Creativerse players can have one of 5 (world owner, admin, mod, builder, visitor) permissions ranks on gameworlds, and additionally one of 5 (claim owner, admin, builder, interactiving, visitor) permission ranks on player Claims. No matter the starting permission level of players, you can always provide another permission rank to each player individually on your world.

You can also claim land (mainly on public gameworlds and gameworlds of other players, but also on your own gameworlds) to protect your base with specific permission settings.

One of the world options available to F2P players and "Pro" players alike (see "Basic Settings" in the top right corner) is "Default to Visitor".

By enabling this option (click on the dot next to it), every player except you as the world owner will have their permission rank set to "Visitor" when entering this gameworld. You can change permission ranks for all players on your world (also inactive and offline players) individually anytime.

To change permissions for a player, type "Esc" and click on the button "Players" that will appear next to "Edit World" if anyone except you has ever entered this gameworld. Anyone on the gameworld can click this button for informational purposes, but only world owners, world admins and world mods can change player permission settings (however only of players with a lower permission rank, meaning they cannot ever ban, mute or demote the world owner).


  • CANNOT pull/harvest or mine any blocks nor plants
  • CANNOT hurt other players with a sword, even if PvP is enabled on this gameworld, and no matter how it looks like
  • but nonetheless can be hurt by other players if PvP is enabled
  • CANNOT hurt any Creatures (no matter what it looks like)
  • but nonetheless can be attacked and killed by aggressive Creatures
  • CANNOT place anything into the world (including their own Touchstone, TNTs and Excavators)
  • CANNOT tame any Creatures
  • CANNOT wash any Pets (not even those set to "Everyone")
  • CANNOT harvest Crops
  • can go exploring on the world
  • can push wild Creatures with their gauntlet (which can make Creatures aggressive, except for worlds where the "Pro" world setting "Peaceful Creatures" is enabled)
  • can walk into all teleporters from other players and will be teleported to their destination
  • can teleport to all touchstones that allow visitors to teleport to this touchstone (can be changed by right-clicking your touchstone that has been placed in the world)
  • can take stuff from randomly spawning Treasure Chests everywhere in the world
  • can take stuff from Loot Bags from creatures that have been killed by explosives or other players
  • can take stuff from player bags that other players can drop from their inventory
  • can drop player bags themselves with stuff from their inventory inside
  • can open/close doors that are set to "can interact" (by default. To change this, use a Wiring Tool)
  • can climb ladders that have been placed by other players
  • can use all chairs that have been placed by other players
  • can use all beds to heal - and can even change the time to morning or night by that
  • can throw throwables like Rimecones and throwable bombs (Stun Bombs, Explosive Bombs, Fire Bombs, Freeze Bombs, Corrupt Bombs etc.) at Creatures (if they can somehow get such bombs), players and the world
    • which can then harm and kill Creatures
    • which can also harm player characters in worlds where PvP is enabled (can only be disabled in the world settings by a world owner who has bought the "Pro" DLC)
    • and which can even affect the environment: Corrupt Bombs can corrupt corruptible blocks like Grass, Dirt, Leaves or Stone, Fire Bombs can set flammable blocks/material on fire, Freeze Bombs can freeze Water and other liquids) on gameworlds where Explosives are enabled (however you can disable this in the Basic world settings, even as a F2P player)
  • can set off TNT placed by players that have a higher permission rank, and by that can destroy the environment, harm Creatures and harm players (even if PvP is disabled)
  • can be harmed by TNT that is set off by players with higher permission rank (even if PvP is disabled)
  • can be harmed by Explosive Bombs and the like as long as PvP is enabled. Cannot be harmed by swords nor Bombs when PvP is disabled ("Pro" world setting), but can be pushed by bombs
  • can interact/use (turn off/on, open/close, fill) any lamp, device, machine and interactable object that is set to "Everyone" in their permission setting (Padlock symbol in the top right corner of the according Window of the oject) or has the option "can interact" enabled (for example Fans)
    • so visitors can change teleporter-codes of Teleporters that are set to "Everyone"
    • can interact with storage containers (can take everything out of storage chests and also place anything into containers) that are set to "Everyone"
    • can interact with crafting stations that are set to "Everyone" (again they can take everything that's in these stations and can put materials into them to process them, that they can then take out)
    • can push, can feed and can also harvest from Pets that are set to "Everyone"
    • can dismiss (!) Pets set to "Everyone" (which will let these Pets drop Loot Bags and disappear)

- World Builders: can explore, interact with every crafting station, teleporter-code, storage containers and Pets that are either set to "Everyone" or to "World Builders", can also fight, kill and loot Creatures, can harvest, mine and place any kind of blocks (including TNT, which will affect the environment on all worlds where explosives are enabled)

- World Mods: can do everything that builders can, additionally to that can also mute and "kick" troublesome players

- World Admins: can do everything that World Mods can, additionally to that can ban or promote other players with lower permission ranks and can remove touchstones of players. Banned players can be unbanned later on too. Often players are banned so their claims can be unclaimed, that the world owner/admins did not allow them to put on the chosen piece of land, and then unbanned again

- as the World Owner, you can do all of that and can ban everyone, including admins & mods

As mentioned, to change permission ranks, as a mod, admin or world owner, simply type "ESC" and click on the button "players", then click on the name of the player you want to promote to a higher rank (or demote if they didn't behave well). "Builders" is standard for players on multiplayer worlds, but newcomers can still be set to "visitors" by default at first until they have proven to be trustworthy.

