Creativerse is an F2P block-based online sandbox adventure voxel game "set in beautiful yet treacherous worlds shrouded in mystery", released on May 8th 2017.
Creativerse is being developed and still extended by Playful, saying about their game:
"Creativerse is first and foremost a sandbox where many different types of players engage with the game in their own unique ways. (...) our plan is to broaden our core gameplay at a regular cadence until we become the ultimate sandbox game."(see official Game FAQ)
"We want to take this voxel sandbox genre, the one most of us fell in love with thanks to Minecraft, and we want to create the next evolution of quality, accessibility, social dynamics, gameplay, user interface, graphics, sound, etc etc - we want to try to improve on almost every aspect we can! While maintaining the solid core gameplay loop we all love so much: explore, fight, build, craft."
Creativerse is easily accessible and suitable for all ages by being F2P with a tutorial for beginners (that can be turned off, reset and/or restarted at any time) and a self-explaining crafting system (since R34 in September 2016) that lists nearly all available common crafting items and blocks greyed out right away, together with clear explanations about how to unlock them each.
The game features comfortable and highly customizable controls, helpful shortkeys displayed on the UI and a simple but rich menu interface. Tooltips for every material, block and item in the inventory provide additional information. However, Creativerse also features functions and secrets to be found out by players on their own accord.
Financing Model Edit
Although Creativerse is free to play, the continuation of game-development and server support requires continual financial backup.
To meet this end the "Pro"-DLC (download content) now offers additional fun options like a Flashlight, a Glider, 20 slots more inventory space (up to 60 slots), double Stamina (200 instead of 100), 2 Claims for free on each gameworld - and especially the possibility to own and moderate up to 12-15 gameworlds of their own with optional settings like with low gravity, "peaceful" (solely defensive) creatures, hard mode, easy mode, disabled PvP, higher spawn rates of treasure chests and more.
Coins can be used to buy a number of special recipe packs like for Fireworks and/or Decor building blocks as well as items like furniture and swords in the Store together with their according crafting recipes.
While block and item packs like the Arcstone Pack, Miner's Pack, Lighting Pack, Explosives Pack or Machines Pack can only be used in one gameworld, the Premium crafting recipes from the Store will allow players to craft these rare blocks and items in all gameworlds of Creativerse theoretically infinitively. All crafting recipe bundles include a number of crafted blocks and items (as examples) too that can only be claimed in one gameworld though.
While Blueprints (designed to start building complex structures together with friends) are now available completely for free, players can also buy Coins to spend for corresponding kits of blocks that contain hundreds to thousands of default blocks for the Blueprints that are available. Players can as well buy any kit to build any structure of their own choice free-style.
Coins can additionally be spent to quickly own land Claims (also more claims than can be unlocked by spending ingame materials).
Multiplayer and Singleplayer (still online though) Edit
To test the game, new players can play solo on their one own gameworld that they can moderate and protect, and additionally to that they can also join dozens of "public" gameworlds of other players as well as dozens of "social" unmoderated gameworlds created by Playful (type "@Playful" into the search array when starting the game).
On public gameworlds provided by other players (you can read more about those on the forums: http://steamcommunity.com/app/280790/discussions/4/ ) new players can also experience world options that only "Pro" players can set for their gameworlds like easy or hard combat difficulty, low gravity and/or passive creatures for example.
While not being able to heal or resurrect each other (yet), players can teleport to each other's Touchstone (if the owner permits this) from anywhere at any time, and they can also use each others Teleporters for transportation. Any player is shown the position of other players on the gameworld on the Map and on the compass if close enough. Players can also create teams/groups to use team/group chats or can whisper to each other unheard by others.
On their own gameworlds even players without the "Pro"-DLC can use a number of commands to keep up law and order, like by providing visitors with individual permission ranks that will or will not permit them to change anything on the world, or even muting and banning them.
On their own gameworlds, players can also define the starting position of newcomers and they can set everyone else to "visitor" permission ranking by default. Visitors are not allowed to take anything on the gameworld, nor to interact with any storage or device.
While visitors cannot place their own Touchstones, they can, however, teleport to any Touchstone of other players who will permit this. Storages and crafting stations are set to "just me" by default which "locks" them for anyone else, however some can alternatively also be made accessible for players with a specific permission rank, or made accessible to all by setting them to "everyone".
Visitors can use Teleporters by stepping into them and being transported, but they can not change teleporter codes nor can they pick up teleporters if the permission setting (padlock symbol) of said teleporters is set to "just me" (default). If owners change this permission of a teleporter to "everyone", then even visitors can take this teleporter and/or change its code.
