Basic information Edit
Crafting is a key-feature of Creativerse. You will craft at least a little to progress in this game, no matter if you're a Builder, an Explorer, an Adventurer or a Fighter.
Crafting in Creativerse is different from similar games, since you will not only need to gather the fitting materials, but you will also at first have to "unlock" crafting recipes in your crafting menu before you'll be able to craft more and more stuff. On the other hand, you'll be able to see a list of available (but not yet unlocked) crafting recipes conveniently listed from the very start.
In principle the unlocking of crafting recipes defines your general gameplay-progress in Creativerse.
Additionally to that, dozens of more blocks, materials and objects can made in the Processor and the Forge without requiring any crafting recipes. Plus up to 36 types of Food can be cooked at a Cooking Station from merely 4 cooking recipes.
Crafting Categories Edit
To open your Crafting Menu, type Q as the default key. You can scroll down to browse through all the listed unlocked (colorful) and locked crafting recipes. You can also use the "search" array to type in parts of the name of crafting recipes you know and want to find quickly. You can also re-sort the default categories by clicking on the icons.
When the "list" icon for "All" is chosen (by default) you'll see the following categories listed: Favorites (if you have defined any), Mining Cells, Crafting Tools, Lighting, Potions, Swords, Armor, Storage, Tools, Machines, Blueprints, Adventures, Explosives, Decorative, Furniture and Premium.
Clicking on the "hammer" icon for "Mine" will only list selected Favorites, then Mining Cells, Crafting Stations, Extractors, Explosives, Storage, Lighting and Ladders.
Clicking on the "sword" icon for "Explore" will only list selected Favorites, then Swords, Armor, Potions, Grenades (= Explosives), Lighting and Storage.
Clicking on the "blocks" icon for "Build" will only list selected Favorites, then Basic (Building Blocks), Wood, Stone, Grecian, Adobe, Moroccan, Mantle, Corrupt, Bungalow, Industrial, Medieval, Mayan, Holiday, Rustic, Arctek and Haunted cubic Blocks, Stairs, Roofs and Objects (like Furniture, Doors, Windows, Lamps, Chests, Beacons, etc.).
Clicking on the "wheat crossing pitchfork" icon for "Ranch" will only list selected Favorites, then Tools, some selected Blocks, Decor blocks, Fences and Storage (containers).
Clicking on the "gears" symbol for "Tinker" will only list selected Favorites, then Adventures, Blueprints, Wiring Tool, Logic (operation gates), General (devices), Doors, Lights, Beacons and Contraption Blocks.
Clicking on the Star symbol for "Favorites" will only list your Favorites sorted into the general categories that the default order of the Crafting Menu ("All") uses.
Please note that the number in the sentence "You have unlocked XXX out of XXX crafts" is unreliable, since it will count some Premium crafting recipes twice and will add all your Favorites to the overall count of crafting recipes too.
Unlocking crafting recipes Edit
Since update R34 in September 2016 you can now see a list of all unlocking requirements for all common crafting recipes with their icons greyed out in your basic Crafting Menu sorted to show "All". Before R34, unknown crafting recipes were not listed at all, and only by collecting materials and crafting all kinds of stuff you were able to add new recipes to your crafting menu - more or less by chance.
Unlocked crafting recipes that can be used for crafting right away will be displayed in color with a beige-brown background and colorful icons. Since spring 2017 you do not need to manually unlock crafting recipes anymore - they will be automatically unlocked, which will be displayed with a small message window on the main screen (in the bottom left corner) and adds a blue animated shimmer over the icons of the newly unlocked crafting recipes in the crafting menu too.
If you exit the game-world and go to play on another game-world, then all the common crafting recipes that you have already unlocked will not be known to your player character on game-worlds with the option "world bound recipes" enabled (by default). However all learnt rare Recipes and all Store-bought Recipes always will. The world option "world bound recipes" can only be turned off by game-world owners who bought the "Pro"-DLC.
Store-exclusive crafting recipes Edit
Please be assured that all the craftable items that are necessary to play the game are for free and only have to be unlocked by collecting common materials that can be found on all game-worlds and/or by crafting other common items.
Even though purchasable crafting recipes are listed (and initially greyed out) in the crafting menu too, most of these are purely cosmetic, like fancy looking building blocks, fireworks and swords with different designs than the common ones.
