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Release notes in reverse order - Latest at the top

Taken from: http://store.steampowered.com/news/?appids=280790


Industrial Update R44 Edit

Date: 2017 - 06 - 22

New Features and Content

  • Customizeable Cursor visual options (in game settings screen)
  • Windows and Fences are now fully rotatable
  • New item sheen indicators

New blueprints

New store content

(corner stone and block kit with 233 blocks & items for free for a limited time)

Improvements

  • Claim player management UI improvements (especially for worlds with lots of players)
  • Added visual highlights to ore nodes
  • Arctek Chest costs reduced by 1 arcstone each
  • Iron decoratives textures revisited to unify material types

Bugfixes

  • Fix for “pushing” of pets at the end of harvesting from them
  • Fixed visual corner icons for Medieval Carpeted Stairs
  • Fix for Block Phaser area display sometimes being visible without the Wiring Tool equipped
  • Improved block placement in Blueprints to prevent some cases of accidental placement behind solid walls
  • Fixed hint block highlight in Blueprints getting offset on certain entity types
  • Clamped long text inputs to prevent breaking the UI
  • Wiring UI can now be brought up with hotkey on logic gate & number comparison
  • Minor store visual fix (mis-sized underline on “Items” header)

Welcome Update R43 Edit

Date: 2017 - 05 - 24

New Features and Content

  • Additional corner blocks for these blocks:
    • Grass Slope and Stairs
    • Dirt Slope and Stairs
    • Peakstone Slope and Stairs
    • Bedrock Slope and Stairs
    • Blue Adobe Slope and Stairs
    • Red Adobe Slope and Stairs
    • Yellow Adobe Slope and Stairs
    • Adobe Slope and Stairs
  • New “Welcome Bundle” DLC now available for purchase! Includes:
    • 1500 Coins
  • 5 rare crafting recipes
    • Gold Sword - About as sharp and choppy as an iron sword, but gold-plated!
    • Gold Potion
    • 3 Unique Decorative Gold Blocks
  • over 900 bundled blocks and items!

Improvements

  • Warmworm and Hotfoot now sometimes drop iron ore
  • Added store hotkey to remap list
  • Pets default to follow when tamed
  • Basic bed now has unique color
  • Added basic option to disable corruption (both global for world, and for individual claims, defaults to off in both cases)
  • Corruption balance adjustments
  • Reduced radius of corruption bomb
  • Corrupted forests of different wood types can now be purified
  • Increased corruption resistance of all wood types
  • Added break effect / animation when tool breaks
  • Additional protection against many cheats
  • “Bundles” header in store now called “Items”
  • Block kits and bundles now auto-sort to the top of the inventory
  • Existing lumite-strength Gold Sword renamed Legendary Gold Sword
  • Tweaks to craft description UI

Bugfixes

  • Fixes for pets mysteriously vanishing when wandering
  • Fixed many cases of visual sparkling, especially in first cave layer
  • World chats that incorrectly attributed TNT detonations fixed
  • Fix for machine connection hotspot issues when rotating some machines
  • Screenshots now work for 4K resolutions
  • Menu of resolution options now scrolls for monitors that support lots of resolutions
  • Fixes for some alt-tab issues where Creativerse loses focus
  • Fixed math errors resulting in errors in some loot tables


Launch Update R42 Edit

Date: 2017 - 05 - 08

New Features and Content

  • The Early Access for Creativerse is over, the game is now released.
  • New corner blocks for all stairs and roofs
    • Process crafted stairs and roofs in the processor to make inside and outside corners
  • New placemat item
    • Used to place and arrange decorative items on most flat surfaces
  • New block bundles
    • Medieval Pack
    • Hidden Temple Pack

Improvements

  • Memory usage & performance improvements
  • Added teleporter tutorial screen
  • Additional protection against some exploits

Balance adjustments

  • Super extractor now returns 3.5x base ore value (up from 3)
  • Forge time for iron ore is 20 seconds (down from 30)

Bugfixes

  • Fixed most cases of missing visual chunks
  • Fix for visual “missing block” when half-pulling other blocks
  • Fix for broken block outlines when building blueprints
  • Fixed low light level of medieval torches
  • Purchased bundles now show up properly when inventory page first opened
  • Fixed bad shader on medieval throne
  • Medieval door can now be wired
  • Tweaked loadscreen to fix minor visual issue
  • Fixed minor issues with missing text strings for some items


