|Health||120 health points|
|Time to Tame:||Becomes your friend in 15 seconds|
|Attack(s):||Ram: Night Pigsy will swing its head to attack.
Heavy Ram: Night Pigsy will charge up the attack for a second, then headbutt the player airborne.
|Location:||Fossil layer day & night, many surface Biomes at night|
General information Edit
Only from Night Pigsy Pets (after taming Night Pigsies) and feeding them their favorite food, you can obtain Pigsy Droppings from them, which can be used as a fertilizer to speed up the growth of Crops. Still, Crops can also be grown without using fertilizer.
Night Pigsies only spawn on the surface during the night (starting at nightfall around 10:34 PM ingame-time) and will start to burn in sunlight (starting from the morning at ca. 5:11 AM ingame-time). They will then perish without leaving any trace (no Loot Bag).
Additionally to that, Night Pigsies can also spawn during the day in darkness on blocks of the Fossil layer, like on Bedrock or Limestone, that can be found in shallow Caves - from which Night Pigsies might occasionally ascend to the surface even during the day, but will usually quickly start to burn away in the sunlight (except for areas in the shade of trees or the like). Since Fossil layer blocks can also often be found on the Stalactite layer, you might meet Night Pigsies there too, and they can also venture into lower layers through natural or player-made tunnels.
On the surface (at night), Night Pigsies can spawn on any type of Grass blocks, like Dead Grass, green Grass or Savannah Grass, but also other types of surface blocks, which then also applies to player-made arenas or artificial biomes built from such blocks.
Night Pigsies can be spawned on Mob Spawners too. If spawned during the day or as soon as the sun rise, they will start to burn like usual though. Please note that Mob Spawners are not intended to let you "farm" infinite animal loot. Instead they are Machines that will spawn specific Creatures as a fighting challenge, intended to be used within Adventures created for other players to play.
Creatures spawned on Mob Spawners do not drop any loot and cannot be tamed. However, Adventure creators can provide the first Creature that will be spawned with customary loot that other players will then receive when killing this Creature.
Mob Spawners can also be used to fill stables or other areas with animal life, especially on worlds with the "Pro" option "peaceful creatures" enabled. Aggressive player-spawned Night Pigsies can serve as "watch dogs" activated by Sensors or traps wired to them, but will also be aggressive towards the player who placed the Mob Spawners.
Night Pigsies are aggressive towards player characters (except on gameworlds where the option "peaceful Creatures" is enabled, which only players with the "Pro"-DLC can do) They can sense player characters from a distance, will then snort and run up to the players to attack them.
When a Night Pigsy is nearby somewhere, you can hear it snorting a little. Its emerald green skin pattern glows and makes the Night Pigsy well visible in the darkness. It does not illuminate the area though.
Night Pigsies do not react scared to explosions or battles nearby, not even on "peaceful" gameworlds.
Please note that Creatures seemingly have resistances and weaknesses against certain types of Swords.
According to Playful, Night Pigsies have 120 health points and based on tests, they require 18 hits with a Twig, 12 hits with a Wood Sword, 8 hits with a Stone Sword, 3 hits with an Obsidian Sword, hits with an Iron Sword, 2 hits with a Diamond Sword or 1 hit with a Lumite Sword to be killed.
It seems like Night Pigsies have 10 armor points.
Its special attack begins after the Night Pigsy ducks, down lowering its torso and head while wagging its tail and making a grumbling sound. It will then push up its head and send the player-character flying several blocks upwards and backwards.
The pushing power of a Night Pigsy is not as strong as that of a BossHog or a Dustevil, but stronger than that of a Night Hoglet. The shove usually won't inflict falling damage to player characters, however it is sufficient to interrupt a taming process.
Like all other Creatures, Night Pigsies can climb one or two blocks upwards, but not three blocks or higher without any steps, not even on worlds with low gravity (while your player character can use low gravity to jump up 5 blocks or more).
However, you cannot fight Creatures from platforms or ladders (or across gaps or fences) with a Melee Weapon any longer, since Creatures will back away rather quickly after realizing that they cannot get to the player character, and take a distance. You can still throw Explosives or throwable items at Creatures from above.
Better do not throw Corrupt Bombs, Freeze Bombs or Fire Bombs at Creatures, since these Explosives inflict only a rather small amount of damage, and if Creatures should die from the elemental damage over time that these Bombs deal within a small radius around their point of impact, then the dying Creatures will not drop any Loot Bags.
Since update R30 on April 6th 2016 all Creatures can swim, so liquids will not stop them from pursuing or fighting player characters any longer. But Creatures can still drown when being trapped in/under liquids for too long, and will not drop any Loot Bags in this case (natural death). Also traps that use heat, cold or corruption to kill Creatures will not provide you with their loot.
Stun Bombs can be effectively used to tame all Creatures, because they immobilize them completely. However you should take the small knockback of Stun Bombs into consideration, and please note that you will have to throw one of these Explosives every 5-6 seconds so that the taming process will not be interrupted too often whenever the Creature "wakes up" and starts to fight back again.