Please note that currently all Store-bought weapons deal less damage than the free Lumite Sword. Presently, no Armor, no Tools or buffs are available via ingame Store. The "best" equipment is for free and to be crafted from crafting recipes that are unlocked by collecting natural materials in the game-world and crafting other free stuff.
Crafting recipes that you will buy in the Store do not have to be learnt or unlocked, they will be automatically be permanently added to your Crafting Menu. They cannot be transferred to other players though, and receiving the crafted blocks or items made from these recipes will not add their crafting recipes to the crafting menu.
All Recipe Packs include item kits nowadays with examples of already crafted blocks and items. These kits can only be claimed once on one game-world of your choice. Recipe Packs cannot be mistakenly bought a second time with the same account.
Rare Recipes Edit
You can find dozens of rare Recipes in randomly spawning Treasure Chests now and then, as well as obtain these Recipes from certain Creatures alternatively. Even more special crafting recipes are availalbe during seasonal events like Halloween (Haunted Nights) or Christmas (Holiday Gifts).
These rare Recipes are initially usually not greyed out in your Crafting Menu, but only added after being discovered. To use them, you have to learn them first by right-click.
Only some of these event Recipes or other rare Recipes might be displayed as a greyed-out "preview" temporarily though, like during holiday seasons or after they have been freshly implemented into the game. Sometimes they might be sorted into a temporary visible new section like "Holiday" that might appear in your Crafting Menu. In this case, the unlocking requirements for these recipes can also be viewed - usually it's "find and learn the according Recipe Page/Recipe Book".
To learn rare Recipes and event Recipes you can right-click them in your inventory or you can alternatively drag them with left-click of your mouse from the inventory over your character's model on the right side. This will make the Recipes vanish like your character had "consumed" them and you will be notified about the new Recipe having been added to your Crafting Menu.
Later on, if you should obtain duplicates of rare Recipes that you have already learnt, you might want to store them in order to give them to other players. As said, some rare Recipes can only be obtained during specific event times, like around Halloween or Christmas. However you can also learn all of the rare Recipes from other players who have found duplicates of them and share them with you, for example through their Adventures.
Like mentioned above, rare Recipes and Store-bought recipes will always be known on all game-worlds of Creativerse after being learnt, even on those worlds that have the "Pro" world option "world bound recipes" enabled.
Starting Recipes (already unlocked) Edit
When starting to play Creativerse only very few starting crafting-recipes will already be unlocked:
- plus Flares, if you have registered your Creativerse-account.
It is recommended to actually craft all of these items (except for the purely optional Flares) since this will help unlocking more crafting recipes in your crafting menu.
Crafting Menu Edit
You can open your Crafting Menu by typing the default key "Q" or by clicking on the "crafting" TAB in the top left corner of your inventory/bag.
You can of course set any other key you like for accessing the crafting menu in your Game Options (Controls) as well. You can always see the keys / letters that you have assigned for the crafting menu in the left bottom corner of the Creativerse-main-screen displayed next to the hammer-symbol.
With your Crafting Menu you will now be able to craft a lot of items directly "on the fly" by using all the common unlocked crafting-recipes, rare Recipes and Store-bought Recipes.
The crafting process will be done immediately, you won't have to wait at all. When Early Access started, this was different, since Crafting Tables had been required.
Not everything can be crafted by hand though. Some craftable materials and items will require the use of Crafting Stations. The currently existing Crafting Stations are the Processor, the Forges and the Cooking Station (the last uses four existing cooking recipes). All of these Crafting Stations have to be crafted first and must be placed into the game-world to process many materials.
Extractors have been called "Crafting Stations" for a while as well, now they are listed as Crafting Tools in the crafting menu - they are single-use expendable items that have to be placed on Nodes to extract Ores. Some Ores can also be additionally found in Treasure Chests or can be rarely obtained from certain Creatures, except for Lumite Ore. Nodes will not provide you with Ores in any other way than by placing Extractors on them.
Checking unlocking requirements or required ingredients Edit
Use right-click or left-click on the icon of any item that you wish to craft to make the detailled crafting recipe appear in the crafting-window.
