All Creativerse gameworlds consist of different layers, ranging from the overworld above to the Corruption deep below.
Each layer is made of specific blocks, contains different Nodes of Ore and is inhabited by endemic creatures. All underground creatures are usually aggressive, except if you set them to "peaceful"/defensive for your gameworld/s in the world options.
This table lists which underground layer the game will automatically display at which altitude:
|Altitude||Layer||Nodes with Ore||Power Cell required|
|81-255||Surface||Coal, Obsidian||Stone Mining Cell|
|62-80||Fossil layer||Coal, Obsidian||Stone Mining Cell|
|40-61||Stalactite layer||Iron||Obsidian Mining Cell|
|25-39||Lava layer||Diamond||Iron Mining Cell|
|0-24||Corruption layer||Lumite||Diamond Mining Cell|
|Altitude can be obtained by typing // in the chat|
However it's safe to state that in reality there are no exact altitudes for each layer, since the actual composition of Creativerse gameworlds is different from what the environment indicator in the top right corner automatically displays.
For example: when you are swimming in an Ocean at the height of 80 blocks (counted from the very bottom) with several blocks of Water and Sand below you, the environment display will indicate that you are in the Fossil layer, which is obviously not true at all.
On the other hand you will be able to find typical natural blocks of the Fossil layer, like Bedrock and Limestone, starting to form the fringes of Caves at an altitude of 92 or higher in the Mountains and other Biomes.
Sometimes you will not find any rocks from the Stalactite layer when digging your way down until reaching an altitude of 54, while sometimes at Shores or in Canyons, structures made from Stalactite can be found at the entrances of Caves reaching up to an altitude of 80 or even higher.
Also please note that older worlds are a bit different. Many of them feature Diamond Nodes on the Stalactite layer and Corruption layer too, as well as Iron Nodes on the Fossil layer and Lava layer. Very old worlds are even way more "randomized" - they do not feature any special Biomes like Jungles, Swamplands or Savannahs, while all blocks from the Stalactite layer are very common visible on the surface at the flanks of Mountains, including Glowing Mushrooms.
To advance to deeper levels underground, digging is advised, and each underground layer will require stronger Power Cells to be equipped. Only very rarely natural Caves and tunnels might lead from the underground to the Lava layer, however nearly no Caves from the surface lead all the way down to the Corruption layer.
To mine Stone, no Power Cell is required any longer. However you will need to craft (or find) a Stone Mining Cell and equip it to mine harder rocks like Bedrock and Limestone from the Fossil layer, but also for Dark Canyonstone, Ruddy Canyonstone and even caramel-brown Canyonstone (unlocks a lot of recipes) high up in Canyons, as well as for Peakstone found at Mountain tops. To scoop Water and mine through Stalactite and Siltstone, you will need at least an Obsidian Mining Cell, and so on.
To prevent falling to your player character's death, you might want to create stairways (using them will be made smoother by applying Stairs), or ladders (non-flammable Stone Ladders or Industrial Ladders are recommended when reaching the Lava layer).
You can also try to create "elevators" by placing Fans or by simply placing Mineral Water to run down a hole (your character will not drown in it, but instead even be healed, however there is a buoyancy to actively stem against, plus it might take a while for the Mineral Water to flow down, which can make descending unsafe as long as you don't place enough units of liquid along the way down).
The surface Edit
is divided into a large variety of Biomes like Oceans, Forests, Woodlands, Grasslands, Jungles, Savannahs, Sandy Dunes, Canyons, snow covered Mountains, Frozen Deserts/Icy Plains, Hills and so on - of different kinds. Every biome is home to specific animals, and at night additional creatures will appear; a few more can come out of Caves.
The overworld consists of many different blocks depending on the respective biome; but most of them are based on a foundation made of Dirt, Stone and Water, often only covered with a thin surface layer made of green Grass, Savannah Grass, Dead Grass, Detritus or Matted Needles.
While Rocky Dirt replaces common Dirt (and parts of the usual layer of grey Stone too) in Savannahs, Sandstone does the same in Canyons. Ocean-floors usually consist of Sand instead of common Dirt, and under the Waters of Oceans, Limestone very often forms a thick layer above the topmost Fossil layer consisting of grey Stone, which you will have to cross in order to reach Bedrock, Fossils and Magnetite even deeper underground.
Beware of the night on the surface (except for on worlds set to "peaceful"), as aggressive Night Creatures (like Arctic Mirus on Peakstone or Snow) might show up all of a sudden and/or can safely come out of caves. You should also take care not to walk on Snow or Ice for too long as this can cause freezing damage over time.