Release 41 Edit

Date: 2017 - 05 - 01

New Features and Content

Major balance pass

TNT

  • Coal can now be processed into Gunpowder (1:1 exchange)
  • TNT can blow up fossil layer at 4 radius
  • TNT now unlocks on collecting coal
  • Large TNT is now Strong TNT
  • Strong TNT can blow up stalactite layer with 5 radius
  • Strong TNT unlocks on crafting TNT
  • Advanced TNT now blows up lava layer at 6 radius
  • Advanced TNT unlocks on crafting Strong TNT
  • Super TNT now blows up corruption layer at 7 radius
  • Super TNT unlocks on crafting advanced TNT

Excavators

  • Basic Excavators now blow up fossil layer
  • Advanced Excavators now blow up stalactite layer
  • Advanced Excavators no longer requires diamond to unlock
  • Super Excavators now blow up lava and corruption layer
  • Super Excavators no longer require Lumite to unlock

Combat

  • Pigsy, Night Pigsy & Corrupted Pigsy regular attack damage reduced
  • Pigsy, Night Pigsy & Corrupted Pigsy charge attack damage increased
  • Pigsy hitpoints reduced
  • Leafi hitpoints reduced
  • Rockster and Night Rockster hitpoints reduced
  • Night Rockster armor increased
  • Night Rockster, Corrupted Rockster regular attack damage reduced
  • Rockster, Night Rockster, and Corrupted Rockster charge attack damage increased
  • Chizzard, Night Chizzard, and Blizzard Chizzard charge attack damage increased
  • Night Chizzard and Blizzard Chizzard hitpoints reduced
  • Corrupted Chizzard regular attack damage reduced
  • Blizzard Chizzard armor increased
  • Blizzard Chizzard freezing debuff duration increased

Potions & Healing

  • Basic Healing Potion reduced healing amount
  • Basic Healing Potion cooldown added
  • Advanced Healing Potion increased healing amount
  • Advanced Healing Potion cooldown added
  • Regenerate health effects on player doubled
  • Mushroom healing duration decreased
  • Mushroom cooldown increased
  • Health Regeneration Potion duration set to 120 seconds
  • Health Regeneration Potion now unlocks on basic healing potion
  • Stamina Regeneration Potion is now Speed Potion
  • Speed Potion increases movement speed for 300 seconds

Equipment

Environmental

  • Breath duration now 40 seconds
  • Freeze meter rate increases 2X faster
  • Freezing damage doubled
  • Heat rate increases 25% faster
  • Placed tar blocks spreads +1 distance
  • Iron nodes now produce more iron

Recipes adjusted

  • TNT
  • Strong TNT
  • Super TNT
  • Advanced Extractor
  • Super Extractor
  • Advanced Healing Potion
  • Health Regeneration Potion
  • Speed Potion

Picture frame changes

  • No longer uses completed adventure pictures
  • Now provides a large selection of preset images
  • This system will be revisited in the future

New Premium Block Set: Colossal Castle Super Bundle

  • Overhauled ingame tutorial
    • Type “/tutorial reset” if you’d like to try these from the beginning. Type “/tutorial off” if you’d like to shut them off.
  • Sleeping in beds now restores health to full
    • New sleeping animations
  • Hold shift and click to process or forge five things at a time

Improvements

  • Overhauled store UI
  • Revised and improved ingame HUD
  • Tweaks to world / adventure browser UI
  • New Creativerse logo applied ingame
  • Creature “push” animations and effects improved
  • Added warning when trying to publish an adventure without a screenshot or description
  • Sword art overhaul
  • Gauntlet art overhaul
  • Keepa ascend / descend animations added
  • Tweaks to creature and player animations
  • Taking a picture from an adventure gate or checkpoint UI returns you to that UI after the picture is taken
  • Exiting to main menu from an adventure or world will take you to the adventure (or world) browser
  • Improved creature selection for Mob Spawner
  • Health and stamina bars now show value
  • Better default name and description for unassigned adventure gates
  • Improved store surfacing ingame
  • Player’s first world now has “Default to Visitor” basic option on by default
  • Various new sounds and music fixes
  • Add tabbing through fields in machine UIs
  • Significant improvements to ‘picking’ detection so it better matches what you are are visually aiming at

