Basic Information Edit

This article is supposed to help you with common known bugs.

Here's the official help webpage:

As Creativerse is still under development and nearly every month new features are implemented, you will most probably encounter some bugs when playing this free game.

Please report any bugs that influence your experience, especially after new updates, on the bug-forums:

Please describe as many details about your problem as you can: when exactly did the bug occur, what exactly happened, was there an error message, what did it say? If you made or still can make screenshots, then please do so and include them. You can upload Steam screenshots directly from your Steam library and link them to the forums or upload screenshots that you made with other programs here into the Wiki and link them to the forums if you want to. It's possible that the developers will ask you to send them files like the DxDiag.txt (created and updated as described on, error.log and output.log via e-mail to

Currently, certain bugs seem to happen rather often. Here's how to cope with them:

Problems with launching the game or you can't even connect Edit

If you aren't even able to connect to the main screen, the problem is likely related to Steam -- you can check the status of their servers here: (mostly affects US players). 

If you're having other issues launching the game, especially if it says "you need to be running Steam" to launch the game (but you already are), then MSVCR may have gotten messed up. There is a security update for certain versions of Windows that affect the MSI installers. You should try to reinstall it and see if that helps: 

You can find the installer on Microsoft's website and download it from there:

If you are using Windows 10 you might need to download the MSVCR 2012 from here:

Also see

Creativerse text that looks like squares001

Creativerse starts in a very tiny window Edit

If this happens, please close this window at first (x in the top right corner). Then go to your Steam Library and select Creativerse in your list. Hold ALT and click Play while holding the ALT key. Continue to hold ALT until a window will pop up that will allow you to change the resolution for the game. Select a proper game screen size. Then exit and start the game normally, it should be playable again. You can still adjust the game screen size some more then in the game options.

Blocky shapes looking like unitelligible text when loading the game Edit

Another one of the frequently encountered issues: in this case the first thing you see when you load the game is a bunch of blocky shapes that look like they should/could be text, but are unintelligible.

Possible reasons and fixes for the issue:

1) Your graphics card drivers need updating. Visit your manufacturer's website to install the latest drivers. NOTE: The "check for updates" function often will not detect a necessary graphics card update.

2) The Steam overlay is interfering with Creativerse. Try disabling the Steam overlay and restarting the game. (Right-click on the game's name Creativerse, then choose "properties" down below, uncheck the box next to "activate Steam overlay" in the "general" tab)

The game world seems to have reset/deleted (no buildings, no chests, etc.) Edit

If you can get into the main menu but

1) you can't even connect to a game world even though you try repeatedly,

2) you can get into a world but none of it is loading, or

3) if your buildings/placed objects seem to be "gone" like your world changes seem to have reset,

then you are probably running a program that is blocking Creativerse from functioning correctly. Mind that other players who enter your world will see your buildings, chests, machines and the like correctly.

Likely culprits are anti-virus programs (Avast, Malwarebytes) or firewalls. 

Try this: 

  1. Add your Steam folder to your anti-virus program's list of exclusions (e.g. instructions for Avast users can be found here: 
  2. Add this site as an exception to any apps blocking HTML pages:
  3. Set Steam to run as an Administrator (Right-click the Steam shortcut > Properties > Compatibility > Select 'Run this program as an administrator').
  4. Ensure you have these ports unblocked as they are required to run Steam properly:
    • UDP 14000 - 15000
    • UDP 27000 - 27037
    • UDP 4380
    • TCP 27014 - 27050
    (More info here: )
  5. Quit the game and restart Steam.

One way to test if you have a program running that's preventing you from connecting to our servers is to load this page: and see if any warning messages pop up. (The page should just go to our sad Pigsy 404 page without any pop up warnings if things are running correctly.)

If you're still having issues, a good way to troubleshoot this is to try the game on a different computer or with a different internet connection, or possibly through a VPN. 

