Medieval Chandeliers are luminaires the size of nearly a full block. They were introduced on May 1st 2017 during the R41 update as luminaires providing open fire and heat that can be placed into the gameworld to spend light.
The Chandelier has an eight-sided ring-like metal frame that carries eight white candles, held by a chain leading up in the middle attached to two crossing metal spokes connecting the sides of the frame. The chain is similar to and can be connected to the Medieval Chain.
While the crafting recipe for this object can only be obtained by buying the Medieval Super Bundle in the Store, some already crafted Chandeliers can also be obtained by buying either the Medieval Pack or the block kit for the Colossal Castle Blueprint. However, item packs will not contain the crafting recipes and receiving the items will not unlock any crafting recipes.
To craft a stack of 8 Medieval Chandeliers, you will need
- 2 Iron Slabs (created from Iron Bars in a Processor)
- 2 pieces of Coal
- 4x Melted Wax (either created from Beeswax in a Forge or found in Treasure Chests)
The Chandelier can be rotated into all directions by pressing and holding r (as the default key) and moving the mouse while holding the left mouse button.
Like all wireable lamps, the Chandelier can be switched on and off by looking at it and using right-click or typing "f" (as the default key).
Like all luminaires in Creativerse, Chandeliers do not need any fuel and will not go out by themselves automatically after being placed in the world.
Like all crafted objects and blocks, they can be picked up without the need to equip any Power Cells. Of course you won't be able to take Chandeliers on claims of other players (or in worlds) where your permission level is set low.
|Chandeliers can be wired up with activation devices like Switches, Number Pads, Sensors or Pressure Plates. Luminaires will then serve as receivers and can either be switched on or off. Their interactivity can be toggled and defined with permission settings.|
Attention! As with all sources of open fire, please take care when putting Chandeliers next to, on or especially directly under flammable blocks or plants.
Within hot environments that make a heat meter show up, like Oceans, Jungles or the Lava layer, but also in much cooler Swamplands, flammable blocks like Shredded Leaves (easiest), many types of crafted wooden blocks like Wood Walls, Yellow and Red Carpets and Thatched Walls (easily), natural tree Leaves (rather easily), but also natural Wood blocks that trees consist of, Shrubs and the like can start to burn when open fire is placed next to them or especially below them. Corrupted Wood and Corrupted Leaves are flammable too, but not easily ignitible.
Also please note that Chadeliers emit heat as well, so placing several Chandeliers or other heat sources next to each other might raise the chances to set flammable blocks on fire. Heating up an area by placing hot rocks like Hardened Lava can make flammable blocks catch fire more easily as well. Liquid Tar is the one substance that will even start to burn when exposed to fire in cold environments or packed in blocks of Ice or Snow.
The flames are then able to spread to other nearby inflammable blocks, even across gaps of 1-2 blocks, and such can burn down a forest or a whole wooden building in the worst case.
To extinguish fire and stop it from spreading, it is possible to claim areas and make sure that the option "fire enabled" is disabled. Currently fire will not spread on player claims as the default setting, but this option can be toggled by the owners of the claims. It is also possible now to disable the spreading of fire for a whole world by the owner of the gameworld in the world options ("edit world").