Basic Information Edit
Medieval Doors are usable pieces of wooden furniture that look like doors made from reddish rustic oak wood and are adorned with classic blackened metal reinforcements at the top and bottom, as well as along the angles, with a metal ring as the door handle. The wood is very similar to the Rustic Wood Door, just a little darker.
All doors are the size of 2 blocks in height and 1 block in width; they can only be opened and closed by players, but not by Creatures. Since update R33 on August 2nd 2016, doors can now be locked and wired to activation devices.
How to obtain Edit
Medieval Doors as crafted objects are included in the Medieval Pack and in the building kit that you can buy for the Colossal Castle Blueprint, but none of these item/block packs contain the according crafting recipe for this object.
Medieval Doors are part of the Medieval Super Bundle that was introduced with update R41 on May 1st 2017, and can only be crafted after buying the Medieval Super Bundle (formerly called "Colossal Castle Bundle") in the Store for Coins.
Buying the Medieval Super Bundle in the Store for Coins is the only way to permanently add the crafting recipe for this object to the crafting menu (to be opened by default key "q"), where it will be already unlocked and will always be available even on game worlds where the world option "world bound recipes" is enabled.
Crafting Medieval Doors Edit
To craft a Medieval Door, you will need:
- 1 Stone Rod made of Stone, Limestone or Bedrock in a Processor
- 2 (blocks of) most kind of Wood or Logs that can be gathered from trees in most surface Biomes
- 2 Wood Slabs made of any kind of Wood or Logs in a Processor
- 1x Melted Wax made of Beeswax in a Forge or found in Wood Treasure Chests on the surface at night or in Stone Treasure Chests on blocks of the Fossil layer
How to use Medieval Doors Edit
Medieval Doors can be placed into the game world for building purposes, for example into a wall of a building or to close the entrance to a cave.
If you place two doors of the same type next to each other, the doors will automatically turn towards each other and then both open simultaneously when being activated. It might be necessary to remove and place one of the doors once more if it doesn't work right away. Formerly, even different doors would connect, but this is not the case any longer.
You can rotate Medieval Doors by pressing and holding R and moving the mouse while holding the left mouse button, however only sideways because of their specific functionality.
Medieval Doors can be opened and closed after being placed by activating them (right-click or "f" as the default key when looking at them with your cursor). Creatures cannot open closed doors, but some might be able to use their special attacks through doors on your player character if they are close enough.
|Medieval Doors can be wired to activation devices like Switches, Sensors, Number Pads or Pressure Plates etc., optionally with operating gates in between, like Number Comparison Gates, Delay Gates, Flip-Flop Gates, Inverter Gates, Logic Gates, etc. Doors will then serve as receivers and can be opened, closed, flipped and locked.|
How to lock doors Edit
Currently all players can open and close unlocked doors when visiting your game-world and/or claim, even if they are set to "Visitor". Only if you lock your doors (by disabling the option "can interact" when looking at the door with a Wiring Tool equipped), other players cannot open your doors.
With the Wiring Tool equipped and activating the door (right-click or "f" by default), you can also set doors so that they will open to the other side ("flip direction"). The padlock symbol (accessible when using the Wiring Tool) lets you define the minimum permission rank that players will need to have to be able to see and change the settings of the door with their own Wiring Tool. This permission is set to "world builders" by default when placing the object (door), on claims it's set to "claim builders".
Wireable objects like doors can be activated/deactivated by players of all permission ranks, even by visitors, unless their interactivity is disabled (locked) for all players, even owners, with a Wiring Tool. When locking a door, only the owner and players with an even higher permission rank can then use Wiring Tools to change this setting ("can interact") and open the door/s. Using an activation device like a Number Pad together with a Number Comparison Gate is advised to set a number code only known to the owner and their trusted friends.