You can find more solutions here:

Liquids not flowing properly, Teleporters not working, absurdly high timers (up to days) displayed for Extractors Edit

These different bugs are related to the internet connection to the servers of Playful. If you encounter them, please try relogging first of all: exit the game, wait for a little (this is important!) and then re-enter the game.

If you are playing on a solo-world alone, the ingame-time should then be set to morning (or to night during certain event-times like around Halloween), this indicates that you have waited long enough before logging in again. Many typical problems will solve themselves by doing that.

Disappearing Pets Edit

Pets are still affected by a few bugs.

Pets set to "wander" are not supposed to disappear anymore. Still, you'll use this setting at your own risk, since they might be able to wander pretty far off at times...

a) Pets that are set to "stay" are often being displaced by the game program. They very often glitch through floors from time to time and will be in a lower level of a house or even in a Cave below. At other times they might be transported higher up, like onto the roof of a house. Sometimes they can be displaced a few steps sideways instead (or even additionally to glitching upwards or downwards).

Often these Pets will be set back to where they "belong" if you just relog (but remember to wait a little after logging out before logging in again!). If not, you can always go to them, ask them to follow you (in their Pet window after activating them with right-click or "f" as the default key) and take them to their stable again...

b) Pets that are set to "follow" (by default right after successfully taming them) sometimes stop to follow players when they are outdistanced in rare cases instead of teleporting to their owners. It often happens when using a Glider for a longer time. These pets usually are still around though, so please try to retrieve them as quickly as possible by searching the area where you last saw them or where you have tamed them.

Please check the area map where Pets are shown as round light blue dots when they are nearby. If you cannot see your Pets on the surface of the world but the cyan blue dot is on the map and displays their name if you hover over the dot with your mouse cursor, the Pets might have slipped underground or jumped on top of a tree. This is also a common bug. As soon as you can find them, tell them to follow you (again) and lead them to their stables.

c) Pets that are set to "follow" can occasionally refuse to follow through teleporters. In this case you should be able to find them not far from the departure teleporter that you have used. Rarely they might have wandered around for a bit, then you will be able to find them somewhere between the teleporter and where you have originally tamed them or where you have made them to "follow" you.

d) rarely even Pets that had been asked to "stay" can enter nearby teleporters when being replaced and will then be transported to the receiving teleporter where you can retreive them. Just follow their possible route.

Invisible objects like doors, crafting stations, chests or the like Edit

1) if whole areas are invisible or like made of thin glass (so you can see lower layers of the world, caves, lava and the like down below), this simply means that the game is slow with loading these parts of the game world from the servers. This also is the reason why some blocks can turn invisible right after you've mined/collected a block that was on top/in front of it. Often simply waiting a little will be sufficient and the invisible blocks will show up. Maybe you'll even get notified about "Server latency" in the top left corner of your screen.

There are some tricks you can try to make your connection faster:

Sometimes the loading process bugs out though and waiting doesn't help. To fix this, you can take a distance from this place (best so far away that the invisible area is out of sight) and upon returning there, the game will load the area again so you will be able to see it. Otherwise please relog; exit the game and enter it after a short while (2-5 minutes should be enough, best time to have a tea break)

You should also try clearing your cache by deleting the content of the subdirectory. This will force the Creativerse game client to download recent copies of everything it requires when you start to play again.

  • On Windows[], delete the contents of this folder: /Users/[user]/AppData/LocalLow/PlayfulCorp/Creativerse
    You can get here quickly by typing %USERPROFILE%\AppData\LocalLow\PlayfulCorp\Creativerse into the File Address Bar or Windows Run Prompt(WIN Key + R)
  • On OS X[], delete this folder:

/Users/[user]/Library/Application Support/unity.PlayfulCorp.Creativerse

There are two subfolders you might not want to delete: "library" and "blueprints" (in the folder "Creativerse")

2) if not everything you've built/placed seems to have "reset", but only a part is missing, like a wall full of chests or so, please try relogging. It seems that placing certain items (often happens after new not-so-stable stuff has been implemented with an update) can affect the loading process of nearby items so that they temporarily refuse to load (or so)

3) the "Goo"-bug that enabled players to turn activatable items (doors, storage containers, signs, crafting stations etc.) invisible by throwing Goo, Explosives or Flares at them, should actually be fixed by now. But if it ever shows up again, you can try placing a Wood Sign under the ghost block, then stand on top of the ghost block and pull up the sign through the ghost block which will make it reappear.

