The Switch is a craftable activation device and part of the Wiring-System in Creativerse.
You can create the Medieval Switch in your Crafting Menu (default key "Q") or at Crafting Tables (which still exist in older worlds) after the recipe has been unlocked upon buying it.
To craft a set of 8 Medieval Switches, you will need
- 4 stone rods (crafted in the processor)
- 2 pieces of wood (all kinds of wood can be used, just click the blue triangle until the recipe shows the wood you want to use. Which kind of wood you use will have no influence on the final look of the switch, though).
- 2 magnetite
The switch can be rotated by pressing and holding R and moving the mouse while holding the left mouse button.
Switches, after being placed into the gameworld, can be toggled on/off by directly activating/deactivating them (key "f" by default or right-click). They can output true- or false-signals when they are switched on (true) or off (false).
The Switch can be configured with the Wiring Tool.
To do so, equip the Wiring Tool, point at the Switch that has been placed into the gameword, and press "N" (default key) to see the Inspection-Window.
-  The Switch can be named.
-  A permission rank can be set, but please note that everyone can still activate/deactivate the switch even after changing the permission-setting, not only those with the according permission rank.
- The interactivity can be toggled("can Interact"), however this will also prevent you from using the Switch unless you will make use of your Wiring Tool
The Switch is an Output-device, a pure sender without receiving-options (currently). It can be connected to different kinds of gates, like Delay Gates, Flip-Flop Gates, Inverter Gates or Logic Gates which can then be connected to receiving objects like Doors, Fans, Lamps or Beacons.
If Switches are switched "on", their signal will activate the receiving object - a Door will open, a Lamp, Fan or Beacon will be turned on. If the objects are already activated/open/switched on but the Switch is deactivated, you will have to use the Switch twice, to switch it off and on again; only if the Switch is turned off, the objects will be deactivated/closed/turned off.