Please note that Claim settings will override world settings. So even if the world options set everyone to "builders", players can individually chose to protect their own claims by setting everyone who enters their claim/s to "visitor", so that other players cannot damage their buildings nor take their stuff. 

 Claim optionsEdit

On your claim(s), you can define your own permission rankings for players, you can</p>

  • disable the use of TNT & Excavators ("Explosives"), which can also disable the use of certain throwable explosives on claims
  • disable the spreading of fire and generally will prevent flammable blocks and materials from catching fire
  • either enable or disable PvP (even as a F2P player)
  • and set permisions ranks on your claims for individual players.

To define player permissions, click on the "players" icon on your claim instead of the "settings" icon on your claim(s).

These settings will "override" the world settings, however of course only on your claimed land. Please make sure to set the options that you prefer for each of your claims, as they can be managed individually and not "in total".

You can easily see what permission rank you have currently been provided on the claims of other player by checking the color of their claims on the map (which is also the colors of their claim borders if you have chosen to see these visibly in 3D in the world in the graphic options).

Red color indicates that on these claims you only have "visitor" rights, yellow claims have provided you with "builder" rights or higher, and blue claims are you own claims that you can control. By clicking on the claims of other players on the map and choosing the according icon, you can request to be granted a higher permission rank, for example to help them with building.

Permission settings for interactablesEdit

Storage chests, other containers, crafting stations and other interactable objects allow you to set them to an individual permission rank as their owner. Only players with this or a higher permission rank can then interact with the object - or pick it up...

As soon as you place such an object, you are it's owner and most objects will automatically be set to "just me" as their default permission option when the objects have been placed. To adjust permissions settings, interact with it (either by right-clicking or hitting 'f' as the default key) and click the padlock icon in the top right.

That'll bring up a menu with five permissions settings, one of which you can choose:</p>

  • Just Me
  • World Owners / Admins
  • World Mods
  • Builders
  • Everyone (including Visitors)

The different permissions levels are pretty self-explanatory, but note that no matter the setting, the world owner and admins will always have access to interactable items of all players on this gameworld in any case.

Locking wirable objectsEdit

Wirable objects like all doors, gates, trap doors, lamps, beacons, activation devices and machines can also be set to permission rankings, however this does not always work intiutively. These objects are by default set to "just me" when placed too, but their interactivity can mainly be locked by a specific "can interact" option.

To change this option, it is necessary to equip a Wiring Tool and instead of using the right mouse button, type "n" as the default key while looking at the object (preferrably on their Receive Hotspot or Send Hotspot).

If the "can interact" option is disabled (when the check mark on the dot next to it is removed), the object will be locked - however even you will not be able to interact with this object then, except by using a Wiring Tool as a "key" or by wiring an activation device (Sensor, Switch, Pressure Plate, Number Pad) to it that you can then use.

In general, the safest option to lock a door (to your base for example) or another wirable device, you should wire it to a Number Comparison Gate and connect this gate to a Number Pad. Now set your Number Comparison Gate to a "value" of a specific (code)number and choose the "=" operation. Remember to disable the "can interact" option of your door. Keep this number in mind and share it only with trustworthy players.

Touchstone SettingsEdit

Your Touchstone will always allow you to teleport to it. However it can also either allow other players to teleport to it (by default!) or not. No specific permission settings can be applied to the touchstone. Only world owners and admins can remove touchstones of other players on their gameworlds.

Right-click or press F to interact with your touchstone. Deselect the "Allow other players to travel here" option and your touchstone will only be available to you. If you temporarily want to invite other playes, don't forget to change your touchstone accessibility back afterwards.

And/or you can also place your touchstone right outside of your base (that has to be unaccessible from all sides, from the air and ground as well) on your claim (a very important protection so others cannot simply dig through the walls of your base), and watch griefers standing outside on your touchstone staring at your locked door and wondering which 7-digit number you might have set as a code to open it.

Teleporter CodesEdit

Teleporters have three ID slots ("This portal's code") to allow for a huge variety of unique identifiers. The more unique the code, the less likely anyone is to also use it for their own teleporters and such get teleported right into your base. A teleporter with an ID of three blocks of stone is pretty likely to be accessed, even by accident. But a teleporter coded with a spare rare recipe, a journal note and a store-bought block is pretty much immune to being guessed. 

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