Since autumn 2017, error blocks (red ghostly outlines) are supposed to appear instead of such affected activatable objects. If these show up, try relogging first (wait a few minutes before logging in again!) and only take the error block afterwards if relogging didn't help. Usually you should get the bugged object back with all its possible content, but sometimes this does not work, and all that gets removed is the error block so that the space is bug-free again.

4) please note that display containers like Placemats, Galactic Grav-Chambers and the like can be set to become invisible with an option in their setting window that you can access while wearing an Wiring Tool

Corrupted wooden poles hovering over the surface / oceans Edit

This is no bug. These occasional irregular additions are part of nearly all recent template worlds and consist of a few blocks of Corrupted Wood floating in the sky looking like trunks of corrupted trees with no leaves.

Currently corrupted blocks / liquids do not spawn on any Creativerse world after world creation for all that is known. But players themselves can corrupt ordinary wood, leaves, stone, dirt and grass by throwing Corrupt Bombs. Corruption spreading rules have been changed with update R43 so that no blocks will be corrupted by solid corrupted blocks placed adjacent to them any longer. However, corrupt obelisks and corrupted water will corrupt adjacent blocks of green grass.

Still, it is possible for blocks and liquids that were once corrupted by corruption spreading to return to their uncorrupted state all by themselves, like after relogging or leaving the area and returning to it again.

Underground Creatures appearing on the surface Edit

Since update R31 many Creatures (including Keepas) tend to jump really high and even to glitch upwards - in this case they can still rarely glitch upwards through thick layers of rocks - especially when jumping or spawning in narrow spaces. This can transport them up to tree tops or from any Cave up to the surface, even from the Corruption layer. In the worst case they might appear right in your base. Still, this issue has been much worse before and already fixed several times, so it is now happening much more rarely.

In any case Creatures can only spawn in Creativerse when player characters are near.

So if you are playing solo, you might encounter Mirus on the surface during the day and night creatures that spawn close by in underground caves or tunnels occasionally (even where you could not see them), but you will only start to see creatures from the Lava layer or even from the Corruption layer reaching the surface shortly after you have ventured underground deep enough to make them spawn there.

For now no better solution to this problem is known than to wait for more bug-fixes.

Super-jump Edit

Another bug that has been around for many months now is causing Creatures and also player characters to suddenly be hurled high up into the air if specific conditions are met.

Sometimes Creatures will suddenly seem to "fly" upwards, or you might catch sight of them just when they are falling down again from the sky. It can often happen to Keepas or other flight creatures when you chase them. The bug is known and some of it's reasons were already fixed, but certain actions and circumstances can still cause Creatures to bounce upwards. In some cases, Creatures even get stuck high up in the sky and keep floating there... Unfortunately you can't do anything about this bug, the developers are working on it.

Creatures take no falling damage, but if the super-jump happens to your own player character, you might experience a deadly landing - except if you have bought the "Pro" DLC and can use your Glider so you will land safely. This is no trick to make you pay money for the game, it's just another unfortunate bug related to physics and perhaps to Unity that Creativerse is based on.

If you want to reproduce it, there are at least three options to try out. The first one is the same problem that makes Creatures glitch upwards from underground layers. When fighting Creatures in a cave that give your character a upwards push, or when jumping (or even better flying) against ceilings of caves, at one point your player character might go through the ceiling and fly up very high, maybe even to the top layer of the world.

For the second type of super-jump you can try placing any solid block into the surface of any liquid and immediately jump on the block while or shortly after it made the "bump" sound when removing the liquid that was using the same space. It might work with thin layers of Snow, Red Mushrooms and Tallgrass too.

