button (default) to create tilled land so you can plant Seeds there that will grow into Crops (with Water close by). Aim at other blocks like Ashenwood, Elderwood Leaves, Snow etc. to transform them (refer to the article Plow for details)
- with a Wiring Tool in hand, aim at a wirable device or machine, best at a visible Receive Hotspot or Send Hotspot and click the Left Mouse Button (default) to access their storage space (if existent). To check and/or configure settings, use the Right Mouse Button (default) though
- "Place" = Right Mouse Button (Mouse1) ... (customizable) places blocks, liquids, items and other placable stuff from a selected quickslot onto the spot that your cursor aims at (to select a quickslot, either use the according number-key, click on the slot with the inventory open, or scroll through the quickslots with your mousewheel)
- Place ... uses/activates usable objects like storage containers, crafting stations, lamps, activation devices, certain machines or Pets in the game-world that you aim at with the crosshairs and lets you look at and configure their settings, if existent, and if you have the necessary permission rank
- Place ... plants Seeds from a selected quickslot on tilled land while aiming at it with the crosshairs
- Place ... lets your player character instantly consume consumables like potions, mushrooms, perfume or food from a selected quickslot, except if there still is a cooldown in affect
- Place ... throws throwable stuff like Explosives, Rimecones or Snowcubes from a selected quickslot towards a spot where the crosshairs aims at (please consider the trajectory though), except on game worlds and/or claims where the "Explosives" option is disabled
- Place ... equips weapons, tools or armor from the inventory into the according equipment slot on the right side of your inventory
- Place ... lets your player character learn a new found rare crafting Recipe from a book or page (by right-clicking them in your inventory)
- Place ... puts stuff/stacks from the quickslot that you click on into your open inventory
- Place ... places things from the open inventory into a currently selected empty quickslot or the next empty quickslot. Please note that some things cannot be put in the quickbar, like crafting-materials
- Place ... also send things from your inventory or from quickslots into storage containers, display objects or crafting-stations when they are activated/open (Forge, Processor, Cooking Station) and the stuff you want to move is compatible/processable
- drag & drop with the left mouse button ... can often be used as an alternative to right-click, but might not always work so well
- drag & drop... lets your player character learn a new found rare crafting Recipe or use any consumables by dragging these from the open inventory over your character-model on the right side
- drag & drop... and hold the "Sprint" key (Left Shift) and drag will move half a stack
- drag & drop... if you hold a stack of stuff with your left mouse button over the destination area/slot, then click your right mouse button, this will drop one piece of a stack into a quickslot, a container, a crafting-station, etc. When consuming, throwing or feeding a pet, only one item from a stack will be used by default anyway, so using the right mouse button is more advisable
- hold down Left Shift (not the "Sprint" key though) and click your right mouse button to move five items to slots
- hold down Left Ctrl (key can be customized = "Modifier1") and click your right mouse button to move only one item to slots
- Please note that you cannot place more than one block on the ground at a time though (yet)
- e ... ("Menu") opens the Inventory / Bag (key can be customized) - also provides access to the Tabs (above) for Crafting, Map, Blueprints and the Store
- q (Q)... opens the Crafting Menu (key can be customized)
- t ... Touchstone menu (key can be customized) - lets you choose either your touchstone or any of all players' touchstones that permit you to teleport to them, any you can reclaim your touchstone as well
- t ... double typing the "Touchstone" key will transport/teleport you to your own Touchstone (if placed) within seconds unless interrupted by moving or being attacked
- f ... Interact (key can be customized) - as an alternative to right click this key interacts with certain interactable objects in the game world, like crafting stations, storage containers, activation devices, lamps an some machines, as well as Pets
- m ... Map (key can be customized) - opens your area Map. Click on the magnifying glass to switch to the world overview map. You can also spot claimed areas colored according to your permission setting there, your nearby Pets and other players on the map if there are any
- c ... Safe Walk (key can be customized) - by crouching, your character won't fall off most blocks and such can safely add more blocks to a bridge or the like
- NumLock ... AutoRun (or even better AutoSwim) (key can be customized) until being stopped by an obstacle (one block is sufficient), does not work when flying a Glider
- ~ ... Take a Screenshot (key can be customized)
- Tab ... Cycle Mode (Mining/Harvesting <-> Using Weapon <-> Using Tool) (key can be customized) - draws a sword or tool automatically, or switches back to Mining Cell
- g - Glider (key can be customized) - start flying and use your "Go Forward" key to fly up for a short while, the "Go Backwards" key to fly down, "Go Left" and "Go Right" to sway to either side (only for "Pro" players as mentioned)
- l (L) - Flashcube (floating light) - turn your Flashlight either on or off (key can be customized) (only for "Pro" players)
- v - shows or hides wires (toggle) while Wiring Tool is equipped (key can be customized)
- n - ("Inspect") opens the configuration menu of devices and machines (key can be customized) when a Wiring Tool is equipped and your crosshairs points at a device/machine (mainly at either a Receive Hotspot or a Send Hotspot)
- - breaks wires while Wiring Tool is equipped and your cursor points at a Hotspot of a device or machine (key can be customized)
- h - "Pro" ... this control seemingly doesn't do anything as of April 2017
- r ... Rotation (key can be customized) - hold this key and the left mouse button too while targeting a block with the crosshairs, then move the mouse to rotate the block
- or tap (!) r while targeting a (rotated) block to lock this rotation - additional blocks in the quickslot you have selected will now be placed in the same "angle" so you won't have to rotate each block one at a time. Tap r again to "unlock" the rotation
- kindly note that not all blocks and objects can be rotated into every direction (some furniture objects can only be rotated sideways for example, windows cannot be laid down yet, etc.) and containers must be emptied before they can be rotated
- (undefined by default) ... TABLeft and TABRight - both keys are for cycling through Weapon <-> Tool <-> Mining Cell
- Return (Enter) ... Open the Chat (and start to write)
- Backspace ... Start Chatreply
- Left Alt ... MouseUnlock
- BackQuote ... Camera (Ingame Screenshot)
- / (Slash) ... Start Command - if you write chatcommands (see below for a list and details) into the chat starting with this key, certain functions can be executed
- Del (Delete key) ... Delete an item/stack of stuff from your selected quickslot while pointing the cursor on it. One item (also block, liquid) will immediately be deleted, however before 2 or more stacked items are being deleted, a window will prompt you to confirm your wish to delete them
- z ... Drop on item (from a stack) from a selected quickslot into a player bag (please note that this bag is similar to a loot bag of a Creature, so if left alone by everyone, it will quickly vanish)
- o ... View Mode - lets you see your player character from 3rd person view and circle it with the camera, but only while standing still. Moving the character will let you return to 1st person view
- y ... CommandFollow for your Pets - lets all your Pets close by follow your player character (also through teleporters and to your touchstone if you teleport there)
- i ... CommandStay for your Pets - lets all your Pets walk and stay where your cursor is pointing at (a spot on the ground)
- u ... CommandWander for your Pets - lets Pets "wander" around. The bug that lets wandering Pets vanish should be fixed now, but you'll use this function at your own risk!
HUD / UI Edit
On top of your screen you can see
- your compass-bar with helpful symbols. The white square symbol stands for your Touchstone (your "home" teleport available from anywhere) as soon as you have placed it.
- after you've been defeated, an additional white skull will appear and will lead you to your (last) dropped stuff in a Death Statue.
