Basic Information Edit
Creativerse has very different game modes from Minecraft, however the different ways to play the game are not officially called "game modes" by Playful.
Standard Game "Mode" Edit
The basic game progress of Creativerse is a typical never-ending sandbox gameplay that encourages crafting, exploration, PvE-combat (fighting Creatures) and building/constructing - with no pre-defined game goals whatsoever.
There is no "end boss" to best, there are no achievements to unlock or collect for Steam nor ingame for Creativerse as yet, so players can freely define their own game objectives that they want to achieve.
Players have often referred to the basic game progress as "adventure mode" before actual Adventure creation tools were implemented to Creativerse. Since tools for shareable player-made content were implemented, players can now set themselves the goal to create and publish Adventures and/or to add their own Blueprints to the Creativerse workshop if they want to.
Optional game goals for the basic game progress Edit
In the basic game progress, players usually unlock all the basic (free) crafting recipes one after another until they can craft Lumite Mining Cells and Lumite Swords as the first and most typical main game objective.
Optional game goals based to crafting would be to unlock all existing free crafting recipes and/or to even additionally collect all existing rare Recipes from randomly spawning Treasure Chests and/or Creatures plus eventually all holiday-themed Recipes that will only appear around Halloween and Christmas.
In a way, building - at least to build a base that protects from Creatures and provides space for storage as well as building smaller additional structures like ladders, stairs and the like - is a main objective of the game.
The "necessity" to build a base is already mentioned in the first note that players have in their inventory when starting the game, and building is also encouraged by the developers.
Playful organizes regular building contests that will provide several winners with unique prizes. These contests have very specific rules and the developers themselves decide about the "best" builds that have to fit the contest theme as well as being original and carefully made. These contests are announced on the official forums http://steamcommunity.com/app/280790/discussions/0/ , but also on the main game screen and social media.
The official forum moderators, who work closely with Playful, additionally host biweekly "Build & Share" challenges. The prizes usually consist of Coins for the Store and are chosen for five contestants by a random lottery-like drawing instead of a jury that would select the "best" builds.
A specific game world called "Playfulverse" is dedicated to building and can freely be joined by all players - this world is then regularly featured on live streams by the developers.
Also player-made videos that are chosen to be featured on the main game screen of Creativerse are most often centered around machines or structures that players have built. Moreover, Youtubers can embed Promo Codes for Creativerse that will provide everyone who watches the video with free item packs for a certain timespan.
Action oriented players often aim for killing or taming the boss mobs of the game as their personal game goal/s - namely Things to obtain the Super Extractor crafting recipe, and Rockzillas just for fun.
PvP however is more of a "neverending" optional gameplay defined by game world and claim options that can be spiced up with buildings to be conquered that can be protected by simple traps and/or challenging jumping / pathfinding courses.
Exploration is encouraged while unlocking crafting recipes that require materials that can only be found in specific Biomes or Layers of the game world. Sometimes animal materials are required that can only be obtained by fighting or taming Creatures that solely spawn on/near specific blocks that originally belong to certain biomes or world layers.
Hunting for Treasure Chests that randomly spawn on many types of natural blocks can also motivate players to explore the Creativerse game worlds.
However, simply by collecting specific natural blocks from biomes/layers or buying them via workshop, players can optionally build artificial biomes that will enable most (but not all) Creatures as well as specific tiers of Treasure Chests to spawn there. Very few Creatures seemingly cannot be spawned on artificial biomes.
Something that also seemingly cannot be spawned on artificial biomes are Crops. However, it only takes one specimen of the 4 existing Crops to then multiply them infinitely, and they can also be bought via workshop.
A purely optional additional exploration-related game goal that players can define for themselves is to uncover all areas of one or more game world/s on their map/s.
The basic game progress is not called survival mode and to avoid character defeat for a long time is not rewarded by the game in any way.
Creativerse does offer several survival challenges including environmental hazards, but no hunger bar and no experience points. Player characters can temporarily "die" (be defeated) from falling, drowning, burning, freezing, poison, corruption, taking explosion damage and by being hit by Creatures or players, as soon as their health bar reaches zero points.
In this case a message will appear on the screen "you have been defeated" and player characters will then always respawn at their touchstone (or at the spot where they've entered the world for the first time) with all their health restored. Depending on the combat difficulty of the game world, player characters can either respawn with all their inventories unaffected (easy difficulty) or will drop everything that they've carried in their inventory (standard difficulty) or even their equipment and quickslot contents (hard difficulty) into an urn that is always retrievable.
Presently there is no specific hard mode in Creativerse that would let players lose their stuff or even their player character for good; and it seems extremely unlikely that this kids-friendly game will ever offer such a mode.
Player versus player Edit
PvP is not a real game mode in Creativerse at all, but an option instead that can be turned off (or on) by players for game worlds as a whole and on player-claims separately too. This can be changed again / toggled anytime while playing the game - by both claim owners and world owners.
Since claim options override world options, PvP arenas can be created on otherwise Non-PvP game worlds, or PvP-safe areas can be created on otherwise PvP-enabling game worlds.
Sandbox games like Creativerse enable players to create tower defense challenges for PvP opponents by building forts or castles with deadly traps triggered by sensors (including dangerous Creatures spawned by Mob Spawners), switch puzzles, pressure plates, labyrinths, jumping/flying courses and/or other obstacles to overcome. However, such builds can alternatively be shared with all players via Adventures.