If you right-click or left-click on "locked" items, the unlocking requirements will appear. If you click on unlocked items, you'll see the required ingredients listed instead, together with the according required amount compared to the amount of these same ingredients that you might carry in your inventory/bag. For example "2/4" means that you have two pieces/units of an item, but will need 4 to craft the according crafting recipe.
To learn more about specific unlocking requirements or ingredients, you can simply hover your cursor with the mouse over them to see their tooltips with more detailled information. There are often (not always) alternative ways to obtain crafting materials, but usually only the one most common way is mentioned on the tooltip.
You can "track" up to five crafting recipes by clicking on the word "track" to the right side in your crafting-window on a selected recipe either to be crafted or unlocked. Either a list of the required unlocking requirements or a list of the necessary ingredients for an unlocked recipe will then be shown on your main screen afterwards during your adventures.
The tracking lists will also show amounts, like "0/1 Cragwood". As usual, the first number lists how many materials you already have (in your inventory and/or quickslots), while the second number indicates how many materials are actually necessary to craft the item/s in question.
You can list up to 5 recipes this way, locked as well as unlocked ones, until you stop tracking them by simply clicking "track" again for the according recipe/s (ideally while you craft them after collecting said ingredients).
By clicking on the Star symbol in the top right corner of the crafting recipe next to the name of the item, you can sort this recipe into a new TAB called "Favorites" in your crafting menu at the very top, so it will be much easier to find without scrolling. Clicking the Star again will remove it from the Favorites.
Crafting Controls Edit
Sometimes more than one item will be crafted at a time with only 1 set of ingredients; this will be mentioned both on the main icon in the crafting menu and in the small craft action window to the right. The same goes for Crafting Stations that will also display numbers if more than one material will be required for processing.
The "Craft"-Button will only be displayed in green color when all of the crafting materials necessary for the currently selected recipe in the crafting-window are in your inventory and/or quickslots - in at least the required amount (or more). Materials from your storage(-chests) nearby will not be taken into consideration! So to use them for crafting, you will have to take them out.
If any crafting ingredients are missing or less in number than required, the button "Craft" will stay greyed out and won't respond. If the "Craft" button is active (green), you can click it to craft the item immediately; as long as you have room for the resulting items/blocks in your inventory.
However, Crafting Stations are different - they can be "filled" and will then need a certain amount of time for processing several materials/items/blocks while you can go away and spend your time elsewhere.
Selecting alternative ingredients Edit
After selecting an unlocked crafting recipe and before actually clicking the "Craft"-button you can sometimes scroll through alternative materials with left-click if there are two blue arrows added to the material-icons in the Crafting recipe window (right side).
In this case you can choose between different kinds of materials like Wood, Flowers, Mushrooms, Grass blocks, Canyonstone and so on, and with every toggling the crafting recipe will show the number of each of these materials that you are currently carrying in your inventory and/or quickslots.
Common crafting recipes in your crafting menu will not adapt their outcome according to the ingredients you insert; however Cooking Stations will, since they have their own specific crafting system.
In the Processor and the Forge on the other hand, you do not have to choose any specific crafting recipes, instead you will see which materials in your inventory and quickbar are processable, and when clicking on these materials (or when hovering your cursor over them), you can then see or choose what to process them into.
Crafting 5 times the amount of items at once Edit
By holding "SHIFT" or any other key that you have assigned to the "run"-command in your key-binding options, you can craft 5 times the usual amount of items - of course only if the number of crafting ingredients in your possession is sufficient.
As mentioned, sometimes you will be automatically crafting more than one item/block at a time when choosing a specific crafting-recipe, like (typically) 8 Building Blocks, 2 Teleporters, 4 Torches or 4 Potions and so on.
In this case the "Craft"-Button will not show "Craft 1" but of course more than one, like "Craft 8". If you press "SHIFT", then up to 40 items can be crafted at once - as long as you carry enough materials with you!
To actually craft someting, click on the "Craft"-Button, and the recipe will immediately be crafted without any latency time wasted in your crafting menu. Crafting Stations will take a while to process materials though.
Crafting Stations Edit
Currently three Crafting Stations exist in Creativerse:
- the Processor, most often needed for chopping materials into smaller usable intermediate goods,
- the Forge to smelt Ores, melt or harden other materials,
- and the Cooking Station solely for cooking Food from grown Crops together with Liquids and other ingredients.