Visitors can open and close doors or gates that are not locked (by using the Wiring Tool; the setting is called "can interact") and can also activate/deactivate unlocked sensors, lamps, beacons, fans, switches, pressure plates (only those that are placed into the ground) and number pads.
Exploration and Survival Edit
New players find themselves in a colorful open gameworld with earth-like Biomes composed of natural blocks and liquids that can all be "pulled" (harvested, mined, chopped, scooped up) with just one tool (the Arctek gauntlet) to then build and/or craft a variety of things.
While Creativerse does have a unique background story (hints about it can be found in randomly spawning Treasure Chests and with some special Creatures), there is no specific goal or main objective to reach, so players are free to explore and make themselves at home by building bases.
Exploration is an convenient task as teleports can be used. Each player character can place their own Touchstone (usually in or in front of their base/home) and can then teleport to it from anywhere within seconds by simply typing "t" (as the default key).
Additionally to that a theoretically infinite number of Teleporters with unique definable "codes" can also be placed by each player all over the gameworld. It will take a bit of crafting and exploring, including a stronger Power Cell for the Arctek gauntlet, to gather the materials required to craft said teleporters at first of course.
All Creativerse-game-worlds feature a large variety of flora and fauna. Surface Biomes include Forests with colorful autumnwood trees, withered Tundras, foggy Swamplands, rocky Mountains and layered Canyons, lush Jungles with giant elderwood trees, golden Savannahs, sandy Shores and Dunes with palm-like shorewood trees to snowy Taigas with large evergreen trees.
The underground is divided into 4 layers made of different rocks with small to vast Caves and tunnels and their own biome-specific animal inhabitants. Some Biomes or layers provide specific environmental challenges like dangerous heat, coldness or corruption (a specific kind of poisonous affliction). These problems can be encountered by consuming Potions or Food of many different types and/or by building/using countermeasures like platforms, ladders, campfires, healing beacons or the like.
Each Biome and layer is inhabited by unique endemic Creatures. Some of these colorful animals are peaceful, others are aggressive and of different perilousness inflicting various types of damage (and sometimes temporary debuffs); except on game-worlds with the option "peaceful creatures" enabled (in this case all creatures will only defend themselves but will not attack player characters by themselves). Aggressive Creatures can mainly be encountered underground or at night, but some can also be met in Savannahs, Canyons, Swamplands and Jungles.
All these imaginative animals can either be fought or tamed: as Pets they will become livestock that can be fed and then "harvested" from regularly. Creatures (and Treasure Chests) can also be made to spawn on artificial Biomes that players can build themselves and design them in a way to make fighting or taming much safer.
Player characters don't have to sleep or eat/drink to survive, but they can do both to achieve different effects and/or buffs. Player characters can be hurt and healed; like by falling deep, drowning in liquids like Water or from creatures' attacks.
When player characters are defeated (die), they will respawn at their touchstone, and an urn will keep all their dropped stuff safe until they can retrieve it. In standard difficulty mode everything from the inventory will be dropped, but neither any equipment nor any contents of the quickbar; in easy mode nothing will be dropped at all, in hard mode even the equipment and quickbar will be dropped, but can still be retrieved and will not vanish in time.
Building and Wiring Edit
As said, players can pick up all blocks that the world is made of, including liquids by using different Power Cells (left-click) and can then place all of that again (right-click) to build stairs, tunnels, bridges, buildings, sculptures, slopes, pools, etc. Most blocks can also be rotated to all 6 directions.
Non-cubical block types like roofs, stairs or ladders not only make buildings look more realistic, but are functional too. Blueprints aid with building large structures, especially together with friends. Players can claim land to protect everything on it from being changed or accessed by other players, even from spreading fire (since R33,5 in September 2016), and can then define individual permissions settings and options.
Since September 2016 players can wire up activation devices like Switches, movement Sensors, Pressure Plates or Number Pads with usable objects like all Doors, Trap Doors and Gates, all Lamps and Beacons, Fans and LEDs (cubic lights that can be customized to a large range of colors), Mob Spawners, Loot Spawners and Block Phasers.
Please note that the spawners will not provide you with unlimited amount of loot, instead they are intended to be used in Adventures, so players themselves can "fill" spawnable mobs or storage containers with specific loot to provide adventure players with stuff they will need within the adventure.