Bugfixes

  • Substantial memory usage and performance fixes
  • Lighting fixes
  • Fixed ladder animations
  • Fixed ladder top dismount
  • Added feedback for attempting to purchase Pro when the Steam overlay is off
  • Fix for shadows jittering the further from the center of the map the player goes
  • Fix for occlusion culling to account for shadow casting direction
  • Fixed a bug that caused sign text to stop showing up when leaving area and returning
  • Add missing PVP setting to claims, so PVP can be enabled within a claim. Claim PVP setting overrides world PVP settings, like fire and TNT.
  • Client can recover from some temporary file write access issues, generally from anti-virus or anti-malware programs scanning files that the game downloads to the user temp directory before moving them to the game directory. This would cause the changes in a world not to be reflected by that client.

Release 40 Edit

Date: 2017 - 03 - 29

New Features and Content

  • Adventure picture frames
    • Two new craftable picture frames
    • Display screenshots of completed adventures in your worlds
  • Adventure loadscreens now include adventure picture and description
  • Significant overhaul of Warmworm art
  • Improved visuals, lighting, and animations of many other creatures
  • Plow tool now transforms more blocks
    • Ashenwood
    • Elderwood Leaves
    • Snow
    • Cragwood
    • Autumnwood Leaves
    • Weepwood
    • Sand
    • Tall grass can no longer be plowed

Improvements

  • Engine upgrade - performance improvements, other related bugfixes
  • Adventures with no screenshot or description will no longer be surfaced on the New and Popular pages
  • Claim borders for adjacent claims belonging to the same player no longer display
  • Double-clicking on a player name in touchstone list will teleport to that touchstone
  • Map no longer available in adventures
  • Improved TNT and stun bomb art

Bugfixes

  • Fix for lighting flickering issues on certain video cards
  • Flashlight can no longer be turned on via the character screen UI element in adventures where the flashlight is disallowed
  • Fix for block phaser boundaries appearing sometimes when it should not
  • Resolution dropdown no longer resets when changing other visual options.
  • Deprecated wood mining cell no longer appears in loot tables
  • Fixed minor UI visual glitch when shift-click crafting
  • Arc sign text limit of 10K characters imposed
  • Store now can be closed with ESC key on main menu
  • Various stability and crash fixes

Release 39 Edit

Date: 2017 - 02 - 22

New Features and Content

  • New support for adventure publishing!
    • New craftable item: Gate - used for publishing an adventure
    • New craftable item: Checkpoint - used to add a checkpoint quest to an adventure
    • Playable adventures coming soon to the main menu!
  • Player visual overhaul
    • Improved models
    • Improved color palette selections
    • Hairstyle improvements and additions
  • One special new rare recipe drop

Improvements

  • General UI improvements and tweaks
  • Significant player character lighting improvements
  • Minor audio tweaks
  • Banning a player also removes their touchstone from the teleport list
  • Containers track a history of adds/removes
  • Prevent mobs from spawner from sleeping when using ForcedAggressive
  • Base power cell now pulls more things
  • Wood power cell removed from crafting tree
  • Charged wood power cell recipe no longer drops
  • Our artists snuck in some icon improvements

Bugfixes

  • Fixed a bug that could cause toggleables to stop changing state(fans stuck on/off, etc)
  • Fixed fire enable world option
  • Fix for sensor sound always playing
  • Fix for claim text overlapping with “F to interact”
  • Fix for crash when placing a blueprint kit on a shelf
  • Minor fix for male character shoulder geometry
  • Fan sized down slightly so it does not go outside of a block


Release 38 Edit

Date: 2017 - 01 - 25

New Features and Content

New machines!