- other player characters are represented on your compass by a colored spot when close enough
- sometimes a blue pulsating Arcstone-symbol will briefly indicate that a Keepa is somewhere nearby (note the exact position on the compass to see in which direction you should go to find the Keepa. It still might be up on a tree top or underground in a cave though too)
- the current ingame-time of day or night (with either a sun-symbol or a moon-symbol accordingly)
- the kind of Biome that you are currently in
- and the temperature of the biome/air (this is important; since freezing or being too hot can hurt player-characters! Temperature will also have an impact on flammable materials like Wood or Tar, can make Seeds or Saplings stay fallow, cold can freeze Water, heat can melt Ice, and more effects like that)
- you are also notified if you are on a claim (claim permission ranks always override world permission ranks, however world owners and admins always have access to all other players' stuff including their touchstones). Your own claim will be indicated by a blue flag, a claim where you only have "visitor" rights will have a red flag, while yellow flags indicate "builder" rights or higher
At the bottom of your screen you'll see:
- a yellow bar for Stamina (which will drop while running by holding LEFT SHIFT and/or the key that you have defined yourself), and a red bar for Health. Both bars can change their size, for example when consuming Food that grants more max. Stamina and/or Health. The Stamina bar will turn blue while using a Glider. "Pro" player characters have twice as much Stamina (200)
- a small armor-doll, indicating the durability of currently worn armor (status: green, yellow, red or black = full durability, reduced durability, critically low durability, destroyed/no armor)
- a quickbar with quickslots for 12 either placable or usable / consumable items, blocks, etc. that you have taken up recently or have put there from your inventory (by right-click or drag & drop). These items are accessible with number-keys 1-´, or by left-clicking the quickslot or by scrolling with your mouse-wheel. Please note that only placable or usable items/blocks/liquids can be put into quick-slots, but no crafting materials and not even rare crafting Recipes which can only be learnt from the inventory by right-click or dragging and dropping them on your character's portrait
- You can place blocks (and items like crafting stations, ladders, furniture, etc.) from this quickbar into the world by selecting the respective quickslot and right-clicking. Consumables like Mushrooms, Food or Potions will be consumed immediately by right-clicking their quickslots (except for Healing Potions if your player character already is at full health), and Rimecones, Goo or throwable Explosives will be thrown with right click or by typing the quickslot number (twice)
- to the right side of your quickbar initially empty slots when starting the game will later on display a Power Cell (your all-purpose-mining/chopping/harvest-boost), a Weapon and a Tool (like Taming Collar, Wiring Tool, Plow or Washer) that you will equip
- additionally to that the main screen also lists the quick-keys that you have assigned for important menus: Inventory "Bag" together with a number of slots that are already in use/filled (X/Y meaning: X slots used/filled of Y max available) Crafting Menu (blue numbers indicate new crafting recipes that are ready to be unlocked), the Map and the quick-key that lets you teleport to your Touchstone (the metal-plate) as soon as you have placed it
When opening your inventory (type "e") different symbols will show up:
- a Player Bag into which you can put stuff by dragging it there. Friends can pick up this bag or you can reclaim your stuff yourself later on. But beware: if you leave the bag alone with no player nearby, then all the unlooted or half-looted player bags will vanish for good and everything in there will disappear, just like unlooted/half-looted dropped Loot Bags of creatures and Treasure Chests also will vanish when left alone...
- a stylish wooden Trash Bin. Careful! Whatever single item you drag onto this icon will be destroyed / deleted immediately, however you will be asked to confirm your wish before deleting whole stacks of stuff
- You can quick-switch between Power Cell, Weapon and Tool after you have equipped one by pressing TAB (default-key). Equip new ones by right-clicking on them in your inventory or by dragging them from your inventory into the according slots next to your character's model to the right side of the inventory. This will also unequip the currently worn equipment automatically and exchange it for the new one
- on top of your screen the button for the Store and your current amount of Coins are displayed
Some useful chat commands Edit
- to learn your exact location in the world, type // into the chat (and press "Enter"/"Return" which goes for all chat-commands). First number is the longitute X from East to West (+ 5,120 -), the second number is altitude from the bottom of the world (0) to the highest point (255), the third number is the Y latitude from North to South (+ 5,120 -)
- if you should get stuck anywhere, type /stuck to break free. However if it should happen in a corner, on ladders or on stairs, merely jumping once or stepping back will usually set you free again. This will not kill your player character and does not induce teleporting to the Touchstone
- type /hud to hide the UI (for making better screenshots) - and type the same command once more to return the UI
- /who will list all players who are currently present on the same game world as you are on
- /ignore (playername) will let you ignore another player's chatting. You can also /unignore (playername) that player later on if you like, or even /ignoreall
- /tutorial (on) (off) (reset) will let you stop tutorial-tips or restart the tutorial
- /ban (playername) or /kick (playername) will let you ban respectively temporarily kick a player from your own game world; later on you can /unban (playername) that player again if you so wish. Only world owners and admins can ban and kick players of lower permission ranks
- /mute (playername) lets you mute a player on your own game world in the chat. Only world owners, world mod(erator)s and admins can mute players of lower permission ranks
- /setspawn lets you decide at which spot on your own game world visitors will arrive at when they log in for the first time
- /permissions will reveal your personal permission rank on the current game world and/or claim (claim first if you're currently on any claim)
- " /promote (visitor) (builder) (mod) (admin) " - shows you a list of players on the current game world so that you can promote (or demote) anyone on your own game world from visitor to builder, moderator or admin... Please note that you can alternatively click on the button "Player" displayed under the world settings when typing "ESC" to manage players more easily. Only world owners and admins can promote (or demote) players of lower permission ranks
- " /w (playername) (message) " will send a "whispered" message to another player that all others cannot read
- " /r (message) " - "whisper back" (reply) to a player who just sent you a whisper
- /sim will show you the position of the chunk - piece of land - that you're on
- " /party invite (playername) " - lets you invite a player to a party, /party accept or /party decline will let you accept or decline a party invitation. With "/party leave” you can leave your current party
- " /p (message) " - the main reason to form a party currently: with this command you can chat only with members of your party (team-"channel") and others won't be able to listen in
- /kill - feeling suicidal? This will NOT kill any mobs nor other players, only your own character
- /quests - lets you manage the checkpoint tasks of your own adventure (type /quests help to see all the available subcommands)
- for more commands type /help
Where am I? Edit
Take a look at your Map to orientate yourself in the game-world by typing "m" (default key). Click on the magnifying glass to switch between the overview of the whole world and a map of the area that you have just "discovered" by entering the world.
You can turn off the tutorial by checking the button next to the message "Don't show these messages again" on the tutorial windows. Or you can also restart the tutorial anytime by typing /tutorial reset.
You might want to start off in this new game world by collecting all kinds of useful materials and blocks right away. You will soon notice that green frames around blocks and stuff indicate that you can take these blocks, items or things - do so by holding down your right mouse-button as the default control.
Red frames are supposed to tell you that you either do not have the necessary permission level (like on Claims of other players) or that you will need a better Power Cell (Mining Cell) to gather harder rocks.
Encountering Creatures Edit
Please note that a current bug can cause underground Creatures to glitch upwards to higher layers of the world, even up to the surface from Caves, even (rarely) into buildings or onto roofs.
However don't worry too much: all Creatures can only spawn within a certain radius around player characters, and many dangerous underground Creatures cannot withstand sunlight anyways, so new players usually still won't encounter way too dangerous enemies when playing alone.
