This object can be crafted in your Crafting Menu (default key "q"), but only after the crafting-recipe has been unlocked by:
- crafting (or taking) Corrupted Stone Walls for the first time (unlocked after mining Corrupted Stone with at least a Diamond Mining Cell)
- obtaining Lumite (Bars) made in a Forge from Lumite Ore that can be found in Nodes on the Corruption layer deep underground
- crafting Lumite Walls from Lumite Bars, Diamond Rods and Globs of Goo
- and obtaining Crystal Shards from Creatures like Pigsies, either as a loot or pet-harvest, or alternatively made from rare Tourmaline in a Processor
To craft 1 Corrupt Obelisk you'll need:
- 4 (blocks of) Corrupted Stone mined from the Corruption layer, which requires at least a Diamond Mining Cell
- 4 Crystal Shards, obtained from Creatures like Pigsies or made from Tourmaline in a Processor
- 1x Corruption Dust, either looted or Pet-harvested from any corrupted creature: Corrupted Pigsy, Corrupted Leafi, Corrupted Chizzard, Corrupted Miru or the Thing
- 1 Lumite (bar) made in a Forge from Lumite Ore found on the Corruption layer underground, extracted with any kind of Extractors
- Diamond Rods made from Diamond (bars) in a Processor
Corrupt Obelisks can be inscribed similar to Haunted Gravestones by interacting with them ("f" as the default key or right-click) after being placed. The letters will have a bright white color by default with a glow that is even visible in the dark.
Corrupt Obelisks can be rotated in all directions by holding r (as the default key) and moving the left mouse button. The chosen rotation angle can then be "locked" too by simply typing "r", so that all items of the same stack will be placed facing the same direction. They can even be rotated in such ways that the upper part of the Obelisk will reach into a wall, ceiling or floor. This will not damage the Obelisk nor the "overlapping" blocks.
Getting close or standing next to a Corrupt Obelisk does not bring up a Corruption meter/scale. Corrupt Obelisks also do not "poison" player characters with Corruption either.
Corrupt Obelisks can only corrupt blocks of green Grass nowadays (since R45) if you place the Obelisks on and/or directly next to Grass, even without needing to wire them up to any activation device first.
The Obelisks will only corrupt 4 neighbouring blocks and the one directly below (not diagonally, not two blocks in height).
With a Wiring Tool Corrupt Obelisks can be wired to Switches, Pressure Plates, Sensors or Number Pads, optionally together with Gates such as Number Comparison Gates, Logic Gates, Flip-Flop Gates, Inverter Gates or Delay Gates. The dim light of Corrupt Obelisks can be switched off and on again by using such activation devices then.
Currently corruptable blocks of green Grass under and next to Corrupt Obelisks (not diagonally) will be corrupted no matter if the Corrupt Obelisk is switched on or off.
Wood Signs will accept some HTML-commands, so you can write:
- <u> underlined </u> to underline words between these tags
- <i> italic </i> to use italic mode (skewed) for words between these tags
- <b> bold </b> to make letters between these tags look slightly more bold
- <color=red> red colored text </color> to write in red letters
- <color=green> green colored text </color> to write in green letters
- <color=blue> blue colored text </color> to write in blue letters
- <color=yellow> yellow colored text </color> to write in yellow letters
- <color=orange> orange colored text </color> to write in orange letters
- <color=purple> purple colored text </color> to write in pink letters
- <color=black> purple colored text </color> to write in black letters
- <#0000FF> creates text of any hex value. Formatted as RRGGBB. Visit sites like ColorHexa to get specific colors
- <size=5> changes the size
- \t for tab
- \n for a new line