  • Block Phaser - make a column of up to eight blocks vanish and reappear!
  • Mob Spawner - spawn any creature in the game (minus loot) and
    • Add loot to the first creature spawned!
  • Loot Spawner - spawn treasure chests with items of your choice
  • Sensor - trigger for when players enter a custom defined space
  • Arc Sign - project a text message at a size of your choice!
    • Special formatting tags:
    • {1}, {2}, {3}, {4} - subsitute input from a sensor or number pad
    • {PlayerName} - substitue the local player's name
    • offset=x.xx - Pushes sign text up or down (can be negative)
    • width=x.xx - Control the width of the text region
  • Creatures can now be pushed with the gauntlet
  • New audio, including new cave music & glider sound

Improvements

  • UI overhaul - all user interfaces now reworked to match main menu aesthetic
  • Glider no longer cancels if you touch something on the side or top
  • Fireworks can now be hooked to switches / pressure plates / sensors!
  • Changes to auto-population of machine trigger names to reduce cases of accidentally overwriting triggers
  • Fixed item pickup to fill quickslot, then inventory, then make stacks in the same order
  • Wiring tool inspection(default N key) can be brought up even if the wiring tool isn’t selected(must still be equipped)
  • Flare can now be thrown further

Bugfixes

  • Fixed nonfunctional character swimming animations
  • Fix for gauntlet animation pop in some cases when UI screens are closed
  • Warmworms now spawn in correct locations
  • Fixed player map icon so it tracks moving player

Other

  • Holiday content (both ghost creatures and holiday presents) disabled
  • New “bonus coins” timed Pro upgrade offer for new players

Release 37 Edit

Date: 2016 - 12 - 16

New Features and Content

  • Haunted Holiday event!
    • Halloween 2016 ghosts and Holiday 2015 presents return for a limited time!
  • New holiday recipes!
    • Candy Cane Fence
    • Candy Cane Gate
    • Gingerbread Chimney
    • Wafer Gingerbread Roof
    • Gingerbread Stairs
    • Gingerbread Door

Improvements

  • Improved player character visuals
  • Improved sword visuals
  • New graphics commands:
    • /pulleffect 0/1
    • Toggles the visual block pulling effect - 0 for off, 1 for on
    • /placeeffect 0/1
    • Toggles the visual block placing effect
  • New main menu music track

Bugfixes

  • Fix for incorrect flashlight lighting when using the glider
  • Fix for incorrect facing adjustments when landing the glider
  • Fixes for targeting some doors and gates
  • Fixed music volume slider in main menu


Release 36 Edit

Date: 2016 - 11 - 15

New Features and Content

  • NEW Main Menu
  • Polished and simplified layout
  • Public Worlds page - Gallery of worlds open for anyone to join
  • “Public” option for world owners to join to the public gallery
  • World “tags” to improve discoverability
  • Option to “Like” public worlds
  • Video and audio options now available on main menu
  • New “Slab, Stairs, & Slopes” block sets, voted on by YOU!
  • Glass set
  • Dirt set
  • Grass set
  • Limestone set
  • Bedrock set
  • Peakstone set
  • Blue Adobe set
  • Red Adobe set
  • White Adobe set
  • Yellow Adobe set
  • New creature: Corrupted Rockster
  • New spawn effects on creatures

Improvements

  • Improved effects for pulling and placing items
  • Better sword swing and hit visuals
  • Improved visual explosion for bombs
  • Additional effects improvements
  • Improved skybox with animated clouds
  • World search improvements
  • Use ‘@’ to search by player (eg ‘@PlayerName’)
  • Use ‘#’ to search by world tag (eg ‘#PvP’)
  • Adjustments to generic ingredient sorting
  • Improved responsiveness of melee attacks

Bugfixes

  • Health bar no longer visible on pets
  • Fix for minor animation glitch on female character
  • Machine update order more deterministic (controllable by distance)
  • Fix for visual noise on edge of tar blocks

Other

  • Haunted Nights content turned off


Release 35 Edit

Date: 2016 - 10 - 13

New Features and Content

  • Halloween content! (Limited time!)
    • Hunt ghost versions of creatures at night for Halloween recipe drops!
    • New Haunted House blueprint!
  • New Halloween recipes!
    • Haunted Wood Wall
    • Haunted Stone Wall
    • Haunted Wood Floor
    • Haunted Stairs
    • Haunted Carpeted Stairs
    • Haunted Roof
    • Haunted Sconce Lamp
    • Haunted Gravestone
    • Haunted Wood Door
    • Haunted Pumpkin
  • New craftable items
    • Stone Trap Door
    • Rustic Trap Door
    • Hidden Temple Trap Door (Premium)
    • NOTE: the Hidden Temple Trap Door recipe has been added to the Hidden Temple Super Bundle and the Hidden Temple Accessories pack. If you have previously purchased these packs, it can also be unlocked by crafting the Hidden Temple Door and the Hidden Temple Table.