The Crafting Table can no longer be found nor crafted on current game-worlds, however you might still see some of those on older game-worlds.
Crafting Stations will provide you with blocks, items and materials that are not listed in the Crafting Menu, and they are also not listed beforehand in the Crafting Stations either. The Cooking Station is the only Crafting Station that uses recipes, but there are only 4 cooking recipes and a range of 36 types of Food can be cooked with these.
You will have to craft Crafting Stations first, then place them into the game-world and activate them (right-click or typing "f" as the default key when looking at them).
Then you will see the Crafting Station window on the right side and your inventory listing all processable / forgeable / fuels / cookable (="ingredients") materials and items that you currently carry in your inventory/bag, in your quickslots and equipment slots. The exact lists and their naming will of course depend on the specific Crafting Station.
To use stuff from storage containers, you'll have to take them out of there and into your inventory and/or quickbar at first, only then you can use it in Crafting Stations.
Labelling Crafting Stations Edit
To name your Crafting Stations, activate it and click on the square icon that symbolizes a note with a pen in the top right corner of the Crafting Station window. You can type up to 30 characters into the array, replacing the initial names of the Crafting Stations ("Processor", "Forge", "Cooking Station"), like it's possible for all storage containers and Machines as well.
Setting Permissions for Crafting Stations Edit
When placing your Crafting Stations, their permission setting will be "Builders" (or "Claim Builders" if you are on a player claim) by default. This means that all players with "Builder" permission rank or higher can use this Crafting Station - or even pick it up and take it away.
You can change the permission setting for each of your Crafting Stations by activating them, clicking on the "Padlock" symbol in the top right corner and choosing a permission rank - players with lower permission ranks will not be able to use the Crafting Station in this case anymore.
Only on player claims you can choose a special permission setting called "Interacts Only" which will allow other players to use, but not to take these Crafting Stations, storage containers and/or other activatable/usable objects. Please note that mods, admins and world owners of game-worlds that are not yours will still be able to access your stuff. For more details, please refer to the article Permissions.
Transfer History Edit
Since update R39 on February 22nd 2017, Crafting Stations now display a Transfer History. You can hover your mouse cursor over the magnifying glass icon in the top right corner of the Crafting Station window (or the window of any activated storage container or usable object). Then you will see a list of the last 5 fillings of this Crafting Station and the last 5 removals from it, together with the nickname of the respective player and the exact time of their access.
After placing and activating a Processor (right-click or "f" as the default key when looking at it), you'll see a list of "processable" stuff that you currently carry displayed over your inventory window on the left side. The rest will be greyed out and labelled "inventory" (while in actual fact this also includes everything that you have in your quickbar and equipment slots).
You can now see a preview of what these processable materials, items, blocks, liquids etc. can be processed into in the Processor by hovering your mouse cursor over their icons in the list on the left side. Or you can alternatively move them to the Processor window (they won't be processed right away, only after you've clicked the according button) to check as well.
Then you can place any processable materials, items, blocks, liquids etc. from this list into the slot of the Processor with right-click or by dragging and dropping them with your left mouse button. Then the timespan that this material will require to be processed will be displayed directly below the icon in the Crafting Station window.
You can then sometimes choose between up to 2 optional processing actions (for example blocks of any type of Log or uncorrupted Wood can either be cut into 2 Wood Slabs or 8 Wood Rods). Click on the green activation button ("chop", "forge", "cook") to "order" the Processor to process the material. Pr use SHIFT (respectively the key you have assigned to "Run") to fill 5 slots of the Processor at once, as long as you are carrying enough of the selected processable materials with you. You can do so for 21 materials in advance in all Crafting Stations.
It will take some time for the Processor to process/forge/cook all the stuff. The cumulative time for all the stuff that you have filled the Processor with in advance will also be displayed - in the bottom right corner of the Crafting Station window. You can then take your time to do something else while the Processor will do its thing.
The Processor can produce:
- 2 Wood Slabs or alternatively 8 Wood Rods from 1 Log of any type or 1 uncorrupted block of Wood of any type. And it can process 1 Wood Slab into 4 Wood Rods
- 2 Stone Slabs or alternatively 8 Stone Rod from 1 block of Stone or Bedrock or Limestone. Also 4 Stone Rods from 1 Stone Slab
- 2 Slabs or alternatively 8 Rods from any kind of Ore except for Coal. And 4 Rods from any type of Ore Slabs as well
- 1 Bone from 1 (block of) Fossils
- 6 Globs of Goo from 1 block of Mold
- 4 throwable Snowcubes from 1 block of Snow (Snowcubes don't deal any damage)
- 1 unit of Gunpowder from 1 piece of Coal
- 2 Crystal Shards from 1 block of Tourmaline
- 4x Blue Pigment from 1 Blue Flower, 4x Red Pigment from 1 Red Flower and 4x Yellow Pigment from 1 Yellow Flower
- 2 Seeds from 1 Crop of any kind: Lettuce, Turnip, Wheat and Horned Melon
- 2 Ice Slopes from 1 block of Ice
- 2 Slabs or alternatively 2 Slopes from 1 block of green Grass, Dirt, Glass, Peakstone, Bedrock, Limestone, Adobe Walls, Blue Adobe Walls, Red Adobe Walls and/or Yellow Adobe Walls
- 1 Inner Corner or alternatively 1 Outer Corner from 1 block of any type of Stairs
- 1 Inner Corner or alternatively 2 Outer Corners from 1 block of any type of Roofs including Slopes except for Ice Slopes
After placing and activating a Forge (right-click or "f" as the default key when looking at it), you'll see a list of "forgeable" stuff that you currently carry displayed over your inventory window on the left side. Another category will list everything that you carry that can be used as "fuels". The rest of your stuff will be greyed out and labelled "inventory" (while again in actual fact this also will include everything that you have in your quickbar and equipment slots too).
You can now see a preview of what the forgeable materials, items, blocks, liquids etc. can be transformed (melted, hardened etc.) into in the Forge by hovering your mouse cursor over their icons in the list on the left side. Or you can alternatively move them to the Forge window (they won't be processed and used up right away, only after you've clicked the according button) to check as well.
Then you can place any forgeable materials, items, blocks, liquids etc. from this list into the slot of the Forge with right-click or by dragging and dropping them with your left mouse button. Then the timespan that this material will require to be melted, hardened or transformed will be displayed directly below the icon in the Crafting Station window.
You will also need to select some Fuel in order to make the Forge work. There are a lot of flammable materials that can be used as fuel, but not everything. Leaves are good for starters, but they will take rather long to burn with a low heat factor (1 of 3 flames), and 4 blocks of Leaves have to be used at once. Using Wood Rods is more economical than using Wood or even wooden items/blocks.
Coal makes for a decent fuel with a medium heat factor, also Hardened Lava and the like. Corrupted Wood and Corrupted Leaves will make the Forge work even faster, but the fastest burning material are all types of Food made with Tar (that can't be used directly) - Tar Soup, Tar Bread and Tar Sandwiches.
Click on the now green button "Forge" to start the process, or use SHIFT (or the key you have assigned to "Run") to fill 5 slots of the Forge at once, as long as you are carrying enough forgeable materials and selected fuel of this kind with you. You can do so for 21 materials in advance in all Crafting Stations.
It will now take some time for the Forge to forge all the materials you've filled it with. The cumulative time for all the stuff that you have filled the Crafting Station with in advance will also be displayed - in the bottom right corner of the Crafting Station window. You can then take your time to do something else while the Forge will do its work.
Forges can produce:
- 8x Melted Wax from 1 block of Beeswax
- 4 Adobe Bricks from 1 (block of) Mud
- 1 Bar from any type of Ore: 1 Obsidian (bar) from Obsidian Ore, 1 Iron Bar from 1 Iron Ore, 1 Diamond (bar) from 1 Diamond Ore and 1 Lumite (bar) from 1 Lumite Ore
- 1 Tempered Iron Bar from 1 Iron Bar
- 4 blocks of Glass from 1 block of Sand
- 1 Questionable Jerky from either 1 Chizzard Gizzard or 1 Blizzard Chizzard Gizzard
- 1 Infused Crystal from 1 block of Tourmaline (however Tourmaline will turn to Crystal Shards in the Processor)
- 1 Rockster Rock from 3 Pebble's Pebbles
- and 4 blocks of Fossils from 1 Bone since Spring 2017
Cooking Station Edit
After placing and activating a Cooking Station (right-click or "f" as the default key when looking at it), you'll see a list of locked and unlocked cooking recipes, and below this a list of "cookable" stuff (ingredients) that you currently carry displayed over your inventory window on the left side. This might include some Liquids too, but you'll also need Crops too cook anything in any case.
There are only 4 Crops in Creativerse that can be grown on tilled land by farming. You can occasionally find Crops in the wild (Lettuce mainly in Forests, Turnips mainly in Swamplands, Horned Melons only in Jungles) and process them into Seeds (2 each) in a Processor in order to plant them. Wheat Seeds can be occasionally obtained as an extra-harvest when plucking Tallgrass or Savannah Tallgrass.
The rest of the stuff that you carry and that cannot be used as cooking ingredients will be greyed out and labelled "inventory" (while again in actual fact this also includes everything that you carry in your quickbar and equipment slots).
There are only 4 cooking recipes that you will need to unlock: Soup, Pie, Bread and Sandwiches. With these four recipes, many, many different kinds of food can be cooked - depending on the ingridients you will use for these recipes. All recipes will produce 2 units of Food, but they'll require different amounts of ingredients in total.
Cooking an ordinary Soup (no special variants!) will unlock the cooking recipe for all kinds of Pies. Obtaining Wheat (grown from Wheat Seeds on tilled soil) will automatically unlock the recipe for all kinds of Breads. Baking an ordinary Bread (from Wheat and Water) in the Cooking Station will then automatically unlock the recipe for all types of Sandwiches.
Soups require 9 ingredients (including 2 units of Liquids), Breads require 5 ingredients (4x Wheat and 1 unit of Liquid), Sandwiches require 8 ingredients (including 2 loaves of Bread!), and Pies require 7 ingredients (including 1 unit of Liquid, at least 1 Egg, and always 2x Wheat).
Ingredients that can be used for cooking include: Crisphead Lettuce, Turnips, Wheat, Horned Melons, Water, Molasses, Mineral Water, Tar, liquid Lava, Bog Water, Corrupted Water, Red Mushrooms, Brown Mushrooms, Glowing Mushrooms, Chizzard Eggs, Blizzard Chizzard Eggs and Questionable Jerky. Combine them in the Cooking Station to see the many types of Food that can be cooked with various helpful effects for player characters, and to feed Pets with.
You can place any fitting ingredients from your inventory into the slots of the Cooking Station (depending on the chosen cooking recipe) with right-click or by dragging and dropping them with your left mouse button. Usually the slot for "Vegetables" will only accept either Turnips or Crisphead Lettuce, nothing else.
Click on the green activation button "Craft" to "order" the Cooking Station to cook the selected materials into a meal. Or use SHIFT (or the key you have assigned to "Run") to fill 5 slots of the Cooking Station at once, as long as you are carrying enough of the selected ingredients with you. You can do so for 21 cooking processes in advance.
It will not take long for the Cooking Station to cook up to 21 (x 2) units of Food. The cumulative time for all the Food that you have "ordered" the Cooking Station to cook in advance will also be displayed in the bottom right corner of the Crafting Station window.
Progressing through the game by unlocking crafting recipes Edit
- to mine deeper, to scoop up liquids and to pull specific blocks (like in Canyons or high up in Mountains), you will need to craft Power Cells (also called "Mining Cells") as the required tools to power up your Arctek gauntlet
- whenever you try to pull a rock that is too hard for the Arctek gauntlet to move, you will be notified by a message window that will also tell you which type of Power Cell exactly will be necessary (as a minimum requirement) to pull this rock
- in general, the deeper you go, the stronger the Power Cell will have to be that you will need to equip
- to mine rocks from the Fossil layer (like Bedrock for the Forge and Limestone), you will need a Stone Mining Cell. You will also need this to pick up Ice, Peakstone and Canyonstones. To go even deeper and mine rocks from the Stalactite layer (like Siltstone and Stalactite), you're going to need an Obsidian Mining Cell. To mine rocks from the Lava layer (like Igneous Rock and Hardened Lava), you'll need an Iron Mining Cell. And to mine corrupted blocks from the Corruption layer, you'll need a Diamond Mining Cell. For even faster mining as well as to scoop up liquid Lava and Corrupted Water, you'll want a Lumite Mining Cell.