Daytimes are safe times Edit
On worlds that you have just created yourself or where you are currently alone, you will always enter the game world in the morning. During the day, yellow Pigsies and chameleon-like green Leafies will roam about there.
Maybe you can also see a few crab-like red Rocksters, small Pebbles and bird-like Chizzards at shores or Blizzard Chizzards on Tundras nearby and goat-like Rambeaus descending from snowy areas - all of them are peaceful creatures. As you move around, more Creatures will spawn (pop up) as far as your line of sight goes (and also underground in caves just below your feet) around you.
But watch the time (top right corner), as it is going to get dangerous at night (except on game worlds with the "Pro" option "peaceful Creatures" enabled)!
Not all biomes are safe during the day though EditDuring the day (from approx. 5:12 AM to 10:43 PM in-game time) it is safe to explore the area where you have started to play - usually Woodlands, Forests and Grasslands - to get accustomed and to collect basic resources.
In general, most surface areas in Creativerse are safe during the day, so you cango exploring to climb Mountains, roam Tundras, Taigas, snowy planes like Frozen Deserts or ice-covered parts of Oceans and large bodies of Water.
Beware though if you spot golden Savannahs with flat Parchwood trees, or foggy Swamplands with greenish bog water and weeping-willow-like Weepwood trees, or dark Jungles with lots of Vines hanging from blossom-loaden Wildwood trees, or especially striped Canyons.
These biomes are home to aggressive animals like rowdy yellow BossHogs, even more dangerous poisonous red Feral Pigsies, grumpy troll-like Trogs with a large reach or treacherous bone-pile-like Dustevils that you might not want to encounter right now - better stay away until you're prepared. Also Cacti in Sandy Deserts/Dunes and Canyons can be spawning-spots for dangerous Dustevils, so watch out.
Additional to that you should be careful near Cave-entrances, as in the darkness of Caves dangerous cyan-glowing night creatures or cave-dwelling large green Miru can spawn and come out to hunt you! They cannot withstand sunlight for long though and will burn away in blue flames.
It's usually sufficient to simply run away from most aggressive Creatures, especially during the day when only a few of them are around. You won't even need to speed up; after a while your pursuers will simply give up the hunt and walk away. It will be even easier if you have a Glider.
Note that you can also push Creatures away with your gauntlet (with or without any Power Cells equipped), however this can make some peaceful Creatures aggressive, except on "Pro" worlds with the feature "Peaceful Creatures" enabled.
At night (starting at ca. 10:34 PM) aggressive night-creatures will start to spawn on the surface (usually they pop up at ca. 10:43 PM, while night creatures and underground creatures that might emerge earlier by mistake will start to burn immediately in the sunlight).
Valuable random Wood Treasure Chests will also show up during the night at places where no artificial lighting has been placed.
Daylight Creatures will not vanish at night, but no more of them will spawn.
Night Creatures Edit
Most Night Creatures are easy to spot since they have green-blue glowing parts on their skin (or shell).
Current night-creatures would be Night Pigsies appearing throughout many surface-biomes at night and in shallow caves in the dark, Night Leafies on and close to trees of all kinds in the night, Night Rocksters close to water at night and in dark caves too, and Night Chizzards in cold biomes, also near Shorewood and Wildwood in Jungles at night.
From dark Caves unfriendly clicking green Mirus might emerge and seek prey while the sun is no danger to them anymore. Their eyes once had a visible golden glow. Arctic Mirus that show up in all kinds of snowy areas and in the Mountains at night do not glow anymore too either, but they are still easy to make out because of their sky blue and white colors. Both types of Mirus make distinctive sounds that will herald even from a distance.
During event times like Haunted Nights around Halloween harmless white Ghost Creatures might appear additionally as well at night, but these will flee from you when they see you approaching.
Deadly Light Edit
When night creatures are hit by sunlight (after daybreak at 5:12 AM ingame-time) these darkness-dependent creatures will start to burn with a blue flame and will perish after a short while. They will not drop any Loot Bags in this case.
In general; if Creatures are not killed by players, they will not drop any Loot Bags. Creatures cannot die from falling, but they can drown under certain circumstances, they can die from freezing, burning or corruption, and corrupted Creatures can also die from being purified.
Luminaires will keep night creatures and even all other creatures except for Rockzillas (that also need a combination of specific blocks to spawn on) and harmless Keepas from spawning in lit areas; so it's a good idea to light your base/house and also your way through caves and mine shafts. However placing lights will also prevent Treasure Chests from spawning on natural blocks...
Unfortunately the light from torches or lamps cannot hurt night-creatures, so they can still spawn in dark places and then wander into artificially lit areas unfazed.
Spawning grounds Edit
If you build a shelter, it is not only advised to light it up properly, but also to build all floors from crafted blocks.
Generally Creatures will not spawn on any kind of crafted blocks (except for peaceful valuable Keepas and Rockzillas), instead each common creature type will only spawn on certain kinds of solid natural blocks. These game mechanics ensure that you will only meet the most dangerous corrupted creatures on the Corruption layer deep underground, or else on player-built artificial corrupted biomes.
An interesting exception to the rule is Rockzilla - a giant "Boss Mob" that will spawn intendedly in lit areas made from specific blocks that players can put together, that is usually called an "altar".
Please note that now and then Creatures might merely spawn next to the blocks or biomes made out of blocks that they prefer, and such they might sometimes show up in places where they are not welcome. So it is advisable to light up the areas around your base too, and/or to cover them with crafted blocks.
Open your inventory by pressing "e" (default key). At the beginning of the game on any new game world that you enter, only three items will be in your possession:
1. a Note, telling you to build a lit shelter before nightfall. Notes, Journal Pages and Data Chips can be read by you as a player looking at the screen, they cannot be "used" ingame, only stored
2. your first and default weapon - a Twig that is only shown when you use right-click (it has been an actual item before). It cannot be crafted and will always stay with you as an extremely weak emergency weapon
3. your Touchstone - that will currently be in your first quickslot 1 when you start the game. You can use the number-key 1 (or click on it or use the mousewheel) to select it and then right-click to place the Touchstone on the ground.
Wherever you will place this touchstone (by right-clicking), your character will automatically respawn after being defeated. You'll also be able to teleport to your touchstone within 5 seconds by using a key ("t" by default) anytime, except while moving or in imminent danger, like during a fight or on unsafe ground.
After placing your Touchstone, this spot will always be indicated on your compass-bar (at the top of your screen) with a white square touchstone symbol, no matter how far away it is. So usually most players will place their touchstone in their base/house.
As long as you don't place your touchstone or if you have recently reclaimed it and carry it in your inventory/quickbar, you will always respawn at the spot where you have entered the current game-world for the first time. The entry-spot can be decided/set by the world owner by typing /setspawn (playername).
You can replace your touchstone whenever you please again and again. You can either pick it up or reclaim it from anywhere by typing "T" (default key) and clicking on the "reclaim"-button at the bottom of the touchstone menu. Other players that you invite to your world can also spawn and respawn there - except if you deactivate this option at the touchstone. You can also teleport to any other player's Touchstone who permits this.
What to do now? Edit
Besides exploring, you will most likely want to equip your player character with some better means of defense and attack power, dig downwards to see deeper layers of the world, light and mark your way, build a base and storage containers, etc. For all of this, crafting is the key!
Please open your Crafting-Menu (by typing "q" as the default key or clicking on the Tab "Craft" at the top of your inventory that you can open with "e" as the default key).