Improvements

  • Field of View options slider added
  • UI visual improvements
  • Improved combat indicators
  • Added hitpoint bar to targeted creature
  • Targeted creature name color-coded for difficulty based on current weapon
  • Pet harvest icon now displays proper art

Bugfixes

  • WASD no longer moves the map while player is in chat
  • Obsidian floor was missing from the 'Build' tab.
  • Fire pit was missing from the 'Build' tab
  • Changed 'Carved Wood Floor Recipe' to 'Decorative Wood Floor Recipe' to prevent recipe unlock requirement confusion.
  • Error message in world settings can now be closed
  • Fix for death statue tutorial advancing on collection from any container
  • Fix for seams on brown mushroom block
  • /hud command no longer hides flashlight
  • Scroll position of storage UI now saves properly
  • Fix for too many characters being added to signs
  • Fix for screenshot mode not being escapable

Hotfix 2016 - 09 -22 Edit

  • Holiday recipes are now hidden by default unless currently available.
  • Additional crafting data fixes
  • Fix for entities (like pets) defaulting to face north (we actually fixed this a while back, but never called it out)
  • Fix for liquids being able to delete legitimate blocks
  • Additional chunk rendering fixes
  • Fix for entities not loading when you quickly teleport to and from an area (aka the "lockdown bug")

Release 34 Edit

Date: 2016 - 09 - 14

New Features and Content

  • Revised crafting system (replacing old prerequisite system)!
  • UI visual overhaul for crafting panel
  • Search and categories added to crafting panel
  • New unlock requirements for all ingame blocks and items
  • Improved information and hints about how to get certain items

Improvements

  • Added “shift-click” shortcut to crafting screen to craft five items at once
  • Dropped bags now properly land on pressure plates
  • The Thing now path-finds as a 2 block tall mob
  • Mud is now a tier 1 block
  • Load times improved when teleporting

Bugfixes

  • Substantial improvements for problems with missing chunks in the world
  • Additional bugfixes for liquid simulations destroying terrain
  • Fixed nonfunctional /ignore, /ignoreall, and /unignore commands
  • Fixed bombs exploding immediately when thrown if player is standing on slabs
  • Stunned mobs no longer freeze in midair
  • Spawning system fixes

Release 33 2/3 Edit

Date: 2016 - 08 - 24

New Features and Content

  • New advanced claim option: Fire Enabled (off per default)
  • Unchecking this option prevents fire from spreading into the claim, and also prevents anything within the claim from catching fire

Improvements

  • Pro membership now can be bought as Steam DLC (as well as in the game).
  • Existing pro memberships will have the DLC version automatically granted

Bugfixes

  • Fix for players with too many Steam friends being unable to join worlds
  • Fixes for liquid simulation destroying blocks
  • Lighting bugfixes and improvements
  • Fixes for non-surface blocks sometimes not mining properly

Release 33 1/2 Edit

Date: 2016 - 08 - 10

New Features and Content

  • Campfire - unlocks on Coal Torch (works with machines!)
  • Iron Fire Pit - unlocks on Iron Wall
  • Wood Trap Door - unlocks on Wood Door (works with machines!)
  • Wood Plaque - unlocks on Wood Sign
  • Stone Sign - unlocks on Wood Sign
  • Hanging Stone Sign - unlocks on Stone Sign
  • Stone Plaque - unlocks on Stone Sign
  • Corrupt Obelisk - unlocks on Corrupted Stone Wall (works with machines!)
  • New /ignoreall command - ignores all chat
    • Added name option to admin commands (examples: “/ban Jimmy”, “/kick 5 Jim”)
    • Includes partial matching (“/kick Jim” will bring up both Jimmy and Jim)

Improvements

  • Lots of fixes to make permissions work more intuitively and give claim owners more control over blocks within their claims, even if they didn’t place them
  • Permissions fixes to allow machine interaction access inside claims for non-builders

