|Health||85 health points|
|Time to Tame:||Becomes your friend in 10 seconds|
|Attack(s):||Ram: Pigsy will swing its head to attack.
Heavy Ram: Pigsy will charge up the attack for a second, then headbutt the player airborne.
|Location:||Grassland, Woodlands, Forest, Tundra, Savannah, Mountains, oases in Canyons, Dunes, Shores during the day|
General information Edit
Pigsy Droppings can only be obtained from Pigsy Pets (also from Night Pigsies and Night Hoglets when they have been tamed) after feeding them their favorite Food. Pigsy Droppings can then be used as a fertilizer to speed up the growth of Crops, Queen Bee and tree Saplings optionally.
Pigsies can spawn on any type of Grass blocks, like Dead Grass, green Grass or Savannah Grass, but also other types of surface blocks, which then also applies to player-made arenas (or artificial biomes) built from such blocks.
Pigsies only spawn during the day, flourish in sunlight and will not die at nightfall. They usually vanish in a little while after (all) players have left the area.
Pigsies can be spawned on Mob Spawners. Please note that Mob Spawners are not intended to let you "farm" infinite animal loot. Instead they are Machines that will spawn specific Creatures as a fighting challenge, intended to be used within Adventures created for other players to play.
Creatures spawned on Mob Spawners do not drop any loot and cannot be tamed. However, Adventure creators can provide the first Creature that will be spawned with customary loot that other players will then receive when killing this Creature.
Player-spawned peaceful Creatures can also be used to fill stables or other areas with animal life. Player-spawned Pigsies that are set to "aggressive" (works even on game worlds with the "Pro" world option "peaceful creatures" enabled) can in a way serve as "watch dogs" activated by Sensors or traps wired to them, but will also be aggressive towards the player who placed the Mob Spawners.
Pigsies are not aggressive to the player, but they will fight back when being attacked or tamed.
Pigsies can be charmed to gather around a player and follow it by using Eau De Pigsy (can be consumed from a quickslot). However, the perfume will not pacify a Pigsy during taming and will not make it stop fighting you after you've already attacked it.
When you get close enough to a Pigsy, you can hear it snorting now and then. Other than that, its bright yellow skin is well visible in all biomes.
Like nearly all peaceful animals, Pigsies react scared by explosions or battles happening close to them, and will usually run away from the scene for a few seconds.
Please note that Creatures seemingly have resistances and weaknesses against certain types of Swords.
Pigsies have ca. 85 health points and based on tests, they require 13 hits with a Twig, 9 hits with a Wood Sword, 6 hits with a Stone Sword, 3 hits with an Obsidian Sword, 2 hits with an Iron Sword, 1 hit with a Diamond Sword or 1 hit with a Lumite Sword to be killed.
It seems like Pigsies have 10 armor points.
Its special attack begins after the Pigsy ducks down lowering its torso and head while wagging its tail and making a grumbling sound. It will then push up its head and send the player-character flying several blocks upwards and backwards.
The pushing power of a Pigsy is not as strong as that of a BossHog or a Dustevil, but stronger than that of a Night Hoglet. The shove usually won't inflict falling damage to player characters, however it is sufficient to interrupt a taming process.
Like all other Creatures, Pigsies can climb one or two blocks upwards, but not three blocks or higher without any steps, not even on worlds with low gravity (while your player character can use low gravity to jump up 5 blocks or more).
You might not be able to safely fight Creatures from platforms or ladders, nor across gaps or fences with a Melee Weapon any longer (or tame them with such tricks), since Creatures can now back away and take a distance when they realize that they cannot reach the player character.
You can still try these tricks at your own risk of course, since they might still work sometimes.
In any case you can still throw Explosives or throwable items at Creatures from a safe place. Armor-Piercing Bombs are the most effective ranged weapons in general, followed by Explosive Bombs, Poison Bombs and Rimecones. Throwing Globs of Goo can only slow Creatures down.
Better do not use Corrupt Bombs, Freeze Bombs or Fire Bombs, since they deal only a small amount of damage, but even worse: if a Creature (or maybe more than one Creature in the area that the Explosives will affect) should die from the elemental damage over time that these Bombs deal, then the Creatures will not drop any Loot Bags.
Since update R30 on April 6th 2016 all Creatures can swim, so liquids will not stop them from pursuing or fighting player characters any longer. But Creatures can still drown when being trapped in/under liquids for too long, and will not drop any Loot Bags in this case (natural death). Also traps that use heat, cold or corruption to kill Creatures will not provide you with their loot.
Stun Bombs can be effectively used to tame all Creatures, because they immobilize them completely. However you should take the small knockback of Stun Bombs into consideration, and also note that you will also have to throw one of these Explosives every 5-6 seconds so that the taming process will not be interrupted too often whenever the Creature "wakes up" and starts to fight back again.