The third variant is to make a door frame out of solid blocks and place a door within. You must open the door and then position your character partially on the spot where the door would be when closed, then proceed to close the door, and then try to walk forward. This can cause a collision issue of some sort and will cause the player character to sporadically fidget in place for a moment before flinging them straight up into the air for varying distances.

Giant "crab" spawning in a house or at a player-build structure Edit

Actually: this is also no bug, it's a feature. Rockzilla is attracted whenever a certain amount of blocks (and lighting too!) have been placed together.

To make Rockzilla despawn, going / teleporting away far enough and then re-entering the area where the giant Rockster was (for several times if necessary) will usually do the trick. Then take away some beach-related blocks/things and/or crafted blocks that Rockzilla loves, so it will not appear at that spot anymore.

Please refer to the article Rockzilla to see which blocks or things should be reduced in number.

World is locked for maintenance Edit

Usually this message will appear when the game is being patched for an update (ca. every month) or an hotfix.

In this case the message of course is no bug, but is simply asking you to wait until the game servers will be available again. Please check the official forums or social media to see if a patch is in progress.

It's not recommended to open a new forum thread right away when this message, nor to join such a thread with complaints about your game world being locked if there is already a thread announcing an upcoming update and kindly asking for your patience until you can enjoy the new game content.

It is also not recommended to nag the developers by repeatedly asking "when can I play again?" or "when will the servers be up again?" during the updating progress on Twitch , YouTube or Mixer while they are doing their best to entertain the player community with a livestream that previews the upcoming update while the patching is ongoing.

An update takes as long as an update will take, nobody can tell for sure because humans cannot foresee the future. Small patches might take only 20 minutes, large updates can take up to 2-3 hours. Please be patient!

If there is no update going on and your world is being "locked for maintenance" for hours or even days, then please DO report this on the bug forums so that the developers can look into this and unlock your world:

Often it's only the connection to the online servers of Playful that has stuttered, in other cases there might have been "server blips" that will leave a few game worlds locked until the developers will unlock them manually.

Stuff disappearing from storage chests Edit

This is an especially nasty bug that luckily hits very rarely and affected only very few players up until now. If this should have happened to you, please report it on the bug forums and describe as many details as you can:

For now, the best way to prevent this from happening is to NOT leave your storage area quickly, but instead to stay close to your storage chests for 1-5 minutes - this will give the game plenty of time to save the area and everything in it properly. Usually you won't lose any stuff anymore if you keep doing this. A player suggested to perhaps wander around in the same area a little which will force the game to load one more chunk, this could help saving the area faster.

Blocks consisting of red ghostly outlines (error blocks) Edit

Sometimes you might see single blocks that look like the red ghostly frames that usually indicate "wrong" blocks placed within Blueprints. If you see such error blocks unrelated to any currently active Blueprint, then the first thing you should try is to relog (wait a few minutes before logging in again!). Only if this did not help to remove the error blocks, you should then pull = take them. If you experience error blocks often, clearing the cache might help (see instruction above about "invisible objects").

Error blocks were implemented to deal with blocks and objects that had turned invisible by a bug and such could not be removed (ghost blocks). When taking the error block, the original block or object usually turns visible again in the inventory, if necessary, together with a block kit containing all the stuff that the object had contained. Sadly, sometimes this did and does not work correctly though. So that's why relogging should be done before pulling the error block.

Nowadays error blocks sometimes still show up here or there, mainly after placing blocks, even though no identifiable issue or bug seems to have happened. This often seems related to connection issues because of antivirus programs or firewalls, so that data got lost between the client and server. Lately cornerstones for Blueprints are turning into error blocks rather often for unknown reasons.

Smaller known bugs Edit

These bugs have been reported, but haven't been fixed yet, some might actually be intended even though they seem weird, but there's no confirmation from Playful (developers of Creativerse) about this yet. As for tips how to deal with this type of bugs: for now unfortunately there's nothing we players can do about that other than waiting for the developers to fix these bugs or at least confirm that they are no bugs, but intended to work this way.