Bugfixes

  • Significant lighting bugfixes for areas with lots of lights
  • Fix for large number of teleporters causing major unexplained problems in worlds
  • Fix for missing Hidden Temple chest recipe
  • Fix for incorrect charge for coin-unlocked claims
  • Fix for incorrect map view while in chairs
  • Fix for builder requests approvals not always being sent
  • Fixed placement of fertilizer onto seedlings
  • Fix for saving name if you press save while editing the name on the wiring UI.
  • Fixed issue preventing players who haven’t played in 60 days from being sent to clients (and not showing up in admin panels, etc.)
  • Fixed items falling through pressure plates and LEDs if you drop them with the hotkey (default z)

Release 33 Edit

Date: 2016 - 08 - 02

New Features and Content

  • New “Creativerse Pro” membership now available for purchase
  • Includes new character abilities like the glider and flashlight, new world customization options, and more
  • Non-Pro players are now limited to creating one world with default settings; however, all players will keep all previously created worlds with their customized settings if they were created prior to R33
  • We are giving Pro membership free to all players who purchased the game prior it becoming free-to-play, as well as all players who purchased any coin package!
  • New machines feature
  • Wiring Tool - Unlocked on Coal
  • Switch - Unlocked on Wiring Tool
  • Pressure Plate - Unlocked on Wiring tool
  • Delay Gate - Unlocked on Switch
  • Inverter Gate - Unlocked on Switch
  • Flip-flop Gate - Unlocked on Switch
  • Logic Gate - Unlocked on Inverter Gate
  • Number Pad - Unlocked on Logic Gate
  • Number Comparison Gate - Unlocked on Logic Gate
  • LED - Unlocked on Wiring Tool
  • Added wiring connection support for many existing items:
  • All doors
  • All lamps
  • All beacons (including healing beacon)
  • Arctek lanterns & torches
  • Holiday lights
  • Fire pit
  • Fan
  • Gates
  • Additional character customization options (hair and head swaps)

Improvements

  • Increased capacity for most ingame storage (NOTE: only affects newly-placed chests or chests that are pulled up and replaced)
  • Wood Chest increased from 16 to 24 slots
  • Stone Chest increased from 20 to 28 slots
  • Arctek Chest increased from 24 to 36 slots
  • Grand Arctek Chest increased from 24 to 40 slots
  • Mayan Chest increased from 20 to 32 slots
  • Gift Box increased from 20 to 32 slots
  • Added player option to turn off claim border visuals
  • Increased fertilizer output from tamed Pigsy
  • Increased tourmaline drops on loot rolls
  • Character customization colors improved
  • Added scroll bar to store screen

Bugfixes

  • Third person sleeping animation now properly lit by ambient light
  • Ready-to-harvest pets now properly show new mining cell icon
  • Fix for slow scroll speed in store
  • Fix for super-slow admin user lists when lots of users have joined a world

Known Issues

  • Some machines, like switches, may only be interactable if builder permission is granted (will be fixed in a future update).

With "Creativerse Pro", you can use a glider, create worlds with custom options like low gravity or an alternate skybox, enjoy a larger inventory and double stamina. "Pro" is available for $19.99 for new players, but if you bought Creativerse before it was free, or if you've ever purchased coins from our store, your account has been upgraded with this R33 to Pro for free.

Release 32 Edit

Date: 2016 - 06 - 16

New Features and Content

  • Lots of new Hidden Temple accessories and content -- check the store for details!
  • Two new blueprints: Hidden Temple and Majestic Hidden Temple!
  • NOTE: the default versions of these blueprints require premium blocks to complete, though you may customize them just like any other blueprint
  • NOTE 2: up until now (June 2016) a number of these recipes were for free
  • Added help button to main menu leading to new external website content

Improvements

  • All crafted blocks can now be pulled with any gauntlet
  • All recipe packs in the store now include free stacks of sample blocks, so players can start building right away
  • Vines and Moss can now be used as Fuel in the Forge
  • Revised mining cell icon artwork
  • Pet icons added to local map
  • Improved messaging when attempting to purchase something in the store when coins are low
  • Improved UI for world admin commands like /ban and /kick
  • Admin command UI now shows time and date players were last online

Bugfixes

  • Fix for blueprint hint blocks not rendering along certain chunk boundaries
  • Fix for enemies attacking through doors and walls
  • Fixed some issues with AI pathing over fences
  • Fix for players with ‘visitor’ permissions being able to interact with some objects
  • Using the ‘/party invite’ menu no longer disables settings menu buttons
  • Adobe bricks now work in decorative containers and blueprints


