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Player content Edit

Creativerse features user content like player-made shareable Blueprints (for buildings) and Adventures that can include spawnable mobs, treasures, placeable checkpoints, disappearing/appearing walls, floor parts, stairs or platforms, timed devices like lights, doors to be locked with number puzzles, switch-puzzles, quest-like stories to be told and much more like that.

The game also offers several types of customization, from the look of player characters to key settings.

Actual Modding Edit

Making Creativerse actually "moddable" is being considered by Playful too - however at a future date.

This is what the official FAQs stated for years until the launch of the game (May 2017):

Creativerse Mods Modes Solo forum003
And this is what members of Playful have stated about this topic on the forums:
Creativerse Modding plans002
Creativerse Modding PlayfulDavid

Before Playful will be able to create modding APIs, there is still a lot to work out and consider. Like how to coordinate the official game development and game changes with player mods in the future, since Creativerse is updated ca. every month and sometimes with very large new features too. Or how to deal with copyright-issues or game-breaking bugs originating from player-mods (like when they aren't updated by their creators anymore while the main game continues to change), how to ensure that player-made content will not recreate, obviate or preempt purchasable content offered by Playful that is necessary to finance the game development, and so on...

If you play Creativerse, you have to abide by the EULA Edit

It is already possible to alter game data/files; but this is illegal and can get you sued Edit

Nowadays many people know how to extract graphic files or take a look into Unity files of a game program.

However you are not allowed to use this in any way to alter the game or make the data known on any public platform. If you want to do so, you have to ask Playful as the copyright-holders for their permission beforehand.

Please note that you have to accept the EULA at the time you install Creativerse - as is standard for nearly every multiplayer online game, before you will be able to play this game. If you are not willing to abide by the EULA (which includes the usual netiquette towards your fellow players) then you should not click on "I agree/accept", and in this case you are neither permitted to install nor to play the game.

If you have Creativerse installed, then you must have already accepted the EULA, which is a legally binding contract Edit

By clicking on the "I agree" (or "I accept") button you have promised to abide by the terms and conditions, even if you perhaps have not bothered actually reading them.

http://www.playfulcorp.com/creativerse_eula.html

In regard of any modifications that you plan to make for/to the game or that other players have created unauthorized, you should call your attention to this part of the EULA for Creativerse:

"Except for the initial loading of the Game Software on a single unit you shall not, without our express written consent:
(a) Copy or reproduce, auction, loan, rent, lease, sublicense, gift or transfer the Game Software;
(b) Modify, adapt, translate, reverse engineer, derive source code from, disassemble, decompile or create derivative works based on the Game Software or any accompanying materials, except to the extent allowed under any applicable law or expressly allowed by us.
Any use of the Game Software in violation of these limitations will be regarded as an infringement of our copyrights in and to the Game Software.
Obviously, we cannot have you hacking our software. Therefore, by accepting the terms of this EULA, you further agree that you will not, under any circumstances:
(a) Modify the Game Software in any way, including but not limited to the use, development, or sale of cheats, automation software (bots), hacks, mods, whether developed by you or a third party;
(b) Exploit the Game Software for any commercial purpose, including without limitation (1) use at a cyber café, computer gaming center or any other location-based site; (2) for gathering in-game currency, items or resources for sale outside the Game Software; or (3) for performing in-game services in exchange for payment outside the Game Software;
(c) Remove, disable, modify, deface, or circumvent any security protections, proprietary notices or labels contained on or within the Game Software;
(d) Export or re-export the Game Software or any copy or adaptation in violation of any applicable laws or regulations;
(e) Create data or executable programs that mimic data or functionality in the Game Software;
(f) Use any unlawful, obscene, pornographic, provocative, racist, libelous, abusive, harassing, tortious, defamatory, vulgar, or hateful language or language invasive of another's privacy on the forums and chats relating to the Game Software;
(g) Submit any content containing unsolicited or unauthorized advertising, chain letters, pyramid schemes, or any other form of solicitation or to submit any content containing software viruses or malware of any kind; or
(h) Solicit or attempt to solicit other Game Software user’s personal information or collect or post their private information.
Any use of the Game Software in violation of these limitations will be regarded as an infringement to this EULA and will be pursued to the fullest extent permissible under the law."
(Yes, the EULA is a legally binding contract, and if you should break it, you can be held responsible at court.)

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