Signs Edit

Signs, especially Arc Signs, but also Wood Signs, Wood Plaques, Stone Signs, Stone Plaques and so on are under construction. Such many texts and codes that have been written on them a longer while ago might lose their display or functions. The text font for signs is under heavy revision and such might already look very different, especially on older signs, which also affects signs embedded in Blueprints.

Sprites number 940 to 959 are currently missing / not working on Arc Signs.

Tooltips and naming issues Edit

Several names of ingame objects and materials are too long for their tooltip windows and such cropped, like "Slanted Straw Roof Outer Corner" for example. This might be fixed one day, or it might not.

The apostrophe ' is often missing in tooltips and onscreen messages, like for Pumpkiru's King Chest and Pumpkiru's King Treasure for example, but also for tons of event messages during events like this.

Display containers Edit

Beacons can produce a sound of a beacon being activated even when put on display.

Extractors create the sound of extractors folding up once in a while even when on display. This is being looked into already by the developers.

Haunted Idols, Infused Haunted Idols, Unleashed Haunted Idols and Scare Flares also have sound effects even when on display, but this seems to be intended and not a bug. However, the idols also cause an earthquake and send a beam into the sky when the display container is rotated. This is being looked into already.

Flat items can "disappear" on certain displays like Stone Wall Shelves and Wood Planters, mainly Seeds (only their sparkles will show, not the Seeds themselves), Seashells, Mob Spawners, Loot Spawners and Placemats.

Seashells also aren't visible on Stone Wall Shelves; but if you rotate the Wall Shelves in certain ways, the Seashells can become visible.

There's still that bug that scrambles up the large inventory "list" window that replaces the inventory and lists only stuff that you should be able to put into them after using Wood Planters, Flower Pots or other display containers (Placemats, Wall Shelves, etc.) repeatedly.

Sometimes items get "stuck" in the inventory and cannot be moved into any containers after using Wood Planters and/or Flower Pots.

You can place more than one unit/piece of items/objects/materials into any slot of Placemats, Hidden Temple Altars and Stone Wall Shelves, maybe other display containers too.

If you cannot see any flames on your Flaming Skulls or no green "vapor" around your Scare Flares when they are put on display, then you should try rotating the display container (and then back again), this should turn on the effects. Campfires and other objects with open flames might show up doused out when on display. Rotating the display container (and then back again) will turn on their flames. Excavators of all kinds will show their marking of blocks too when on display and the display container is rotated.

Loot spawners and mob spawners Edit

Loot Spawners and Mob Spawner cannot be "hidden" anymore under floors or behind walls, since the loot containers and mobs will then spawn on the block where the loot spawner itself is placed in the small space between the spawner and the floor or wall.

Loot containers are turned sideways when a Loot Spawner is positioned sideways, and upside down if the Loot Spawner is placed upside down on a ceiling.

On the Mob Spawner, Eidoleafis are the only event Creatures that can be spawned after the Mob Spawner was cleaned up with update R52. They have an incorrect white icon instead of a ghostly red one. Eidoleafies are always aggressive when spawned with a Mob Spawner, even on peaceful worlds, which might not be a bug, but intended.

All the Keepas spawned with a Mob Spawner are bugged, but will be fixed soon according to Playful.

Furniture issues Edit

All the Beds cannot be rotated anymore. Sometimes, player characters get displaced 1 block when using a Bed, so that only their lower body and legs are on the bed while their upper body, their arms and their head are hovering over the ground in the air.

The Stone Chair is the only chair (including thrones) that cannot be fully rotated, but only sideways. 

The Wood Stool cannot be used to sit down anymore, it's now a low table.