Release 31 Edit

Date: 2016 - 05 - 18

New Features and Content

  • New blueprint content and system changes
    • New blueprints available!
    • Blueprints moved out of the store
    • New blueprints crafting tab added to the crafting / inventory UI
    • Blueprint cornerstones are now craftable items with different recipes per cornerstone
    • All blueprints are now free
    • Blueprint Kit purchasing now available - get all blocks for a blueprint and start building immediately
  • New main character models, armor models & icons, and animations
  • Character color customization! Change your character’s look in the account settings on the main menu
  • Major audio pass, especially for UI screens
  • /ignore <username> command added to mute chat from specific players
  • /setspawn command added for world owners and admins to set a specific spawning location for new players that enter a world

Improvements

  • Main HUD UI improvement pass
  • Creature behavior
    • Pathing data adjusted to prevent deep-cave creatures from travelling so far upwards
    • Enemy aggro ranges generally reduced
  • Door improvements
    • Doors now open in both directions
    • Doors now place smartly when placed adjacent to each other
    • Double doors will now open together when either is activated
  • Revised and improved pet hotkey commands
    • “Y” orders nearby pets to follow; can also highlight one pet and hit Y to have just that pet follow
    • “U” orders following pets to wander again, starting from the targeted block
    • “I” orders pets to stay at the target block
    • These hotkeys are all reassignable
  • Pets will stay within fence enclosures if set to wander
  • AI improvements
    • AI paths better through small openings and gates
    • AI less likely to get stuck in doorways
  • Death statues now default to owner-only permission (anti-griefing measure)
  • Scrollbar added to crafting panel
  • Helmets replaced with shoulder pads (to support additional future customization options)

Bugfixes

  • Fix for falling through the world sometimes when entering a new world
  • Fix for thrown goo and flares destroying other entities (like chests)
  • Fixed issue where taming warmworms would change other nearby pet commands
  • Fixed issues where warmworms would sink into the ground when coming back to the area
  • Sound effects volume slider now properly saves when changed
  • On claimed land, can no longer ask for builder permission if you already have it
  • Fixed bug that would cause AI to jump through parts of the world
  • Door states now properly persist
  • Touchstone now claimable to the quickbar(fixes being unable to reclaim in certain situations)

Release 30 Edit

Date: 2016 - 04 - 06

New Features and Content

  • Social worlds!
  • New “Join Public World” button added to main menu
  • Social worlds automatically created and load-balanced on an as-needed basis
  • Social worlds support up to 20 players at a time / 100 players total
  • Social worlds are unowned and unmoderated, but have claims active and have PvP turned off
  • Revised quickbar and tool / weapon system
  • Quickbar layout streamlined and rearranged
  • Stick no longer needs to be equipped - it’s back to the default weapon
  • Swords and tools (plows, taming collar, etc.) no longer go on the quickbar
  • Equip tools and swords on the paper doll in the inventory screen
  • Tab now cycles between gauntlet and weapon (if no tool equipped)
  • If a tool is equipped, Tab becomes a three-way cycle between gauntlet, weapon, and tool
  • Added “favorites” button to recipe list

Improvements

  • Significant AI improvements
  • AI can now pursue into water and other liquids
  • AI generally better at pathfinding
  • Fix for AI frequently getting stuck inside blocks
  • Fix for AI pursuit behavior getting stuck in a loop of canceling itself
  • Overhauled path selection and weighting for creatures
  • Dying does not clear enemy targeting
  • Improved world and user searching
  • Improved loading screen with additional world information
  • Claims can now be purchased with coins
  • Added UI element to show players what rights they have while within a claim
  • Admin-level users in a claim can now do everything except unclaim
  • Minor recipe balance adjustments
  • Stone sword now requires bones instead of rockster rock
  • Rockster rock requirements for leather armor pieces reduced
  • Leaving a party using “/party leave” now notifies the player that they have left the party
  • Quickbar mousewheel scroll direction now reversed by default (and option added)
  • Confirmation added when reclaiming a touchstone
  • Improved error messaging for some server issues
  • Splash effects added to players & creatures when entering liquids
  • Surface effect when in liquids