"Peaceful" worlds Edit
During the Early Access phase of Creativerse, players were only able to "create" game worlds with fixed world options that could not be changed later on. One of these options was "peaceful" - meaning that all aggressive Creatures were defensive on these game worlds. This was then changed with update R33.
Nowadays, Players who buy the "Pro"-DLC via Steam can use an option for their game worlds that will change all usually aggressive Creatures to defensive types that will not attack player characters on their own. Out of habit, players and sometimes even developers still use the term "peaceful world", even though this world option can now be toggled anytime while playing. Additionally to that, the "Pro" game world option "sparse Creatures" significantly reduces the amount of Creatures that will spawn.
Combat difficulties Edit
Another "Pro" game world option that can be toggled anytime is for combat difficulty.
When set to "easy", Creatures will only inflict half the damage points than in the standard difficulty, and upon defeat, player characters will not drop any of their belongings, but respawn at their Touchstone without losing anything from their inventory, equipment slots and quickslots.
In "hard" combat difficulty, Creatures inflict twice the damage than in default difficulty, and when being defeated, players characters will drop everything from their inventory, quickbar and equipment slots into an urn - their retrievable "Death Statue" (which is a one-way container and can only be placed after being emptied). The Glider and Flashlight that can be bought with the "Pro"-DLC will never be dropped though.
The standard combat difficulty provides Creatures with balanced medium damage infliction and player characters will drop only the content of their inventory into Death Statues, but not any equipments nor any content of their quickbar.
There is no permadeath mode for Creativerse. No player character will die for good/forever, and no game mode will make players lose their stuff forever when being defeated.
Players can only lose what is flammable and ignited and whatever players decide to delete themselves by using the trash bin symbol in the bottom right corner of the inventory menu.
Players can also lose items to other players if they do not protect their stuff properly (if they do not claim areas for their base, do not lock their doors, do not disable abusable world and/or claim options, do not set newcomers on their own worlds and/or claims to "visitor" by default, and/or if they do change permission settings for storage containers to allow access to everyone, or "promote" untrustworthy players to high permission ranks, etc.).
Although Adventures aren't called a "game mode" officially, they definitely are very different from the basic game progress.
In Creativerse, you can play through any player-created Adventure anytime for diversion without affecting the basic game progress at all. You can also create Adventures in nearly unlimited amounts yourself on any of your own game worlds, even as an F2P player - no purchasable game content is required for this. To check out Adventures that players have already created, you can simply click the button "Adventures" on your main game screen.
Adventures are temporarily playable "instances" (in reality never changing copies) of whole game worlds that are intended to be provided with game content that other players can then enjoy.
The most common type of Adventures simply lets other Creativerse players take a look at interesting buildings or structures, without needing to permit everyone to enter the actual game world of the adventure creator.
However, Creativerse players can create Adventures with completely different gameplay styles, like rollercoasters, jumping courses, scavenger hunts, quests of many kinds, optionally including stories that can be told by signs combined with objects, tamed creatures, sensors or switches that will trigger the display of texts, etc., featuring Mob Spawners for fighting challenges, Loot Spawners, traps (often made with Block Phasers) and other types of gameplay content.
Adventures can define different game goals, either only one or many, to be reached in a specific order or at leisure. World options can be set to provide more or less challenge and possibilities. Digging can be disabled so that players won't be able to leave the Adventure area that is walled in nor to conveniently dig through walls of labyrinths for example. Flying with Gliders and/or using the Flashlight can also be disabled, and "Pro" players can set their game worlds to low gravity, peaceful Creatures or other interesting options to let free players experience them. Still anyone can create Adventures with all the basic options and game content.
So this type of gameplay is something completely different from the "Adventure mode" that Minecraft offers, although is possible to create Adventures where players aren't allowed to dig/take nor place anything (except for specific exceptions).
Creative mode / creation mode Edit
Currently there is no "creative-mode", "builder-mode" or "creation-mode" in Creativerse.The developers of Creativerse had added a section about a possible creative mode to the FAQs since 2014 until the game was released on May 8th 2017.
Since Creativerse exited Early Access, the FAQs do not mention this popular topic anymore. Instead at launch date, the new type of vision that Playful's director Thor presented for Creativerse was a little different from before: http://playfulcorp.tumblr.com/post/160269493404/our-bold-vision-for-the-future-of-creativerse
This open letter did not promise anything definite to Creativerse players, but hinted at future tools and/or game world options that shall allow players to customize their own game worlds a lot more - from Creatures over crafting recipes to the length of day and the color of the sky.
In one of Creativerse's live streams (during every patch that brings new features to the game around every 4-6 weeks) Thor envisioned a future feature that would players define the strength and special attacks of Creatures within their own player-created adventures for example.
The overall goal to create "the ultimate sandbox game" that Playful had defined for Creativerse from the very beginning seemingly has not changed. So similar world options like the typical creative modes that many sandbox games - not only Minecraft - are offering nowadays might still be in the pipeline.
On the other hand we have to consider that players can now buy unlimited amounts of any placeable block and object on any game world of Creativerse by using customized blueprints and/or capture blocks.
"Spectator"-like game modes or even actual "hardmode" with perma-death might rather never be a thing though.
If you have any suggestions about how new game modes like a creative mode could be designed in detail, then please join the discussions on the forums: http://steamcommunity.com/app/280790/discussions/2/