Processing devices like Number Comparison Gates, Delay Gates, Logic Gates, Inverter Gates and Flip-Flop Gates enable players to create sophisticated functions like switch puzzles. Players can lock doors only to be opened via number codes or can make make lights turn on when pressure plates are activated, can let doors close by themselves after a few seconds with an auto reset function and much more.
Different biomes are made of different kind of blocks and materials that can be made into a large variety of building-blocks, materials and items. By digging downwards, different ores for better equipment and devices, but also interesting liquids and rarer treasure chests can be discovered in the underground. 5 types of Ore (Coal, Obsidian Ore, Iron Ore, Diamond Ore, Lumite Ore) equal 5 tiers of armor that can be crafted, together with a larger range of swords and throwing weapons like Explosives.
However Creativerse is not only made of blocks, and not everything that you can receive is a block that can be placed. Certain animal-drops and other findings make for useful crafting-materials, Notes and Data Chips simply contain information about the background story that can be read but not used, and accessories like Hats or Bows can only be worn by Pets (yet, as of R41 in April 2017).
Nodes containing ores cannot be taken nor placed, instead all Ores have to be extracted with one-use devices. Nodes of Coal and Diamond can be created by using Tar, while Coal, Obsidian Ore and Iron Ore are frequent findings in Treasure Chests.
Explosives. Explosives and Excavators will help with removing blocks faster, while excavators will even "save" half of the blocks that they will remove from the world so you can collect them. Blocks, items, materials and the like can also be permanently deleted from the inventory via trash bin.
Crafting, Farming, Animal Husbandry Edit
Crafting is a core feature of the game. All common crafting recipes are now displayed from the very beginning greyed out in the crafting menu (accessible with "q" as the default key or by using the according tab when opening the inventory/equipment with "e").
Initially, only a few crafting recipes are already available from the start: the very basic survival-neccessities like the Wood Sword as the first "real" weapon (other than the emergency starting twig), the Stone Mining Cell as the first tool (other than the Arctek gauntlet that now allows to collect all crafted blocks and most surface blocks including Stone), Moss Torches as the first kind of lighting (that will keep Creatures from spawning), Basic Health Potions as the first type of consumables, but also Wood Walls, Wood Chests and Wood Doors.
All the other possible common crafting recipes will require to collect specific types of blocks (Wood, Coal, Canyonstone, Wildwood, etc.) or certain animal-materials like Leather, Mossy Leafi Leaf, Feral Pigsy Fur or Corruption Dust, some liquids like Water etc., and additionally to that crafting or obtaining certain crafted items is a common unlocking requirement for many crafting recipes.
Some blocks, crafting materials or items like Adobe Bricks, Slabs, Rods, Bars, corner blocks or Seeds can only be created by using Crafting Stations like Processors, Forges or Cooking Stations. Crops can rarely be found, but can then easily be multiplied by processing them into Seeds and planting these on tilled soil within fitting environments. Since R40, several natural blocks and items like Ashenwood Logs and Rimecones can now be created by using an equipped Plow on certain natural blocks.
Additionally to the common crafting recipes, randomly spawning Treasure Chests will provide you with a significant number of rare Recipes that you will then have to drag over your character's portrait to learn. Other rare Recipes can alternatively be obtained from certain Creatures like Keepas, Things or Canyon inhabitants (Trogs, Dried Leafies or Dustevils). During event times like Christmas and Halloween, special crafting recipes, items and/or materials will become available by hunting specific Ghost Creatures and/or randomly spawning Holiday Gifts.
"Pro" players can set an option on their gameworlds to "carry over" any common crafting recipe that they have already learned on other gameworlds to the current one. Public "social" worlds do not feature this option.
Take a look at your inventory by typing "e" and read the starting Note. Read the Tool-tip of your Touchstone. Then open up your crafting window by typing "q" or clicking on the TAB at the top left corner of your inventory to learn what you can create to survive on this new world.
You should aim at crafting some Moss Torches (light will keep creatures from spawning, so torches are very useful in shelters, in caves and at night, plus a good thing to mark your way), some Healing Potions and at first a Wood Sword for self-defense. Go for a Stone Mining Cell and Crafting Stations (Processor & Forge) next as soon as you can. Collect all required materials as listed in the according crafting recipes, and make use of the "track" option on the recipes (as well as the star for "favorites").
At nightfall aggressive creatures will show up on the surface, so better prepare yourself (except on "Pro" player gameworlds with the option "peaceful creatures" enabled). Note that time will progress fast while you are having fun, and night might be falling sooner than you think! You might want to simply dig out a quick shelter in a hill or in the ground that creatures cannot access, so you can use the night for digging (advisable for collecting Stone that can be found right under the surface layer) and crafting in there.
