Land claims were introduced to Creativerse with the R29 update in February 2016. The option to toggle claim borders invisible / visible (you can find this game setting in the visual options) individually was added with update R33 in August 2016.
You can claim some regions of any gameworld of Creativerse for yourself, even if you are merely a "visitor". By that you will receive ownership over these pieces of land. Of course you can only claim land that has not already been claimed by someone else. Each player can claim up to 24 (+2 for "Pro") areas on each gameworld, however only up to 6 (+2) claims are for "free" (to be paid with ingame ores/materials) without having to spend any Coins.
Please note that as long as you are merely a visitors on a gameworld you won't be able to take any blocks nor harvest any materials, you cannot build/place anything, can't fight Creatures, take Loot Bags nor Treasure Chests - not even on areas that you have claimed.
Currently (as of August 2016) it seems that you cannot turn off the claim-feature on your own worlds any longer, not even as a "Pro" player. However you can ban visitors on your own world if they have claimed land that you don't want them to have - by writing "/ban playername" into the chat. By that their claims will be unclaimed automatically. You can afterwards /unban them if you like, as they will not regain their claims by that.
"Pro" players currently can get two claims for free on each gameworld. Additional claims will cost different kinds of materials and/or coins (to be bought in the store with real money), as listed in more detail below.
After claiming land you can protect your claim/s in different ways so nobody will be able to change your buildings nor to harvest anything there. You can grant different authorizations to specific players, allowing or disallowing them different kinds of actions on your land - for each claim of yours individually if you so wish.
Other players on this game world can be set to "visitor" on your claims - then they will only be able to fight Creatures, to take Loot Bags or randomly spawning Treasure Chests and to reclaim their own Death Statues. If players are also visitors on the gameworld itself, they won't even be able to do as much.
Each world is divided into 160x160 regions available for claiming. These optional/potential claims are each 64 blocks in length and also 64 blocks in width, reaching from the lowest point in the world (00, end of the world blocks) to the highest (255) in the sky.
How to claim landEdit
Open your Map on a world that where the claim feature is active, choose the area map (by clicking on the magnifying glass if necessary), search for the area you want to claim (it does not have to be the one your player character is currently standing on, but you can claim land anywhere on the world within areas you have already discovered) - and then left-click on the unclaimed square piece of land that you want to claim.
The region will then show its default name (usually it's the name of the according surface biome) and be titled "unclaimed" if you can claim it. Also an orange icon with a hammer symbol on it will pop up on this square. By mouse-over it will say "CLAIM". Click on this icon to claim the land.
Next a window will open, showing you the requirements for claiming this land.
- your first claim will cost you 20 pieces of Coal - mined from Coal Nodes on the Fossil layer, in shallow Caves or in the Mountains or found in Treasure Chests. Alternatively you can pay 100 Store coins. You have to carry 20 pieces of Coal in your inventory before they will be marked with a check mark in the claiming window, and by clicking on "unlock" you can "pay" these materials for the claim, then the area will be yours
- however if you are a "Pro"-player, then you can claim two pieces of land for "free", and it's the third claim that you will have to "pay" 20 pieces of Coal for
- your second (or as a "Pro" your forth) claim will cost you 40 Obsidian bars - made from Obsidian Ore found in Nodes on the Fossil layer, in shallow Caves, in the Mountains or in some kinds of Treasure Chests in a Forge, or else it will cost 100 coins once more
- your third (or as a "Pro" your fifth) claim will cost you 80 Iron bars - made from Iron Ore found in Nodes on the Stalactite layer further underground or in Iron Treasure Chests or Diamond Treasure Chests, or else it will cost 100 coins once more
- your fourth claim (or as a "Pro" your sixth) will cost you 160 Diamond Bars - made from Diamond Ore mainly found in Nodes on the Lava layer deep underground, or else it will cost 100 coins again
- your fifth claim (or as a "Pro" your seventh) will cost you 320 Lumite bars - made from Lumite Ore that can only be found in Nodes on the Corruption layer very deep underground, or else it will cost 200 coins this time
- your sixth claim (or as a "Pro" your eighth) will cost you 320 Arcstones - obtained from any kind of Keepas or (very rarely) found in Wood Treasure Chests, or else it will cost 200 coins once more
- from then on any more claims will only be available by paying Store coins - the next few claims will each cost you 200 coins, but if you already have 9 claims, the 10th will cost 300 coins, as well as the 11th-14th claim. From the 15th claim up each claim will cost 400 coins, and so on, up to 24 (+2)
Why claim land anyways?Edit
Claiming land will allow you:
- to generally set everyone visiting your claim/s to either visitor, interacting player, builder or admin, and this can differ for each of your claims too
- if you set everyone to visitor by default you can prevent everything on your claims to be changed in any way - strangers cannot use your storage chests nor crafting stations on your claims. Visitors cannot place anything, cannot dig, take blocks or harvest from your land or buildings, gardens, statues, crops, etc. nor can they add any blocks to your creations
- to automatically protect your claim from spreading fire (since update R33 2/3), except if you uncheck this option yourself
- to enable or disable PvP (player versus player fights) on your land - or just for a limited timespan since you can turn it on and off anytime. This setting overrides the world settings, however of course only on the claimed area
- to either permit or forbid usage of TNT or other explosives on your claim
- to protect everything on your claim from burning or to make things burnable on this area even if the world is protected from spreading fire (either enable or disable the fire spread option on the claim)
- to promote friends and trusted players (or demote specific players) differently from the general settings to either visitor, interacting player, builder or admin on each of your claims individually
- to name your piece of land
- and also to add a message to all players who will enter your claim
Just simply click on any claim of yours on the area map to change settings or unclaim it.