If a Creature already starts to prepare its special attack, then it will be too late to throw a Stun Bomb. The special attack will still hit in this case even if the Creature already starts to appear stunned.
If the taming process has to be restarted over and over again, this could lead to using too many Stun Bombs, which can be lethal to weak Creatures like Pigsies eventually, because Stun Bombs inflict a little bit of damage every time.
Since update R45 in July 2017, if Creatures realize that they cannot reach player characters, they can sometimes retreat and then wait in a distance until player characters will get close to them again, which can make them aggressive anew. This means that you might not be able to tame all Creatures safely across a gap or a fence, from a ladder or a platform anymore.
Currently, "trapping" strategies do not work well with Creatures either, not even chasing them into Teleporters to prepared fighting arenas or shoving them into corners with Fans, because of a current bug that occasionally lets Creatures glitch upwards or downwards all of a sudden, through the ground right into underground Caves or high up on tree tops...
As soon as Creatures have successfully been tamed and have sent you hearts, they will become immortal in principle. They will not die from hunger, sunlight, corruption, heat, cold, poison or drowning any longer, and they cannot be hit with Weapons.
The owner of Pets can push them with gauntlets, and Explosives might also be able to push Pets away a little, but this won't kill them. Only "dismissing" Pets (via their pet window, to be opened by looking at them and using right-click or typing "f" as the default key) will make them vanish forever while dropping their Loot Bag with the exact same content as if they were killed with a Weapon. Only Pet owners and players with the necessary permisson rank can dismiss Pets.
Pets will follow player characters automatically right after being tamed and can be lead through Teleporters or to the Touchstone. If you outdistance your Pets that follow you, they should automatically teleport to you.
However in rare cases (like after using a Glider or before stepping into a Teleporter right after shaking them off) following Pets might just freeze and you will have to search for them where you last saw them. They might not follow you again automatically, so you'll have to tell them to "stay" (in their pet window), step away a bit, and then ask them to "follow" you again. The same goes for Pets that will stop following you after a defeat or logout.
Pets should not vanish any longer if set to "wander", but they can still get displaced by the game program very often either upwards or downwards and more rarely sideways, usually onto the roof of their stables or a tree right above, down into a Cave or rarely even into the vast caverns of the Corruption layer deep underground...
You can see cyan blue spots on your area Map (to be opened by typing "m" as the default key) indicating your Pets if you are in the same area as they are. This might help you to find out if your Pet is still somewhere "nearby" or not. You can switch between area map and world map by clicking on the magnifying symbol in the map window.
Feeding them as Pets Edit
As Pets ordinary yellow Pigsies may either prefer to eat Red Mushrooms, Bread or even Chizzard Pot Pie (made with Chizzard Eggs that can only be obtained by tamed Chizzards or Night Chizzard Pets). Pets with more modest eating-predilections will not give any less nor less valuable harvests.
Please note that you will have to feed Pets their exact favorite food to receive a good harvest. For example: if you feed a Brown Mushroom to a Pigsy that loves Red Mushrooms or if you feed a Mushroom Pot Pie to a Pigsy if its favorite food is Chizzard Pot Pie, then you might not even receive any Leather or Pigsy Droppings when harvesting from it.
Pet Harvest Edit
Rarely you might obtain Sinews as a pet-harvest from them too.
After harvesting from your Pets, you will have to clean them with a Washer, otherwise they won't get hungry again. Pet Pigsies will stick their tongues out when being cleaned, obviously enjoying it.
Family members Edit
The common yellow Pigsy has many relatives:
- the aggressive Night Pigsy that spawns on the surface at night, but also in Caves and on the Fossil layer during the day
- the small aggressive Night Hoglet that spawns only at night in Forests, Woodlands and more rarely in Grassland Biomes
- the fearful Ghost Pigsy that spawns only during certain event times on surface blocks at night (like around Halloween)
- the aggressive Corrupted Pigsy that roves about in the dangerous Corruption layer deep underground in darkness during day and night
- the roguishly aggressive and poisonous Feral Pigsy that lives in lush Jungles and foggy Swamplands during the day
- and the proud territorial and somehow aggressive BossHog that roams golden Savannahs at day and night
Night Pigsies won't "replace" ordinary Pigsies, and Pigsies also do not transform into Night Pigsies. However since yellow Pigsies can only spawn during the day, you might not meet any when travelling at night, and you will instead come across Night Creatures only.
If you stay in an area where Pigsies fall asleep after darkness falls, Night Pigsies or Night Hoglets (the latter mainly in Woodlands and Forests) might spawn somewhere nearby sleeping yellow Pigsies in the darkness.
The tooltips of Teleporters warn of using teleporters at the same time as a Pigsy. However this is just one of the many jokes that you can find on tooltips in Creativerse. When Pigsies enter a Teleporter, they will be transported to the destination teleporter just like player characters. But Pigsies will not merge with player characters or anything.