As you can see, a few crafting recipes are already available / unlocked for you to craft.
Click on each unlocked crafting recipe to see which ingredients will be necessary to craft the according item.
Also click on locked (greyed out) crafting recipes to see what you will need to collect and/or craft to unlock them.None of the "locked" crafting recipes needs to be unlocked by paying money, all of them are for free. Store-bought recipes will be added separately in a section named "Premium", and you can also find additional rare recipes in Treasure Chests or sometimes obtain them from Creatures, which do not have to be unlocked.After choosing a recipe - no matter if already unlocked or not -, you can then conviniently click on "Track" in the top right corner of the actual crafting window that lists either crafting ingredients or unlocking requirements to keep track of up to 5 recipes that you plan to follow or unlock next.
You can also select your current favorized crafting recipes by clicking on the star in the top right corner of the recipe window.
Crafting recipes with activated stars will be displayed at the top of the list in your crafting menu as "favorites" (which you can change again at any time by clicking on and such deactivating the star).
Since update R34 in September 2016 you can make use of some search options in your crafting menu too.
Craft the most important equipment EditNo matter if you're a Builder, Explorer, Adventurer or Fighter: in any case you'll appreciate better (and faster!) mining-power that only Power Cells (also called "Mining Cells") can provide.
Your character already wears an Arctek Gauntlet right from the start that will enable you to collect soft materials like blocks of Grass or Dirt and organic materials like surface Mushrooms, blocks of Wood, Logs, Flowers and Leaves from trees, Crops, Tallgrass and other plants.
However with stronger Power Cells of higher tiers you can dig downwards faster and deeper to explore and to create better shelters, to collect more blocks and valuable materials to craft better means for storage, healing, equipment and so on.
The first Power Cell you can craft after starting the game is the Stone Mining Cell - it will enable you to collect soft blocks faster, to mine harder rocks like Bedrock (necessary for building a Forge), and is also an unlocking requirement for the stronger Power Cell.
Gather necessary resources for basic items Edit
- aim to craft 1-3 Processor/s as soon as you can, as they will process basic materials into Wood Slabs, Wood Rods, Twine, Stone Slabs, Stone Rods and many more much-needed materials. You'll need Slabs for better Power Cells and the Forge, plus you'll need Rods for better Weapons, Armor, Explosives and many other useful crafts. To create pre-machined materials in a Processor, no crafting recipes have to be unlocked
- as many Moss Torches as you want. If you're a hard-working miner, you'll soon be crafting much brighter Coal Torches. Still better save some of the first Coal you'll find for Stone Mining Cells and other more essential items than wasting coal too soon for tons of torches; rather try to make due with Moss Torches for a while
- as many Basic Health Potions as you like, but remember that you will need a few Flowers for Mining Cells too. Blue, red and yellow flowers are up in the trees. You can somehow "multiply" them by placing them on the ground and picking them up again. In Savannahs (beware of BossHogs) and Tundras you can find a lot of flowers growing on the ground to pick, and there are also often Flowers in random Wood Treasure Chests at night
- a Wood Sword to defend yourself more efficiently than with your emergency-twig (plus this is necessary to unlock the crafting recipe for the even better Stone Sword)
- a Stone Mining Cell so you can gather Bedrock for the Forge and other harder materials. It's also a requirement to unlock more important crafting recipes! You'll need Coal to craft it. So do not waste your first pieces of Coal for Coal Torches yet, rather make do with Moss Torches a little longer
- a few Extractors for Ores, starting with Coal and Obsidian, until you can craft the much better Advanced Extractors - and yes, they're totally worth it - because of double output
- next would be 1-3 Forge/s to create Bars from Ore (starting with Obsidian Ore), melt Glass from Sand, harden Adobe Bricks from Mud, create Melted Wax from Beeswax, etc. You won't need any crafting recipes to melt/harden/roast stuff in a Forge
- I'd also recommend crafting the Wood Wall (now a starting recipe) to help with unlocking more useful crafting recipes
- craft Wood Chests as soon as you want to store stuff, only then you will be able to craft the even better Stone Chests. Please note that these chests are permanent and such different from randomly spawning Treasure Chests
- and a set of Leather Armor for defense. To unlock the according crafting recipes you'll need to loot Leather from Creatures like Pigsies, Night Hoglets or Night Pigsies, also Bones from most Creatures - or by processing (blocks of) Fossils in the Processor. Btw.: Twine is made from Vines in a Processor. Processing materials does not require any crafting recipes to be unlocked
Hunt Treasures Edit
If you are not afraid of combat, you should try to loot any randomly spawning Wood Treasure Chest that you can spot on the surface after nightfall (however they will prevail as long as you will stay nearby), as they sometimes contain rare Recipes and generally will provide you with helpful stuff for beginners like Coal, Gunpowder, Flowers, Cragwood and so on in considerable amounts.
Learn rare Recipe Pages or Recipe Books by dragging them over your character's model on the right side of the inventory or by right-clicking them in your inventory. The according recipes will then show up in the list of available crafting recipes in your crafting menu (to be opened by "q" as the default key).
If you should ever see a blue Arcstone-symbol with light-circles "radiating" from your compass, this will mean there's a Keepa nearby - you might want to hunt it (easy prey as it doesn't fight back) or (later on after crafting a Taming Collar) even tame it to receive Arcstones regularly so you can craft advanced items.
Prepare for the night EditYou have been warned: after nightfall (ingame-time ca. 10:34 PM) aggressive versions of daylight-creatures will spawn (usually starting at 10:43 PM) and these Creatures will attack when you get too close, except on worlds that you've set to "peaceful-mode".
How to survive the night Edit
Skip the night with a Bed Edit
With a Bed you can skip the night on solo worlds by using it at or after nightfall. You can also skip the day by using the Bed during the day... On multiplayer worlds usually all players have to use their Beds at the same time to skip either night or day.
To unlock the crafting recipe for the basic Bed, you will only have to craft a Wood Chest since update R43. The Wood Chest is a useful storage container, quickly craftable from Wood Slabs together with Beeswax (found on trees) and Vines from Cragwood trees, Wildwood trees or Leafies.Shredded Leaves by putting most kinds of tree Leaves into a Processor. No crafting recipe is required for this; when activating the Processor you'll simply see in the inventory window if what you are carrying can be processed. And if you put it into the Processor, you will see what you can process the block/item into. Click "chop" to make the Processor work - you can fill it with up to 21 items in advance.
Also Twines can be made by putting Vines into a Processor, Wood Rods by putting most types of Wood blocks into a Processor, and Stone Rods by putting either blocks of Stone, Bedrock or Limestone in a Processor. No crafting recipes have to be unlocked to process all these crafting materials in a Processor.
You should best choose a safe spot to place a Bed so you won't be hindered from going to sleep by grumpy creatures. Mind that Wood Treasure Chests will also only spawn during the night though, and by skipping the night you might miss out on some good stuff...
Run to survive EditYou can always try to run away from aggressive mobs/creatures. Currently you can outrun many creatures even without holding down LEFT SHIFT (default key). After following you over a short distance your pursuers usually will give up the chase rather quickly.
You should watch your path though to not dash into even more enemies. Creatures can start to spawn on previously empty open areas as soon as you get there, as long as these places are not lit by artificial lighting and made of natural blocks.
Also mind that by running fast (yes, by using LEFT SHIFT), the stamina of your character (yellow bar at the bottom above the red bar) will drop.