All over this surface not only creatures but also Wood Treasure Chests can spawn in range of view. These chests will only appear in unlit areas at night and (like all creatures) can only spawn on solid blocks, not on liquids nor in the air; they might even show up on treetops occasionally. They will often have a number of Coal, Flowers and other useful resources inside, additionally to that rare findings like Perfumes, accessories for pets or rare Recipes.
Nodes of Coal and Obsidian can be found embedded in grey Stone in the Mountains or at rocky recesses close to rivers. You will need to equip a Stone Mining Cell or better to collect/mine caramel colored Canyonstone, Dark Canyonstone, Ruddy Canyonstone, Peakstone or Ice.
Players can create artificial biomes too Edit
- even in the sky, underground or underwater. For this a large number of biome-specific blocks has to be placed in one chunk (16x16x16 area) of the world, while 10x10 is usually sufficient. Do not place artificial lighting. Then after a while creatures typical for this biome will spawn there. Some will need complete darkness though (walls and ceilings will help with that), and other types of creatures will only spawn during night-times).
Treasure Chests will occasionally also show up in artificial biomes on solid blocks, and blocks taken from underground layers will make Treasure Chests of higher quality spawn. Chests spawn best at nightfall, so a Bed is recommended to skip the day. On layers of certain tree-leaves their according Flowers will - slowly - grow in time, plus Queen Bees might spawn occasionally from which Beeswax will grow then. Artificial biomes will usually not be displayed as such in the top right corner of your screen.
The Fossil layer Edit
is made of Stone, Limestone, Bedrock and patches of Magnetite as well as blocks of Fossils. Also Nodes of Coal and Obsidian can be found in this layer. You will need Stone Mining Cells to mine Magnetite, Bedrock and Limestone, while Fossils do not require any Power Cells to be collected.
Many natural shallow Caves usually lead down into the Fossil layer, and sometimes waterfalls from the surface will reach down into the Fossil layer too.
Night creatures are hiding here in the dark; mostly Night Rocksters, but also Night Pigsies, as well as Mirus. Sometimes surface-creatures or Night Chizzards might wander or fall down into the Fossil layer too. Stone Treasure Chests can be found occasionally here in dark places (placing light will prevent creatures from spawning, but also will prevent the spawn of treasure chests...).
The Stalactite layer Edit
is made of Stalactite, Siltstone, patches of Saltrock, Mud, Mold and sometimes Glowing Mushrooms. Nodes of Iron can be found in this layer, also Coal and further down also Diamond and patches of Tourmaline. You might discover small pools and perhaps even small cataracts of Tar, but also many pools and waterfalls made of healing Mineral Water on the Stalactite layer too.
This layer is mostly dark except for the faint illumination of glowing mushrooms and the green-yellow light of creatures when they touch Mineral water. You will find Mirus and Warmworms on the Stalactite layer, sometimes also Night Rocksters and rarely Night Pigsies from further up. Obsidian Treasure Chests can be discovered occasionally on this layer.
To mine Stalactite, Siltstone, Salt Rock, Mold, Glowing Mushrooms and Tourmaline you need at least an Obsidian Mining Cell. To scoop Tar, at least an Iron Mining Cell is necessary, and to scoop Mineral Water, you'll need at least a Diamond Mining Cell. You can change Tar into Coal by using Freeze Bombs on it.
The Lava layer Edit
is made of Hardened Lava, Igneous Rock, Sulfur, patches of Tourmaline and flowing liquid Lava - mostly in the form of lakes. This layer is fairly lit by the glow of Hardened Lava and sometimes pools of liquid lava (not oceans though).
On the Lava layer you will encounter Hotfeet and Warmworms spawning on Hardened Lava, Igneous Rock and other blocks in areas not lit by artificial lighting - sometimes also Mirus might descend from other layers. Iron Treasure Chests are rare and valuable findings on the lava layer. To mine Hardened Lava, Igneous Rocks and Sulfur, at least an Iron Mining Cell is needed, and to scoop liquid Lava you'll need a Lumite Mining Cell.
The Lava layer features an environmental challenge - heat. At the bottom of your screen above your health-bar you'll see a scale labelled with a flame-symbol which will slowly be filled with red color while you stay on this layer or near any hot blocks like Hardened Lava or liquid Lava.