If dangerous Creatures approach, you can outrun the attackers rather easily, but you can also use other strategies to survive. For example craft and place fences, build ladders and/or pillars that creatures cannot climb (3 blocks height will be enough), or dig caves/tunnels (your player character is 2 blocks in height) as a quick shelter that you can close with either a door or simply with blocks of dirt or grass that you can dig away easily.
Creatures cannot jump across gaps of 1 block and at least 3 blocks high/deep, so building platforms at least 3 blocks high with a gap between the platform and stairs leading up there can help with surviving and even fighting without being hit. Also try crafting a Stone Sword as soon as possible, and/or collect Rimecones from the ground under Elderwood trees that you can throw, and later on Explosives.
You can even start to build your first house early on if you like. After crafting teleporters later on, you can move house easily any time.
Power Cells Edit
Power Cells, also called "Mining Cells", are the collection tools of Creativerse. Lore-wise they provide the "power" and upgrades for the ArcTek gauntlet that your player character is wearing from the very beginning of the game. You only need to equip one Power Cell to harvest, to mine, to chop out pieces of wood, to scoop liquids, to pull out plants and to take up any block by "pulling".
However since the game worlds of Creativerse are made of a great variety of materials, liquids and hard rocks will require rather strong high-quality Power Cells to be collected.
All Mining Cells will lose durability when used with tough / hard materials, and in the end they will fall apart, just like other things will when being used: weapons will lose durability when hitting animals, and armor will lose durability when being hit by animal attacks. Plows and Washers (for Pets) also lose durability, while Wiring Tools currently do not (as of April 2017).
Power Cells of higher tiers will not lose durabilty when pulling much weaker materials though. For example, Stone Mining Cell can pull crafted blocks and organic materials like Wood without losing durability, Lumite Mining Cells can even pull hard rocks from the Stalactite layer without losing any durability, but will start to wear down when pulling rocks from the Lava layer or Corruption layer.
Crafting Stations Edit
After mining Stone, you should start to build crafting stations and place them so you can activate (right-click) and use them:
-- The Processor is where you'll break down raw materials for use in recipes, such as Rods from Wood or Logs except for corrupted wood, Stone (or Limestone or Bedrock), Obsidian bars, Iron bars, Diamond bars, Lumite bars and other materials. Processors will also produce useful Slabs from a large range of blocks and materials, Bones from Fossils found in Caves, Ice Slopes from Ice, Globs of Goo from Mold, Crystal Shards from Tourmaline, Blue Pigment, Red Pigment and Yellow Pigment from tree blossoms, Shredded Leaves from any kind of tree leaves (except for corrupted ones), Gunpowder from Coal and Seeds from Crops.
-- The Forge refines raw ores (Obsidian Ore, Iron Ore, Diamond Ore, Lumite Ore) for use in recipes. To process ores and/or other materials in the Forge you will also need Fuel like Wood, Coal, tree leaves or other materials later on. The Forge also produces Melted Wax from Beeswax, Adobe Bricks from Mud, Glass from Sand. Infused Crystals from Tourmaline, Questionable Jerky from Chizzard Gizzard or Blizzard Chizzard Gizzard, and Rockster Rock from Pebble's Pebbles.
-- The Cooking Station will allow you to cook many different types of Food from Crops and other ingredients like liquids, mushrooms and the like. Please note that only 4 cooking recipes have to be unlocked, but still 36 types of food can be cooked from them by inserting different ingredients. Eggs can not be obtained by killing Creatures, but can only be obtained from Chizzards, Night Chizzards and/or Blizzard Chizzards after you have tamed them to become your Pets. Pigsy Droppings are also only provided by Pet Pigsy variants (useful to speed up the growth of crops, but not necessary to grow crops).
-- The selection cursor will be green if you pointing at a block that you can pick up with your current mining cell equipped or without needing any power cells at all (like all crafted blocks and objects as of September 2016)
-- The selection cursor will be red if you can’t take a block or fluid
-- Blue color of the cursor indicates Nodes of Ore; you will need to use (crafted or sometimes found) one-time-use Extractors to get the ores. Place extractors by using the quickbar just like regular blocks to use them on nodes (right click on the mouse)
-- Don’t forget to equip newly crafted equipment from your inventory into the equipment slots (right click) if you're already wearing equipment, as it won't be exchanged to new stuff automatically