As soon as the stamina has run out, your character will slow down again automatically and will merely "jog" once more. Also mind that some creatures have special attacks that might hit you over quite a distance!
Look down on your enemies Edit
Currently baddies won't be able to jump or reach up to/above a height of three blocks or higher (even though they can swim upwards in any kind of liquids).
So if you grow tired of running away, you can try jumping up while looking down and then quickly place a block of dirt, grass, leaves, wood or the like right under your feet. Then repeat - after placing 3 - 4 blocks on another you'll be safe from most aggressive creatures.
However don't let aggressive creatures crawl under your feet while you do so, because they will jump up with you then! Also some nimble creatures might be able to jump up once before they will stay put at the bottom; and a few (like Canyon creatures) can reach high up so you will have to build your "pillar" even higher.
Then you can either wait for the sun to rise that will kill night creatures, or build a platform, place stuff and start crafting, or build a bridge from your pillar to safer places - all above the heads of your enemies that will not be able to reach and hinder you. If you hit Creatures from a high up place where they cannot reach you, this could just make them retreat further away. So you might want to try throwables like Rimecones or Explosives instead.
Use ladders Edit
You can also climb up Ladders - either Wood Ladders or Stone Ladders that you can craft - to get out of reach from Night Creatures until they dissolve in sunlight, but mind that ladders are not safe places per se where creatures won't attack you (anymore), so you will have to climb at least 3 block high or more.
If you position yourself carefully, you might be able to hit Creatures from a ladder without being hit back, but that can quite be hard to accomplish, and sometimes Creatures might back away and take a distance instead of accepting their fate.
Attention: climbing trees will not help you a lot, because aggressive Night Leafies, Night Chizzard and other creatures can sometimes spawn in darkness in tree-tops (since Leaves are natural blocks) throughout the whole night! You will have to place torches everywhere and also make sure that Creatures cannot climb or fall into your hiding place.
Use fences Edit
Wood Fences and all other types of Fences can withhold creatures too and only need to be 1 block high. However you will have to make sure that you create a closed ring without creating any breaches or steps (even liquids placed next to fences can be used by Creatures like a stair to climb the fence).
Do not place torches or other items on top of fences as this will create "breaches" for Creatures. Hitting Creatures across fences might not work well, because Creatures tend to retreat when they cannot reach you - since update R44. Also Creatures can always fall down from fences if they have managed to get up, and can even descend from high cliffs or trees without taking any damage at all.
It might be possible to fight Creatures over fences without being hit if you position yourself carefully. However not every Creature can be fought this way, and often your player character will have take more than one hit.
Build traps EditTo shape the terrain can be helpful in fighting and taming Creatures. It is possible to place blocks in a way that Creatures cannot reach player characters, but players can still hit Creatures with swords. For example, you can simply place a block right before an immobile Warmworm and then hit it across this block while the Warmworm cannot hit back.
Please note that not all Creatures can be trapped safely in a way that makes them defenseless. Some Creatures have a longer reach than a sword, and others might rather prefer to take a distance to wait for a better chance to strike at your player character again.
Also, even if you use clever traps like with Fans that push Creatures into a corner and/or teleporters to transport Creatures to some sort of cages... there's still the possibility of glitches or bugs happening that will make Creatures escape such traps or simply vanish.
Create gaps Edit
Even if the "gap trick" might not always work, you can still give it a try if you want. The principle behind the "gap trick" is simple - Creatures cannot cross gaps of 1 block if the gap is at least 3 blocks deep. So you can try digging a trench that is 3 blocks deep and 1 block in width around a platform to stand on (at least 4 blocks so you can step back if necessary) and with either steps or ladders placed in a way that you will be able to be safe on the platfom that Creatures aren't able to climb.
Or you can try building a platform that floats at least 3-4 blocks above the ground. Most creatures won't be able to hit your player-character up there except for a few that have a long reach. Next you can build "stairs" leading up to such a platform, but you should leave a gap of at least 1 block between the upper end of the stairs and the platform.
Then you can try luring Creatures up the stairs - while you can jump or simply walk onto the platform over the gap, Creatures cannot follow you. Some might freeze at the edge now while pondering about how to kill and eat you best. If you position yourself carefully close to the gap, then you can sometimes kill Creatures across the gap without getting hit yourself. As said, this might not work with every type of Creature, as some might simply walk away after a while when realizing that they cannot reach your player character.
How to build a shelter Edit
If you want to be safe-safe and have a haven for your items to store, then build a shelter as told on the Crumpled Note. You can do this very quickly!
Digging a small cave of 2 blocks height into any hillside made of grass and dirt is sufficient for starters, and it's way quicker than building a real house from blocks.
But you can do whatever you like of course. In any case you should not forget to close the entrance with blocks if night falls before you're done and can craft a door. No Creature in Creativerse can destroy blocks or open doors. In early days of the game, the Spectre was a dangerous night creature very similar to Creepers and able to blow up player houses. It was removed from the game.
You can dig a shelter into the leaves and wood of a tree too if you like - but you will have to close your "entrance" just as well with blocks (like leaves) or a door if you don't want Creatures to climb up and seek you out.
How to furnish your shelter Edit
Please note that you will have to place torches or other lightings into the room(s) of your shelter in any case, otherwise Creatures can spawn on natural blocks in darkness - in the worst case right next to you.
You don't have to build an impressive mansion right away! Your first shelter has the main purpose of keeping your safe and maybe to help with crafting and storing your first necessities.
By crafting and placing Teleporters a little later on (using Magnetite and Obsidian Slabs) you can easily move house to any nicer place that you will find later on; wherever you will want to set up your "real" base - a house, tower, castle in the sky, smial, village, city in the trees, underground temple or whatever else you will prefer to build.
You might still want to place your Touchstone into your first small shelter in order to return to it quickly if necessary; as well as some Crafting Stations and storage chests (the crafting-recipe for Wood Chests is a starting recipe since update R34).
If you have already placed your Touchstone somewhere, you can type "t" (as the default key for teleporting to your Touchstone) and "reclaim" your Touchstone to your current position (into your inventory or any free quickslot).
On social worlds, public worlds and even on worlds that you share with your friends, you can decide if you want to allow other players into your base or not by clicking on your Touchstone.
All crafting stations and storage items will automatically be set to "Builders" currently, so only players with builder rank on the game world or claim (claim settings will override world settings) will be able to access or even take them. You can change these permission settings (like to "just me") by activating your crafting stations and storage chests and click on the padlock symbol in the top right corner.
A shelter is useful to work mostly safely at night, like placing and stuffing your crafting stations and using the waiting time to dig your way down from there to get harder rocks, either by creating rough stairways or by using Ladders. You can even quickly produce Dirt Stairs or Grass Stairs to make things smoother if you want.
The crafting recipe for Wood Ladders is unlocked by making Wood Rods from Wood and Twines from Vines in a Processor, and crafting or finding Wood Walls (they are frequent contents of Stone Treasure Chests for example, but it's easier to craft them).
Illuminate your shelter well Edit
Again: don't forget to place enough Torches or other lights into your shelter and also along your way down, so no Creatures will suddenly pop up! Moss Torches are a starting crafting recipe and easy to make from just Wood and Moss that is easily available early in the game on nearby birch-like Ashenwood Trees. These trees can often be found in Woodlands where you start every new game on a newly created game world.