Currently your claim/s will be made known to other players by a visible 3D-energy shield surrounding your piece/s of land as well as being shown on the Map. You can disable the 3D-version of the claim borders in your option menu, but not the borders shown on the Map
Mind that if you disable the usage of TNT, you yourself also won't be able to use any kinds of TNT nor Excavators on your own claims! (Yes, this includes all underground layers as well.) If you want to use some of those, you will first have to allow the according option and you can afterwards disable TNT-usage again whenever you like.
Currently all claims have a visible energy shield around them that you can only see when getting close to these borders and/or when you cross them together with a sound that will play when crossing over claim borders. You can disable the display of these 3d borders in your visual option settings (in the game settings).
Additionally to that your claims will be marked by colored borders on the area map (blue for yourself, yellow or red for other players depending on their permission on your claims) and will also be visible as small similar colored squares on the overview world map.
The colors of claims that you can see will indicate your personal authorization on each claim.
Your own claims will be shown in blue color.
Red claims have only provided you with mere visitor-rights, so you cannot mine or harvest anything there (except for randomly spawning Treasure Chest and Loot Bags of creatures that you kill/dismiss there). You can also reclaim your Death Statues there.
Yellow claims have granted you more rights like building-rights or even admin-rights.
You can request to get more rights on claims of your friends by clicking on any claim/s of theirs and then by clicking on the icon "Request". Be nice and do not simply request any rights before even talking to others and refrain from spamming other players with building requests if they have already declined!
Securing your claims Edit
Claims are (currently) designed to allow everyone, including all visitors (!), to open and close your doors and use your Teleporters on your claims.
Currently (as of August 2016) by setting the permission (padlock-symbol in the top right corner) of your Teleporters to "just me" will prevent other players to take away your Teleporter (even on unclaimed land) and also from looking at and/or changing the Teleporter's codes.
However this setting will not hinder players from walking into the Teleporter and teleport to its destination. So if you don't want anyone to enter your home - including Creatures (!), better don't place arrival-Teleporters directly into your living room, nor Teleporters with an easy-to-guess (upper) code that players could find out by accident/experimenting.
If you don't want anyone to use your doors (maybe simply because players often tend to leave your doors wide open for Creatures to waltz in as well) or/and into other parts of your land or underground mines, you can:
- simply lock your doors by using a Wiring Tool - inspect the door and disable the button "can interact". The door will be locked. Mind that by doing so, you as well cannot use this door (currently, as of R33 in August 2016) unless you will unlock it with your Wiring Tool. So this tool will function as a key, but you will have to carry it with you for that purpose
- use Number Pads together with Number Comparison Gates between your door and the Number Pad/s. FIRST connect the Number Pad to the Number Comparison Gate, SECONDLY connect the Gate to the Door. Type a number code of your choice into the right upper array of the Number Comparison Gate (input 2), set it to "value" below and then set the Number Pad permission (padlock) to whatever setting for others, so your friends will be able to use it after you've shared the number code with them and you have granted them the according permission rank. Of course you will have to set the door to "cannot interact" again. Only if you have wired these elements correctly, the correct code will open the door, but any other combination of numbers won't. The Number Pad has an option to define a "reset time" (counted in seconds) that can be used to make the door close itself automatically again after you've stepped through
- Pressure Plates provide another optional solution. If you place Pressure Plates on the floor, even if you set their permission (with the padlock) to "just me", everyone - including visitors and Creatures - can activate them by stepping on them. BUT if you place a Pressure Plate sideways into a wall and set it to "just me", it will only be activated by your character walking up to it (get as close as possible). And Pressure Plates also have an "auto reset time" function just like Number Pads. In summary by wiring a Pressure Plate that you will place into the wall next to your door, you won't have to type any numbers to open the door, you can simply step in front of the Pressure Plate - and after the automatical reset time (that you can define yourself) the door will close by itself behind your player character. Again you can also set permissions for selected players with the according rank
- or - like before R33 - you can also fill doorways on your claims with blocks that have to be pulled/picked up (any crafted blocks will do just fine and can be pulled/taken by you without needing any Power Cells), which visitors are forbidden to take.
Mind that many means can be used by players to enter your claims and base - like by jumping over fences, by building ladders high up into the sky just outside the borders, then consuming Food that will prevent falling damage and jumping into your claim, or simply by flying over high walls etc. by using their Glider. If you want to keep them out, you will have to build properly closed walls and "ceilings" too.
Claimed property is now protected from spreading fire by default, except if you disable this option. Then your claim can be affected or even destroyed by fire that spreads "naturally" from outside the borders to within the claim. Some bombs are able to affect blocks close to the borders of claims when being thrown close to the borders (but still outside the claims).
Corruption and Ice will not spread aggressively, but could also effect parts of your claim if used at the borders by other players. Freeze Bombs can freeze many liquids to Ice and can cool down liquid Lava to solid blocks, but as Ice doesn't spread too easily, the damage can quickly be redone by exchanging the Ice with liquids again.