If a Night Pigsy already starts to prepare its special attack, then it will be too late to throw a Stun Bomb. The special attack will still hit in this case even if the Creature already starts to appear stunned.
If the taming process has to be restarted over and over again, this could lead to using too many Stun Bombs, which can be lethal to weak Creatures eventually, because Stun Bombs inflict a little bit of damage every time.
Globs of Goo can be used as alternatives to make Creatures stay put, which might also prevent them from glitching; but they will keep on fighting... It is possible, but quite hard, to slowly circle them while continuing to tame them in order to not get hit.
Since update R45 in July 2017, if Creatures realize that they cannot reach player characters, they can sometimes retreat and then wait in a distance until player characters will get close to them again, which can make them aggressive anew. This means that you might not be able to tame all Creatures safely across a gap or a fence, from a ladder or a platform anymore.
Currently, "trapping" strategies do not work well with Creatures either, not even chasing them into Teleporters to prepared fighting arenas or shoving them into corners with Fans, because of a current bug that occasionally lets Creatures glitch upwards or downwards all of a sudden, through the ground right into underground Caves or high up on tree tops...
As soon as Night Pigsies have successfully been tamed and have sent you hearts, they will become immortal in principle. They will not burn in sunlight any longer, they will not die from hunger, corruption, heat, cold, poison or drowning, and they cannot be hit with Weapons.
The owner of Pet Night Pigsies can push them with gauntlets, and Explosives might also be able to push Pets away a little, but this won't kill them. Only "dismissing" Pet Night Pigsies (via their pet window, to be opened by looking at them and using right-click or typing "f" as the default key) will make them vanish forever while dropping their Loot Bag with the exact same content as if they were killed with a Weapon. Only Pet owners and players with the necessary permisson rank can dismiss Pets.
Pet Night Pigsies will follow player characters automatically right after being tamed and can be lead through Teleporters or to the Touchstone. If you outdistance your Pets that follow you, they should automatically teleport to you.
However in rare cases (like after using a Glider or before stepping into a Teleporter right after shaking them off) following Pets might just freeze and you will have to search for them where you last saw them. They might not follow you again automatically, so you'll have to tell them to "stay" (in their pet window), step away a bit, and then ask them to "follow" you again. The same goes for Pets that will stop following you after a defeat or logout.
Pets should not vanish any longer if set to "wander", but they can still get displaced by the game program very often either upwards or downwards and more rarely sideways, usually onto the roof of their stables or a tree right above, down into a Cave or rarely even into the vast caverns of the Corruption layer deep underground...
You can see cyan blue spots on your area Map (to be opened by typing "m" as the default key) indicating your Pets if you are in the same area as they are. This might help you to find out if your Pet is still somewhere "nearby" or not. You can switch between area map and world map by clicking on the magnifying symbol in the map window.
Feeding them as Pets Edit
As Pets Night Pigsies may either prefer to eat Brown Mushrooms, Red Mushrooms or ordinary Bread. So they are slightly easier to feed than ordinary yellow "daylight" Pigsies. Pets with more modest eating-predilections will not give any less nor less valuable harvests than demanding ones.
Please note that you will have to feed Pets their exact favorite food to receive a good harvest. For example: if you feed a Brown Mushroom to a Night Pigsy that loves Red Mushrooms or if you feed a Sandwich to a Night Pigsy if its favorite food is Bread, then you might not even receive any Leather or Pigsy Droppings when harvesting from it.
Rarely you might obtain Sinews as a pet-harvest from them too.
After harvesting from your Pets, you will have to clean them with a Washer, otherwise they won't get hungry again. Pet Night Pigsies will stick their tongues out when being cleaned just like yellow "daylight" Pigsies do.
Family members Edit
The Night Pigsy has many relatives:
- the common yellow "daylight" Pigsy that spawns during the day on many surface blocks, mainly all types of Grass and Dirt.
- the small aggressive Night Hoglet that spawns only at night in Forests, Woodlands and more rarely in Grassland Biomes
- the fearful Ghost Pigsy that spawns only during certain event times on surface blocks at night (like around Halloween)
- the aggressive Corrupted Pigsy that roves about in the dangerous Corruption layer deep underground in darkness during day and night
- the roguishly aggressive and poisonous Feral Pigsy that lives in lush Jungles and foggy Swamplands during the day
- and the proud territorial and somehow aggressive BossHog that roams golden Savannahs at day and night
Night Hoglets do not necessarily spawn together with Night Pigsies, even though it might seem like Hoglets are the piglets of Night Pigsies because of their similar look but smaller size.
Night Pigsies won't "replace" ordinary yellow "daylight" Pigsies, and common yellow Pigsies also do not transform into Night Pigsies. However since yellow Pigsies can only spawn during the day, you might not meet any when travelling at night, and you will instead come across Night Creatures - like Night Pigsies - only.
If you stay in an area where yellow "daylight" Pigsies fall asleep after darkness falls, Night Pigsies or Night Hoglets (the latter mainly in Woodlands and Forests) might spawn somewhere nearby sleeping yellow Pigsies in the darkness.