Later on you will prefer to craft Coal Torches, but don't forget to use your first pieces of Coal to craft at least one or more Stone Mining Cells. You can extract Coal from Nodes found on the Fossil layer by digging mineshafts or exploring Caves, or you can travel to Mountains where Coal Nodes are often visible on the rocky surface. Coal can also regularly be obtained in smaller numbers from Treasure Chests and Keepas of any kind.Tip: it might be easier for you to find your way back through long Caves if you mark only one side (let's say the right side) of your path with Torches on the floor, while applying Torches to the walls or ceilings on the left side if you need more light. Mind that you have to illuminte the floor well though to prevent Creatures from spawning.
Liquids are not very safe Edit
Since update R30 nearly all creatures can now safely swim in almost all liquids. This way Creatures are able to swim upwards within waterfalls and cataracts and can use them as "elevators". Creatures can still drown when being "trapped" in Water for too long, but they endure it longer than player characters - except when in Mineral Water that player characters can breathe.
Luckily Creatures cannot spawn in liquids of any kind. Corrupted Creatures can even be poisoned when touching "purifying" Mineral Water, while uncorrupted creatures cannot survive swimming in Corrupted Water or liquid Lava for long - however if they should die from being corrupted, purified or burnt, they won't drop any loot.So you can still spend quiet nights on small artificial islands built of any blocks, as long as they are far enough from any shoreline and lit by artificial lighting. Creatures won't go swimming just by themselves "for fun", but only when they can sense you and purposefully aim to attack you.
Currently your character does not need to eat, drink nor sleep to survive in Creativerse. Your character can do all of that though - to receive bonus-effects.
Your character can sleep in Beds to skip the night (or day) and be healed, can drink potions for healing, to receive resistances and for other effects, can eat Mushrooms (to be healed again), can also eat raw Crops (not recommended though), and can enjoy a wide range of cooked meals prepared in the Cooking Station with very useful different buffs/enhancing effects.
There is no "building-mode" / "creative-mode" in Creativerse currently that would grant you an infinite amount of all kinds of blocks available.
Well, another option to get building-blocks though would be to buy block kits for Blueprints full of building-blocks with Coins (to be bought with real money via Store). You can then use these pre-crafted blocks for free building.
Also note that Treasure Chests can contain considerable amounts of a few crafted blocks too.
Mining and harvesting Edit
For mining and harvesting you will always need merely one tool - it's the Arctek gauntlet that your character wears that enables her/him to "pull" any kind of block and stuff except for ores.
It can be powered up with Power Cells (to be equipped by right-clicking them in the inventory or dragging them to their designated slot on the right side of your character's model).To gather/mine harder materials farther down (and also liquids), you will need to craft and equip stronger/better Power Cells one after another. You can pull many basic resources with your bare "hands" without any Power Cells right away, like all kinds of Wood, fallen Logs and Leaves from Trees, Dirt and Grass blocks, even common grey Stone and pretty much all plants.
- red and brown Mushrooms: mind that all mushrooms will heal a very small (!) amount of health. Combine them with Flowers to craft them into Basic Health Potions with even better healing effects!
- You can consume raw Mushrooms or any other consumables like Potions and Food by either dragging them into your quickbar, choosing their quickslot and then right-clicking, or by dragging a (stack of) Consumables directly from the inventory with the mouse (left-click) over your character's model on the right side into the equipment section.
- Only one consumable will be eaten automatically, then there will be a cooldown-period during which the same kind of consumables cannot be eaten/drunk again. However currently there are 3 different types of mushrooms in Creativerse to use, and you can also collect different kinds of buffs at the same time
Extracting Ore from Nodes Editxtractors. The Nodes themselves cannot be taken, and also cannot be destroyed, not even by TNT type Explosives. You don't have to make too many basic Extractors right away, as you will soon get to make Advanced Extractors that can extract twice the amount, and faster too. But prepare yourself mentally: you are going to need many stacks of Advanced Extractors in order to craft equipment.
It would require much more effort and time to find more Nodes. You can easily put aside enough Obsidian for more Advanced Extractors as soon as you can get twice the amount of Obsidian Ore from each Node.
You can access the Crafting-UI by typing "q" (by default) or clicking the "Craft" TAB after opening your inventory/bag or Map. Crafting is a core-feature of Creativerse.
Since update R34 in September 2016, you can now see all crafting recipes and even some Store offers grayed out in your crafting list. Only rare Recipes (found in random Treasure Chests and with some specific Creatures) won't show up until you've learnt them. If you click on any of the grayed out "locked" recipes, you can see the requirements for unlocking them listed at the right side.
To craft something, click on the colored icon of any unlocked crafting recipe you wish to craft to see which materials you'll need.
After selecting a crafting recipe you can sometimes scroll through alternative crafting ingredients with left-click if there are two small blue arrows added to an ingredient icon. In this way you can choose between different kinds of Wood, Flowers, Mushrooms, Canyonstone types and so on.
To craft items successfully, you can only use ingredients that you presently carry in your inventory/bag or a quickslot. If you have stored them, you will have to take them out of your storage container.
You can click on the star symbol in the top right corner of any crafting recipe to copy it to the top of the crafting list as one of your personal favorites to make it easier to find. Click on the star symbol again to remove the crafting recipe from your favorites.
You can also "track" up to five crafting recipes by clicking on the round dot next to "Track" at the top right corner of the selected crafting recipe. A list of the materials will then be shown on your screen afterwards up until you stop tracking the recipe/s by deactivating "track" again in your crafting menu for the according recipe/s.By holding down SHIFT (as the default key, or else the key that you have assigned for "Sprint" in your key settings) you can craft 5 pieces or stacks of the usual amount of items at a time (since update R34 in September 2016) - you can do so even while using crafting stations too. As mentioned above there are additional crafting stations that will provide you with usable crafting-materials made from raw resources:
- the Processor to process materials/blocks/bars into Slabs, Rods, Twine, Pigments, Bones, Goo, Seeds, etc.
- the Forge to smelt Ore (Obsidian, Iron, Diamond, Lumite) and other materials, like Beeswax to Melted Wax or Mud to Adobe Bricks
- the Cooking Station (added with update R22 in September 2015) to cook Food
After unlocking their crafting recipes you will be able to craft these crafting stations and should craft them soon. You can then rename these crafting stations individually, and define permission ranks for other players by clicking on the padlock symbol.
You will need to place Crafting Stations like Processors and Forges first to use them, however you can take them with you anytime again by "pulling" them (no Power Cells are required to pick up crafted items/blocks any longer currently).
Fighting and TamingEdit
You don't necessarily have to kill the funny and weird animals that you will meet in Creativerse! On a "peaceful" world ("Pro" game-world option) you might get along fine without killing for example.
You can tame all kinds of Creatures (except for Ghost Creatures and player-spawned Creatures on a Mob Spawner) instead of killing them in order to collect animal-materials like Leather, Bones, Rockster Rocks, Miru Eyes, Feral Pigsy Fur, Leafi Leaves and so on - on all game worlds since update R22 in September 2015.
How to tame EditFor taming you'll need to craft and equip a Taming Collar (after crafting Stone Mining Cells and Basic Health Potions) and you will then have to use it on a Creature constantly for the duration of a few seconds (except for Ghosts and Creatures spawned on a Mob Spawner). You'll see the exact required time in seconds displayed while taming, ranging from 10 to 60 seconds depending on the type and power of Creature.
Please note that most Creatures except for Leafies and Keepas will defend themselves against taming attempts by fighting back during the whole taming process until it's done, even on "peaceful" worlds.