- to craft Power Cells, you will need Ores from underground layers (like Coal at first) - or you can alternatively hunt for Treasure Chests, however you'll often need to search for fitting qualities of chests even further down...
- to craft better Mining Cells you will also have to search for certain surface Biomes by travelling the game-wolds in order to gather biome-specific materials, which can sometimes take quite a while, depending on your luck and exploration-strategies
- to survive encounters with dangerous Creatures or to hunt them for their animal materials, you will want to craft better and better Weapons and Armor too; maybe also Explosives, Potions and so on; which also of course will require crafting once again and having to unlock the according crafting recipes at first.
On the other hand harvesting and obtaining new crafting materials will often partly unlock several crafting recipes at a time, which will make the progress much faster than anticipated.
You might not even desire to unlock all existing crafting recipes if you are not interesting in crafting specific objects like furniture, colorful stairs, upscale looking building blocks and the like.
Please note that the unlocking of many crafting recipes will require crafting other items too though.
Unlocking some recipes might require several crafting actions in a row. For example you will need to fetch caramel-brown Canyonstones found high up in Canyons-biomes and then craft Stucco Wall, after that you will become able to craft Dark Stucco Wall and Ruddy Stucco Wall, and only by doing so several more Canyon-related crafting recipes will become unlockable with some more crafting actions.
What to craft first Edit
At first you might want to gather resources to craft:
- a Processor (or more of them) that is unlocked by gathering Cragwood from trees in Woodlands (starting biomes), Forests or Grasslands, or found in Wood Treasure Chests that randomly spawn at night on the surface
- the Processor/s will then provide you with Wood Slabs, Wood Rods, later on Stone Slabs, Stone Rods and many many more useful materials. Crafting a Processor will also help with unlocking the recipe for the Forge
- a Stone Mining Cell (or better yet 3 of them) by mining Stone and then craft the Power Cell, so you can mine harder materials/rocks
- as many Moss Torches as you want. If you're a hard-working miner, you'll soon be making much brighter Coal Torches, but don't waste Coal too soon, as it's rather rare in the beginning!
- as many Basic Health Potions as you like, but remember that you will need Flowers to craft the more important Mining Cells too. Blue, red and yellow flowers are up in the trees. In Savannahs (a bit dangerous because of BossHogs that you should avoid in the beginning) and in peaceful Tundras you can find a lot of Flowers growing on the ground that are easy to pluck in large amounts
- a Wood Sword if you want to defend yourself way better than with your starting-Twig. The Wood Sword is also one of the unlocking requirements for better swords of higher tiers - try to go for a Stone Sword at least before starting longer explorations
- a few Extractors to harvest Ores from Nodes that you can find embedded in rocks, starting with Coal and Obsidian (in Caves, all over the Fossil layer not far underground as well as in the Mountains) - just until you can craft the much better Advanced Extractors. Don't be reluctant to use the Advanced variants, they will pay out!
- a bit later on 1-3 Forge/s to make Bars from all Ores except Coal, to create Glass from Sand, Adobe Bricks from Mud, Melted Wax from Beeswax and more
- a Bed, so you can quickly skip the night (and/or the day if you wish so) and be healed. For this you will have to put tree Leaves into a Processor to obtain Shredded Leaves (also somehow useful for other crafts)
- a set of Leather Armor, even though it is not very good, but serves as an unlocking requirement for better armor tiers. You will have to loot Leather from either Pigsies, Night Pigsies or Night Hoglets for that, but you can also try taming them with a Taming Collar, feeding them and then harvesting from them - some of them will be satisfied with simply being fed Red Mushrooms. Twine for armor can be made from Vines in Processors
- it is recommended to craft Wood Chests for storage soon, also Wood Walls, then Wood Floors as well as Wooden furniture in order to unlock more crafting recipes
Don't forget that you can find rare Recipes in Treasure Chests or sometimes as loot / pet-harvest (for example from Keepas or Canyon-type Creatures), and then you have to learn these Recipes by right-clicking them or dragging them over your character's model from the inventory. However, rare Recipes and Store-bought Recipes will not help you with unlocking any common crafting recipes.