After buying the Hidden Temple Super Bundle, the Hidden Temple Trap Door still isn't unlocked automatically for some players when entering a new world, and it still shows its tooltip "This is a premium recipe. Visit the store to unlock it!" in this case. Obtaining a Hidden Temple Door and Hidden Temple Table will unlock the recipe though (simply take these objects from the item kit that comes with the Hidden Temple Super Bundle). Please note that relogging might be necessary to make the recipe show up in the crafting menu properly.

Other blocks, objects and items Edit

There's no Stone Gate for Stone Fences. Instead the original textures for the gates were used for the fences.

Flammability, cooling and corruption effects Edit

Different from their description, Corrupt Obelisks can corrupt directly surrounding corruptable blocks of green Grass when deactivated and not being wired to any activation device.

If you corrupt blocks of green Grass with Corrupted Water (instead of with Corrupt Bombs), they can revert from being Corrupted Grass to common green Grass all by themselves if you leave the area.

TNT of all kinds cannot be lit by fire nor by a burning a "fuse" (like one made from Tar) any longer. This might not be a bug actually, some players suspect that TNT is going to be turned into wireable machines in the future.

All heat-emitting objects will emit heat even when switched off.

The cold-emitting Snow Blower also emits cold when turned off.

Medieval Chandeliers, Medieval Fireplaces, Candy Skull Candles, Fire Pits, Iron Fire Pits and Campfires will set flammable material (like Tar) on fire even when switched off. 

Medieval Lamps look like they operate with open flames but won't set anything flammable on fire.

Collision oddities Edit

The Medieval Lamp does not have collision even though it is a tall floor lamp. Industrial Lamps, Industrial Lights and Wide Industrial Lights don't have collision either. The same goes for Medieval Lamps, Medieval Chandeliers, Haunted Lamps

Industrial Fans have collision, which means they cannot be used to create Ice Slope railways or elevators. This might be intended and not an actual bug.

The Hidden Temple Torch also does not have collision anymore, but maybe it's supposed to because it is a "torch", although it's very massive and 2 blocks in height.

Treasures Edit

Wood Treasure Chests spawn more sparsely since the beginning of 2018, even on game worlds with the "Pro" world option "more treasure" enabled. This might not be a bug, instead these treasure chests might have spawned too often before that and such have been "nerfed".

If there's space (or liquid) of one block underneath solid blocks (like under arenas created on oceans),Treasure Chests will not always spawn on the blocks that they formerly used to spawn on, but sometimes underneath. They can float on water, in water or appear on an ocean floor deep below.

Treasure Chests can sometimes even spawn on crafted blocks instead of on natural blocks much further below or higher up.

Map and Claims Edit

When clicking on "reject all" (requests) to refuse all requests of other players asking for higher authorizations on your claims, they are instead all accepted. And you will have to revoke them manually one after another.

Creatures and Pets Edit

Creatures still show off their ability to jump super high occasionally (it was way worse months ago though).

Even though Creatures are supposed to be able to swim, they will instead most often sink in liquids, often until they hit the ground, and will then helplessly drown. This can be used to the advantage of players when fleeing from aggressive Creatures into deep water and simply keep swimming until the pursuers will drown.

Creatures will not always spawn on the blocks that they require to spawn on, but if there's space of one block underneath or any liquid under the solid blocks, they can randomly spawn below.

Creatures can sometimes even spawn on crafted blocks illuminated by artificial lighting high up in the air above any natural landscape or below the blocks that actually make them spawn.

Dried Leafies look different (greyish-green) from their colorful icons on the Mob Spawner. And their Dried Leafi Leaves are even completely brown.

Pets can still be displaced sometimes and suddenly stand or walk around outside their stables. They won't jump onto roofs or glitch downwards as often as before though.

Players can accidentally feed Bread to Pets more than once, even if they're already sated, which just wastes the Bread without amounting to anything.

There are issues with feeding Mushrooms to Pets (mainly to Pigsies). It doesn't always work right away (right-clicking or dragging the Mushrooms to the Pet Window doesn't do anything), but only after feeding other stuff to other Pets and then returning to the Pigsies.