Taming can be even more dangerous than fighting, because "tricks" like creating gaps, using ladders or platforms do not work so well any longer, and it's very hard to circle Creatures while constantly keeping the Taming Collar aimed at them. Only common green (daylight) Leafies and Keepas (including Silver Keepas and Golden Keepas) are flight animals and will run away from players that try to tame them - this can be a problem in itself, since the taming process will be interrupted when players are outdistanced.
Special attacks that will push player characters away can also interrupt the taming process. To succeed with taming nonetheless it is advised to use Stun Bombs every 5-6 seconds against all types of Creatures. Don't be too stingy with Stun Bombs, but rather use them often (take a lot of them with you), since it will be too late to throw a Stun Bomb to interrupt special attacks (often with a knockback effect) when Creatures start to prepare for using them. If the taming process is interrupted often it can lead to using too many Stun Bombs which can be lethal to Creatures eventually!
To make Creatures stand still while taming (especially Keepas) you can alternatively try trapping them in holes at least 3 blocks deep, since Creatures can't jump higher than 2 blocks, not even on game-worlds with low gravity. Still please take into consideration that trapping is currently especially hard because of a bug that can make Creatures glitch upwards or downwards out of sight all of a sudden, which especially applies to Keepas. And if aggressive Creatures are trapped, they might still be able to hit your player character anyways, like Trogs or Dustevils that have a long reach.
What to do with Pets Edit
If you have managed to nonetheless successfully tame Creatures, they will follow you and you can then lead them to a corral and tell them to stay there by using right-click or "f" (as the default key) when looking at them to bring up their pet window. You can find the options to make Pets either "stay", "wander" around or "follow" you in their pet window.
Freshly tamed Pets will be hungry right away. Check their pet window for their favorite food. To receive the best possible harvest from your Pets you'll have to feed them their exact favorite food type (if they like turnip sandwiches, then feeding them common sandwiches will not provide you with their best harvest!). If you haven't crafted a Cooking Station nor grown any Crops yet, you can still feed them simple Mushrooms or raw Crops for starters, although their harvest will be meager.
After your Pets have digested the food, you can then harvest their typical "drops"/loot without killing them. Yes, even Arcstones, Leather, Bones, Eyes, Horns, Sinews and other body parts - but as mentioned, Pets will not provide you with some of this if you haven't fed them their favorite fodder...
To start cooking you will have to craft Obsidian Mining Cells or better to scoop Water, then to use a Plow to till Grass, Dirt or Mud, so you can plant Seeds processed from certain Crops (or found when pulling Tallgrass). From the Crops you grow you will then have to prepare meals for your Pets at a Cooking Station (that you will also have to craft), and after feeding and harvesting Pets, you'll at last need a Washer too, because only clean Pets will get hungry again after a while. It's recommended to learn how to cook in any case, because Food can provide player characters with extremely useful buffs (positive effects). Up to 36 different foodstuffs can be cooked from only 4 cooking recipes by using cooking ingredients in different combinations.
How to fight and surviveEditAs an Explorer or Adventurer type player you will want to defend yourself (well, rather your player character) during your voyages. For this you will want to manufacture many different animal-materials to craft Weapons, Armor, Explosives, Healing Beacons and Potions.
Melee combat Edit
Melee is easy enough - after equipping a Sword (or the Industrial Crowbar) via quickslot, type TAB (as the default key) to switch between harvesting-mode and fight-mode (plus a tool-mode that will be available later on as soon as you will equip a tool).
You will automatically draw your melee-weapon when switching to it per TAB, then you can simply slash away by left-clicking. Type TAB again to put your weapon away and use your arctek gauntlet with its Power Cell to mine.
Try to run around Creatures while swinging your melee Weapon at them, so that they will not be able to hit you back. You can hold down the left mouse button (as the default key) to just keep on hitting.
You can also use your ability to change the terrain, or to place Teleporters or Fans to transport Creatures into fighting arenas that you have prepared beforehand. However trapping Creatures can be hard to accomplish since the bug that can make them glitch upwards or downwards all of a sudden has not been fixed yet.
Please note that since update R45 in July 2017 some Creatures might quickly take a distance as soon as they notice that they cannot hit player characters while the Creatures are getting hit themselves. So using ladders, fences, gaps, bog water and other tricks might not be able to help with fighting Creatures much anymore, except if you use ranged combat tactics.
You can still try all these tricks (and hope that they will work), just like described further above.
Range combat Edit
For ranged attacks you can throw all kinds of Explosives after finding or crafting them - place them into the quickbar, select their quickslot, aim at the Creature of your choice (or even better at their feet!) and then use right-click - only one item of the whole stack in your quickslot will be thrown automatically.
The animated reaction of Creatures will tell you if you were able to hit them correctly, also their red health bar will get shorter. It might take a little throwing practice, but throwing throwables uphill, from a ladder or on/from stairs is still very hard to accomplish.
- 2-5 Rimecones can kill a (daylight) Pigsy, and 5-7 Rimecones can kill a red daylight Rockster for example.
- Explosive Bombs are easy to make and always a good choice for hunting purposes. They are much more effective than Rimecones of course. 2 Explosive Bombs can kill a Pigsy, 2-3 Explosive Bombs can kill a red Rockster for example.
- Armor-Piercing Bombs are even more effective and will deal the most physical damage of all throwable Explosives in Creativerse. 1 Armor-Piercing Bomb can already kill a Pigsy, 2 Armor-Piercing Bombs can kill a red Rockster for example.
- Stun Bombs inflict a small amount of damage even though their main purpose is to stun creatures (like for taming purposes). Ca. 10 Stun Bombs can already kill a Pigsy.
- As for Poison Bombs: 4 of them are required to kill a common yellow Pigsy. Feral Pigsies and Mossy Leafies are seemingly immune to the poison over time effect though
It is not recommended to use other Explosives. 17 Freeze Bombs are necessary to kill a Pigsy, but if any Creature is killed by freezing/cold damage over time effect instead of the immediate physical damage of the bomb, this Creature will not drop a Loot Bag. Arctic Mirus, Blizzard Chizzards and Rambeaus are nearly completely immune to Freeze Bombs. Ca. 30 Fire Bombs are neccessary to kill a Pigsy, and again, it won't drop a Loot Bag if it's killed from being burnt. Warmworms and Hot Feet seem to be nearly completely immune to Fire Bombs. Up to 30 Corrupt Bombs are required to kill a Pigsy, however Creatures do not drop any Loot Bags when being killed by the Corruption damage over time. And of course: Corrupted Creatures are immune to Corruption. Purification Bombs can only kill Corrupted Creatures, but won't let them drop Loot Bags.
TNT of any kind can hurt Creatures when exploding, but will also send them flying, so it's hard to use a deadly amount of TNT against Creatures. Additionally to that, it always takes a while before TNT-type bombs will explode, they can't be ignited with a fuse any longer, also cannot be wired (yet?), and will even destroy terrain. The hardness of rocks that will be destroyed depends on the power of the respective type of TNT.
Please note that all traps that kill Creatures with environmental effects (sunlight, drowning, freezing, burning, corrupting, purifying) will not let Creatures drop any loot bags, just like with elemental damage from bombs.