As soon as the scale has fully turned red, your character will start to burn and loose health every second. Touching liquid Lava or being attacked by special attacks from Hot Feet will burn your character immediately - even if the heat-scale has not filled up yet. If you back away quickly and use healing measures, then your character will not die immediately. You can liquify Hardened Lava by throwing Fire Bombs at these blocks - which can also turn Igneous Rock into Hardened Lava. In return, cooling down liquid Lava with Water, Mineral Water or especially Freeze Bombs will turn them into Hardened Lava, while Hardened Lava can be cooled down by the same procedures to turn into Igneous Rock.
What to do against heat-damage: Edit
You can either run back up to the Stalactite layer and wait for the scale to clear until descending again, or you can use Fire Resistance Potions (which will even enable you to swim in liquid Lava) that offer their effects for full 10 minutes. These potions will not protect your character against fire damage though (like from Hot Feet or liquid Lava). Instead blazing Food is able to reduce the fire damage over time afflicted by Hot Feet or liquid Lava, some can even reverse it, so catching fire will heal your character instead of reducing its health.
It is hard to survive on the Lava layer by merely constantly healing your character whenever needed (for example by using Healing Potions), however it might do long enough until you have dug your way up to the Stalactite layer to cool down there. You can also build sheltered rooms within the Lava layer with enough layers of any material that is not hot (but this has gotten harder to do since R24). Ice and Snow will melt into Water, except if you use a large amount of these put together. Ice Slopes are sturdy and will not melt, but they also do not cool down the environment temperature as of R26 in December 2015.
The Corruption layer Edit
The Corruption layer is made up of Corrupted Stone, Corrupted Dirt, Corrupted Wood forming long branches or roots with Corrupted Leaves as small treetops hanging upside down or growing up from the ground, sometimes even from large lakes of Corrupted Water. There is a top layer of solid corrupted blocks and a bottom layer of corrupted stone, dirt and water based on one small unmovable layer of End of the World-blocks.
When touching corrupted water or sometimes other corrupted blocks, other blocks can be corrupted too; like Corrupted Grass, Corrupted Elderwood, and Corrupted Ashenwood Leaves. At least Diamond Mining Cells are necessary to mine / pull corrupted blocks of any kind. For Corrupted Water, you'll need Lumite Mining Cells, currently the best Power Cell available.
Between those two layers there is often a lot of free space (air) with only some strands of corrupted wood and stalactite-like as well as stalagmite-like extensions of corrupted stone in between. Nodes of Diamond and Lumite can be found embedded into the top layer and the bottom layer, sometimes covered with corrupted water or sparkling from the "ceiling" above. Diamond Treasure Chests might spawn in the darkness on solid surfaces here or there too.
The Corruption layer is inhabited by Corrupted Pigsies, Corrupted Mirus, Corrupted Chizzards, Corrupted Leafies (spawning on corrupted leaves) and Things. Most other creatures will perish when being corrupted. Beware of the Thing, as it only spawns around players, and the more players there are, the more likely for it to spawn. It is currently the most powerful creature in the game.
The Corruption layer features another environmental challenge - corruption. At the bottom of your screen above your health-bar you'll see a scale labelled with a biohazard-symbol which will be filled with violet color while you stay on this layer. Corruption poisons your character faster than their body-heat will rise. If the scale is full, your character will be corrupted (poisoned) and start to loose health every second quickly. Touching corrupted water will corrupt your character immediately even before the scale is filled up.
What to do against corruption-damage: Edit
A decent weapon against corruption is the Healing Beacon. You can place Healing Beacons into corruption and after a short while they will purify their direct surroundings. When being close to Healing Beacons, your character will not only be healed over time, but the scale for being corrupted will go down as well. Throwing Purification Bombs will usually heal many layers of corruption, including water, so that the corruption of your character will even go down while staying at those spots.
Since R22 there's another neat option to use on the Corruption layer: "corrupted" meals made in the Cooking Station like Corrupted Pie or Corrupted Sandwich will make corruption (the normally poisonous effect) heal your character over time for a few minutes, and also grant more maximum-health, which will enlarge your health-bar. Other corrupted food like Corrupted Bread and Corrupted Soup will at least reduce the damage your character takes from getting corrupted (even though the tool-tips have not been changed accordingly yet).
You can also use Corruption Resistance Potions (which will even enable you to swim in corrupted water) and/or try surviving by healing your character constantly (for example with Healing Potions), and you can build pedestals and/or platforms reaching into the air far enough from any corrupted blocks (perhaps with a pool of Healing Mineral Water on top) or even sheltered rooms using enough layers of uncorrupted blocks.
here are a few additional pictures showing older versions of underground layers with slightly different textures than nowadays: