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Basic InformationEdit

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Creativerse quest welcome to the jungle finished 2018-05-25 11-46-20-64
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You can take on and fulfill Quests in Creativerse for several rewards each and up to 7 permanent buffs for your player character granted by Badges that will be unlocked after the completion of several related Quests. The first quest "Welcome to the Jungle" that asks of you to place your Touchstone will begin right away in order to point you towards this option.

Quests and Badges are (Steam) account-bound, they can only be completed once by each player, no matter on which game world. This means that you can switch to any other Creativerse game world in between and continue to work on your current quests there if you like.

Quests are not mandatory at all, so if you dislike such a feature in a sandbox game, you can simply ignore it. Just disable the "track" options of all pending quests and/or don't accept their rewards, by that the follow-up quest will not be started.

However fulfilling Quests is definitely recommendable, since the first bunch of Quests (all the "Rookie" Badge quests) will reward you with Coins for the Store (7 quests with 350 Coins in total). All the other quests will grant you Badges with permanent bonuses like damage reduction, critical hit chance and the ability to prevail longer under water before starting to drown.

Quests are supposed make the basic game progress in Creativerse a little faster and easier with their rewards, they serve as a tutorial of sorts for new players and will introduce all players to many of the features of Creativerse. All unlocked Badges will grant your player character permanent buffs, no matter which of them (or none, if you want to) you might additionally want to select to be displayed next to your character's name for other players to see.

Quests as a feature together with the Codex and QB were first implemented with R54 on May 1st 2018 with 43 Quests initially, 41 of which will unlock up to 7 Badges upon completion. The developers have stated that this is just the beginning of more "QB fun".

How to start questingEdit

Since May 24th 2018, new players will automatically be shown their very first quest "Welcome to the Jungle" (with the task to place your Touchstone) as a tracking note in the left bottom corner of their screen.

You can access your quest menu by pressing the key "x" (as the default key) or by opening your inventory, map or crafting menu, where you can find a Tab called "Codex" right above the window to the right side of the Tab "Map". Click on the word "Codex" to access the quest menu. The Codex will show your list of open and completed quests by default, while you can access your Badge list by clicking on the medal icon. 

In this window you will also find QB, your friendly cubic quest companion who is the one asking you to fulfill these tasks and will grant you the rewards as well as the Badges.

Completing the first quest (by placing your Touchstone - or picking it up and placing it once again if you have already placed it) will initiate the whole quest chain, so you won't have to accept each single Quest after that.

Instead, simply by confirming the completion of any Quest and accepting the rewards, a follow-up Quest or even more than one following Quest will automatically be unlocked and started.

Tracking Quests Edit

You can optionally track your quest progress similar to how you can track unlocking requirements and crafting ingredients by enabling the small round "track" option button in the bottom right corner of the selected quest window in the Quest Menu, the Codex. By that you will be shown the description and progress of your current quest/s (up to 3 quests can be tracked parallel) on the left border of your game screen.

If your quest tracker should display "Press None to complete quest and collect rewards!" then you have assigned the default key "x" to another action already, leaving the Quest Menu with no specific key assigned. You can assign any key you like by pressing "Esc", selecting "Game Settings" and then clicking on the "Control" Tab above. Scroll down to find and define your preferred key for "Codex". Or simply access your Quest Menu by clicking on the "Codex" Tab from your inventory, map or crafting menu.

Warning Edit

When playing together with other players, the multiple quest trackers might interfere. If your quest tracker should suddenly change and indicate a totally different quest from the one/s active in your Codex (quest window), then please deactivate the tracker for the affected quest/s and reactivate it again, this will reset and fix it.

How to complete questsEdit

Follow the instructions for each quest that you can find in the Codex when clicking on the according quest image to complete it accordingly. You can find some additional tips for each Quest further below in this article in the quest list.

After you've fulfilled all steps, don't forget to complete your quest/s in the Quest Menu by selecting the according Quest and clicking the green "Complete" button in order to receive the according rewards! Also, make some space for these items in your inventory beforehand.

Crafters' quests:

If crafting quests ask you to craft an item, then you can often simply take this item out of storage if you have already crafted it before. However, in order to fulfill the Quest correctly, you might sometimes actually have to craft the specific item in your crafting menu (to be opened with "q" as the default key).

The requested item will be marked with a codex icon in your crafting menu to let you find it quicker and avoid any ambiguity errors.

Collectors' quests:

Harvesting quests usually can be alternated by finding the required items (like Red Mushrooms for example) in a randomly spawning Treasure Chest, by being given the items by another player or by simply taking the items out of a storage container/chest if you have already collected some of these items.

Explorers' quests:

Already discovered items etc. will automatically count in retrospective for this quest! It also does not seem necessary to actually visit the specific Biomes or Layers that exploration quests suggest. You can optionally collect the plants, blocks or materials in question in order to "discover" them wherever you may find them; like from randomly spawning Treasure Chests, from fellow players or from Creatures as a loot or Pet-harvest.

Fighters' quests:

As for kill-quests - you will have to use melee Weapons and/or Explosives to defeat the Creatures in question. Simply obtaining Loot Bags (like from Creatures that were killed by drowning, freezing, corruption, purification or burning like in kill-traps that you can build for this purpose) will not count. However, you can build a kill-trap that will allow you to hit the Creatures yourself additionally (through a Fence for example) in hopes that you will be able to deal the finishing blow before the Creatures will die from the liquids etc. in the trap. Actually it might be a better idea to build or modify traps that will simply capture, but not kill Creatures for kill-quest purposes.

You do not have to kill Creatures in the specific Biomes or Layers that the quests suggest, instead you can hunt them wherever these Creatures might appear - and you can build artificial biomes from natural blocks that can make hunting Creatures more comfortable and safer. However, you cannot improperly use Mob Spawners, since Creatures spawned with this machine will not count for quests.

BadgesEdit

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In your quest window ("Codex") you can find two subcategories, accessible by clicking on the small icons. The first (an open scroll with an exclamation mark in the middle) is QB's list of Quests, and the second (a medal with straps) is a list of Badges that you can unlock by fulfilling quests.

Each quest belongs to a certain category associated with a specific Badge. Whenever you will complete a quest, the progress will be counted and displayed on the according slider of its category in the Badge window.

As soon as all of the quests of one category have been completed (and confirmed by you in the Quest Menu = Codex), the assigned Badge of this category will be activated. The buff related to this Badge (as described in the Badge window if you hover your mouse cursor over the icon of the Badge) will automatically and permanently be granted to your player character on all game worlds.

You do not have to confirm or do anything in order for the Badges to be unlocked, they will automatically unlock and grant their buff as soon as you have completed their related quests.

Additionally, you can choose one of your unlocked Badges to be displayed next to your character's name for other players to see if you like that. To select an unlocked Badge, open your inventory and click on the icon to the right side of your character equipment next to the word "Costume" over your pauldron slot.

On May 1st 2018, 7 Badges were introduced:

  • Rookie (after fulfilling 7 quests, player characters can stay under water for some more seconds before starting to drown and take damage)
  • Ruffian (after fulfilling 8 quests, player characters will be healed for 8 seconds if their health drops below 30% = 332 health points or less)
  • Brawler (after fulfilling 8 quests, players can randomly accomplish a critical hit that will inflict more damage while fighting with a melee Weapon)
  • Cavedweller (after fulfilling 5 quests, falling damage is reduced for the player character on all game worlds)
  • Homesteader (after fulfilling 5 quests, player characters will take less freeze damage from cold damage attacks or environmental temperatures near/on Snow or Ice after the white cold gauge has filled)
  • Explorer (after fulfilling 4 quests, player characters will take less Corruption damage from corruption damage attacks or environmental effects near/on Corrupted Blocks after the violet corruption gauge has filled, or from Corrupted Water right away)
  • Armorer (after fulfilling 4 quests, the physical damage taken from animals hits and the melee weapons of player characters is permanently reduced, which is not reflected in armor defense points)

List of questsEdit

Welcome to the Jungle Edit

  • Badge: Rookie
  • Unlocked by: clicking on "Accept" to start this first quest
  • Objective: place your Touchstone from your quickbar on the ground. If you have placed it already, teleport to your Touchstone (default key "t"), pick it up and place it anew. If you want to relocate it, go to where you want to place your touchstone next, press "t" (or your assigned custom key) again and click on "reclaim" to retrieve your Touchstone from wherever it was on the game world.
  • Rewards: 1 crafted Wood Sword, 5 crafted Basic Health Potions and 50 Coins
  • Unlocks: quest "Mushroom For Error"

Mushroom For ErrorEdit

Home Sweet HomeEdit

  • Badge: Rookie
  • Unlocked by: completing the quest "Mushroom For Error"
  • Objectives:
    • craft 20 Wood Wall blocks from any type of natural Wood blocks taken from trees or Wood Treasure Chests in your crafting menu (to be opened with the default key "q"), and
    • place these 20 blocks of Wood Wall anywhere (you can take them up again if you like without suffering any negative effects). Attention: Wood Wall blocks are flammable. As a positive side note, you can use them in your Forge as Fuel.
  • Rewards: 20 Wood Floor blocks, 12 Wood Windows, 1x Leather Leggings and 50 Coins
  • Unlocks: quests "Look Out Above" and "Branching Out"

Look Out AboveEdit

Branching OutEdit

Pig Up The PaceEdit

  • Badge: Ruffian
  • Unlocked by: completing the quest "Branching Out"
  • Objective: defeat 10 common yellow daylight Pigsies anywhere with a melee Weapon and/or Explosives - they spawn during the day on nearly all surface Biomes and also on artificial Biomes made from natural blocks like common green Grass. Other variants of Pigsies like Night Pigsies will not count. Also Creatures spawned with a Mob Spawner won't do for this quest.
  • Rewards: 20 pieces of Leather and 10 Bones
  • Unlocks: quest "Let's Go To The Beach"

Part Of the ProcessEdit

  • Badge: Rookie
  • Unlocked by: completing the quest "Look Out Above"
  • Objectives:
  • Rewards: 20 blocks of common Stone, 20 Vines, 1 Leather Pauldron and 50 Coins
  • Unlocks: quests "Self Defense", "Block and A Hard Place", "Bricks by Bricks" and "We Scout Here"

Self DefenseEdit

  • Badge: Rookie
  • Unlocked by: completing the quest "Part Of the Process"
  • Objectives:
  • Rewards: 1 Leather Breastplate and 50 Coins
  • Unlocks: might be one of the unlocking requirements for "Forge Ahead", but only when the quest "Block and A Hard Place" is also completed

Block and A Hard PlaceEdit

Bricks by BricksEdit

  • Badge: Builder
  • Unlocked by: completing the quest "Part Of the Process"
  • Objectives:
    • get any Blueprint from the Blueprint window (you can find the Tab when opening the inventory, crafting menu or map). It is recommended to choose a small Blueprint from the workshop made of only a few blocks to finish the quest quickly, but you can use the opportunity to build your first house or you can alternatively create a Blueprint yourself with a Small Capture Block
    • place the cornerstone of this Blueprint
    • and finish building the Blueprint
  • Rewards: 5 Small Capture Blocks, 5 Medium Capture Blocks and 5 Stone Treasure Chests
  • Unlocks: quest "Rome Was Nothin' "

We Scout HereEdit

High and LowEdit

Finding Your CoolEdit

No Block UnturnedEdit

Let's Go To The BeachEdit

Forge AheadEdit

  • Badge: Rookie
  • Unlocked by: completing the quest "Block and A Hard Place" and most likely also requires the quest "Self Defense" to be completed as well
  • Objectives:
  • Rewards: 1 more Forge, 20 Obsidian Ore and 50 Coins
  • Unlocks: quest "Obsidian Dreams" and "Green Thumb", unlocks the Rookie Badge that grants additional breathing time underwater (as well as in any other liquids)

A Stalactite SqueezeEdit

Rome Was Nothin' Edit

Iron And MineEdit

Obsidian DreamsEdit

Green ThumbEdit

Iron WillEdit

Who Turned Off The A/C?Edit

Diamond in the RoughEdit

Purple HazeEdit

Lumite's MightEdit

Who's The Chicken?Edit

Hot HeadedEdit

Dirt-y JobsEdit

  • Badge: Homesteader
  • Unlocked by: completing the quest "Green Thumb"
  • Objectives:
    • till 10 blocks of Dirt or green Grass or Mud with a Plow (equip this tool that you got from the prior quest and use it on the blocks holding the left mouse button)
    • place 10 Wheat Seeds on tilled land soon after tilling. If you want them to grow into Wheat properly, you will have to place Water or Mineral Water or Bog Water (not too much of the latter) adjacent to each tilled land with Seeds on it. The type of moisture will not influence the growth. Light is not necessary, fertilizing (with Pigsy Droppings is purely optional, but the area/Biome has to be sufficient, not too cold or hot (and some areas are simply unsuitable for unknown reasons), otherwise the Seeds will stay fallow (written in red letters) and have to be pulled out to be planted elsewhere
    • harvest 10 Wheat ca. 50 minutes (real-life-time) after planting when it's "ripe" within 24 hours for optimal results by pulling it like any other item or block, or harvest it even later when it's "grown" anytime; it will never wither
  • Rewards: 20 Turnip Seeds, 50 units of pure Water and 1 Taming Collar
  • Unlocks: quests "Farmologist" and "Fresh Baked Bread"

FarmologistEdit

  • Badge: Homesteader
  • Unlocked by: completing the quest "Dirt-y Jobs"
  • Objectives:
    • tame a common yellow daylight Pigsy with a Taming Collar - equip the collar, stun the Pigsy with Stun Bombs and try to hold the left mouse button while aiming with the cursor at the Pigsy for 5 seconds. Even before the Pigsy ducks and waves its tail, you should use another Stun Bomb to prevent getting thrown in the air which would interrupt the taming process
    • feed a yellow Pigsy Pet as long as it is hungry (showing Food in its thought bubble and Pet window), preferably with its exact favorite Food type as shown in the Pet window when activating your pet (right mouse button or "f" as the default key). If you feed your Pets anything else than their favorite Food, for example a simple brown Mushroom or the wrong type of Bread or Pie, the pet harvest might be disappointingly less
    • wait a few minutes after feeding, then you can harvest from your Pet by pulling with the gauntlet and holding the right mouse button like when picking up any block, plant or object. As mentioned, Pigsy Droppings (a pet-harvest only, not obtainable as loot after killing) might only be part of the pet-harvest if the Pigsy has been fed its favorite Food
  • Rewards: 10 Lettuce Seeds, 20 Wheat oars and 20 more Pigsy Droppings usable as optional fertilizer on Seeds, tree Saplings and/or Seedlings (first growth stage of Seeds)

Fresh Baked BreadEdit

No Soup For YouEdit

In Too DeepEdit

Leaf It To MeEdit

Best Served ColdEdit

The Night's WatchEdit

  • Badge: Brawler
  • Unlocked by: completing the quest "Best Served Cold"
  • Objectives:
    • defeat 5 black and bright blue Night Twiggies with a melee Weapon and/or Explosives. These round-eyed little animals spawn during the night in Woodlands and Forests, only rarely in Grasslands, Tundras and just very rarely on artificial Biomes. They will burn away when sunlight hits them.
    • defeat 5 black and green Night Hoglets with a melee Weapon and/or Explosives. These small and weak Pigsy-variants spawn during the night in Woodlands and Forests just like Night Twiggies, not often in Grasslands, Tundras and rather rarely on artificial Biomes (not as rarely as Night Twiggies though). They too will burn away when sunlight hits them.
  • Rewards: 20 Coal Torches and 1 Stone Treasure Chest
  • Unlocks: quest "Things That Go Bump"

Things That Go BumpEdit

Hogging The GloryEdit

Anything You Canyon Do...Edit

Let Your Lava FlowEdit

Power CorruptsEdit

It Was NothingEdit

Oooh, Shiny!Edit