Armor and durability EditArmor currently protects player characters solely against damage taken during fights, not against falling damage nor elemental damage of any kind. The first armor you can craft - Leather Armor - isn't overly helpful, but still better than wearing no armor at all. Crafting Leather Armor (starting with Leather Breastplate) will help unlocking the crafting recipes for the next and better tier of Armor (Obsidian Armor), which will then unlock the next even better tier, etc.. Weapons and Armor will both lose durability during each fight (when hitting respectively when being hit), and will fall apart completely at last. In the same way Power Cells will lose power/durability with each "pull" (except if used for pulling much weaker materials). Also other tools will lose durability, except for the unbreakable Wiring Tool. Currently you cannot repair equipment in Creativerse. Deterioration is indicated by the shrinking green bar on the respective icons in your equipment slots, and also by the tiny armordoll (left bottom): armor parts shown in yellow color are already in a bad shape, but a pinkish red color means that they will fall apart very soon. White armor parts on the armor doll indicate that no armor is worn on this body part (anymore).
Besides: Perfumes will merely temporarily "enchant" yellow Pigsies, green/turquoise Chizzards, red Rocksters, brown Pebbles, green daylight Leafies, Dried Leafies and Autumn Leafis to follow you a bit and show special animations. Perfumes are not intended to "pacify" Creatures however and they cannot enchant animals that you have already begun to fight or tame.
Your player character will lose health-points (the red bar at the bottom of the screen) when:
- being lethally hit by an animal's attack which usually effects the red health bar, even though any equipped Armor will reduce part of the damage of each hit. Player characters can also kill other player characters with physical attacks on game worlds where PvP is enabled (world option).
- falling from too high up. Food made with Chizzard's Questionable Jerky can give you resistance against falling damage though, when consumed before hitting the ground. Also either aiming to land in liquids like Water (1 block deep is already enough) or on blocks of crafted Blocks of Goo or placing a drop of any liquid under the falling character at the right time can provide a safe landing, as can the Glider (one of the gift equipments for "Pro"-players, like the Flashlight).
- being poisoned - either by animals or by Poison Bombs, most often when being hit by Feral Pigsies or Mossy Leafies in Swamplands or Jungles. As soon as poison damage over time starts, an according green debuff icon will be displayed in the left bottom corner of the screen counting the seconds of the damage duration. Poison Resistance Potions might be of help here, and/or Bog Food made from Bog Water in a Cooking Station.
- freezing - like when being hit by a special attack from a Blizzard Chizzard that deal cold damage over time for a few seconds or when being too close to Snow and/or Ice for too long. Both can happen in cold biomes like Taigas, snowy Mountains, Frozen Deserts or snow-covered frozen Oceans. A white scale indicating chilliness will be shown at the bottom of your screen as soon as the environment gets really cold (which also happens at high altitudes). This scale will slowly fill up with white color while you stay in the cold area. When the scale is fully white your character will start to hurt from freezing and lose health constantly (damage over time) until s/he gets warmer. The freezing debuff is then shown in the left bottom corner together with a timer.
- To fight freezing in cold environments simply place 3 Torches on the ground and place your player character directly on one of the torches to warm up. Campfires or Fire Pits will also do. Or build a platform hovering over the ground at least 3-4 blocks high from any blocks except for Snow or Ice to stand on. Freeze Resistance Potions and Frigid Food (made with Mineral Water in the a Cooking Station) can help against freezing too, Frigid Pies and Frigid Sandwiches can even make freezing heal your character.
- getting burned / too hot - a red heat-scale will pop up when in hot biomes, especially on the Lava layer underground when standing on Hardened Lava or next to liquid Lava. If filled with red (or when stepping into liquid Lava or being hit by the attack of a Hot Foot, your character will be set on fire and take a lot of damage over time quickly). An according icon will be displayed together with a timer showing the duration of the affliction. Fire Resistance Potions and Blazing Food (made with liquid Lava a Cooking Station) can help surviving this dangerous problem
- Corruption - a violet corruption-scale will be displayed and will start to poison your character badly over time after the scale has filled completely. Again an according icon will be displayed when damage over time is inflicted. This dangerous condition is inflicted by being close to any kind of corrupted blocks and/or to Corrupted Water on the lowest layer of the world. Many kinds of corrupted Creatures can also deal corruption damage over time when hitting your player character, and they are all aggressive too. Corruption Resistance Potions, Corrupted Food made with Corrupted Water a Cooking Station, but also Healing Beacons and Purification Bombs will be of great help against this condition
There are different methods to heal your character:
- eating Mushrooms (by putting them into your quickbar, choosing this quickslot and using right-click or by dragging them directly from the inventory over your character's model). Remember that each type of Mushroom has their own cooldown, so you can consume a Red Mushroom, a Brown Mushroom and a Glowing Mushroom at nearly the same time. You can consume any consumables during a fight or during the taming process too (just keep on pressing by typing the number of the according quickslot twice or right-click after you've chosen the quickslot containing a stack of Mushrooms.
- even better will be drinking Healing Potions like the Basic Health Potion (easily made from Mushrooms and Flowers of any kind) or Advanced Health Potions, which will provide instant healing (different from healing over time). Potions can be consumed in the same way as Mushrooms, even during a fight or taming process
- eating Food made from Mushrooms or later on from Mineral Water - this will provide healing over time for up to 15 minutes; you can also consume Food from quickslots during fighting or taming
- stepping into or very close to a pool of Mineral Water that will heal over time. Mineral Water can be found in oases in Canyons or on the Stalactite Layer underground, plus you can take it up later on (either Diamond Power Cell or Lumite Power Cell needed!) and place it anywhere, use it to cook Food or even turn Corrupted Water into healing Mineral Water by using Purification Bombs or Healing Beacons
- touching a Healing Beacon (like standing on top of it or right next to it) that will heal over time
- sleeping in a Bed of any kind will also now heal your character in Creativerse (since update R41), also sleeping will let the (rest of) ingame-night or -day end within seconds if all players presently on the world use a Bed at the same time. However taking elemental damage or damage from an attack will interrupt sleeping and healing immediately
DyingEditDying in a game isn't the end of the world as we all know. After being defeated (by animal attacks, falling, heat, cold, corruption, poison or the like) your character will respawn at the Touchstone that you have placed somewhere in the world (preferably in your favourite shelter / "base") or else at the spot where your character has originally entered the world.In standard combat difficulty mode (default) your quickbar and equipment will be the same like before, however your inventory will be empty. Also your current buffs (as provided by Food) will have ended abruptely.
A white skull then will appear on your compass bar above to show you the way to the last dying-spot of your character. An urn will wait for you there, called a Death Statue containing all your dropped stuff.
A beam of white light will shine from the last Death Statue way up into the sky and down into the ground until it hits the bottom to make it easier for you to find it, even through many layers of ground.
If your character dies a second time, the beam of light and the skull-symbol will lead you to the last dying spot. Then after looting this Death Statue, a new beam of light and skull will then automatically show you the way to the first dying spot and urn.
"Pro" players can set their own game worlds to "easy combat difficulty mode" where Creatures will be weaker and all players will respawn without temporarily "losing" anything at all.
However "Pro" players can also set their game worlds to "hard combat difficulty mode", where Creatures will deal more damage and all players will respawn after their defeat with an empty inventory, empty equipment slots and empty quickslots.
Don't worry - even in "hard mode" all your stuff is still intact and waiting to be collected. And no matter which combat difficulty; you will never lose any money (Coins that can be used in the Store cannot be "carried" nor stored nor lost), no "levels", experience points nor crafting recipes.
P.S. here's the link to the official starting-tips: http://steamcommunity.com/app/280790/discussions/0/34094415995261142/