Bugfixes

  • Fix for occlusion bug when looking through doors in some cases
  • Creatures can no longer be tamed while the taming player is dead
  • Creatures that are stunned in midair will no longer freeze in midair
  • Obsidian table now highlights properly when targeted (like other tables)
  • Player is now correctly popped out of the map view upon death
  • Multiple visited worlds with the same name now all show up in the “Recents” list
  • Fix for sleeping creatures “bouncing” higher when blocks dug out underneath them
  • Fix for “/help” command changing the text color
  • Damage no longer auto-closes the inventory / crafting windows
  • Targeting a block after targeting a station no longer displays the station’s name
  • Extractors no longer an option for customizing blueprints
  • Fix for player status effects (like burning or corrupted) not rendering correctly for female character model
  • Fix for rare issue where spawning on or near a touchstone would prevent teleporting to other touchstones
  • Fix for bug that made item descriptions appear behind the inventory window
  • Fix for missing localized text in Rockzilla system message
  • Fix for missing TNT visual explosion effects
  • Twig no longer says it is “made in the crafting menu”
  • “(Creation only)” text added to the Claims option in the advanced options menu
  • Minor text fixes

Release 29 Edit

Date: 2016 - 02 - 24

New Features and Content

  • Claim system
  • Claims are a new world option -- on by default for new worlds
  • Invest resources to claim 64x64 areas of the world as your own
  • Local permissions, naming, and description options for claims
  • World map
  • Two levels of zoom -- local and world map
  • Regional fog of war for world map
  • Revised terrain generation for new worlds
  • Improved ore distribution
  • Minor generation bugs fixed
  • New chat features
  • “/w (playername) (message)” -- send a whisper message to another player
  • “/r (message)” -- whisper back (reply) to a player that just sent you a whisper
  • “/party invite (playername)” -- invite a player to a party
  • “/party accept” or “/party decline” -- accept or decline a party invitation
  • “/party kick (playername)” -- kick a player out of the party
  • “/party leave” -- leave your current party
  • “/p (message)” -- chat to only members of your party
  • NOTE: parties are temporary and world-specific -- you do not stay in a party if you exit a world
  • New server presence messages
  • Automated alerts highlight interesting things happening in the world
  • New spawn system
  • New players in a world will now not always spawn at the same location
  • Spawn locations should still be “safe” and near starting resources (e.g. in the woodlands, and toward the center of the map)

Improvements

  • Improved touchstone mechanics
  • When a touchstone is placed, it is removed from a player’s inventory
  • Players can pull their own touchstones up, as if they were a block
  • In the teleport menu, players can now “Reclaim” their touchstone, which will put the item back in their inventory and remove the touchstone from the world
  • If a world owner removes a player’s touchstone, the item will be added back to the player’s inventory
  • KNOWN ISSUE: when you initially place and reclaim a touchstone in existing worlds after this patch, there may temporarily be two “visual” touchstones in the world. Only the last one placed is valid. The next time a touchstone is moved, the second touchstone will be cleaned up.
  • Significant AI improvements
  • Creatures should now attack properly in multiplayer worlds
  • Improved pursuit logic (e.g. less of this: https://vine.co/v/inh3lzHTUzj)
  • Several fixes for bugs involving creatures abandoning a chase and getting stuck in a bad state
  • Boss Hog rally ability now works properly
  • AI abilities now properly complete in most cases, preventing AI from going motionless indefinitely
  • Improved blueprint user interface and flow, including completion effects
  • Improved error indicators (UI pulse and sound effect) when unable to craft an item due to missing items
  • Doors now interactable regardless of permissions
  • Blueprint tracking removed for now
  • If you have a previously-tracked blueprint still on your screen, press “Alt” to free the mouse cursor, then close the tracked blueprint information by clicking the close button

Bugfixes

  • Additional fixes for world chunks not rendering (especially in multiplayer)
  • Force bombs throw creatures and players once again
  • Fences no longer attach to chairs, beds, and tables
  • Incorrect ingredients can no longer be placed in slots in the cooking station
  • Fix for shelf and weapon rack inventory UI problems
  • Rockzilla’s hitbox and loot table fixed (Rockzilla???)
  • Minor tutorial tip and task bugfixes
  • Minor text and typo fixes

Other

  • Limited-time sale on Moroccan block recipe pack!

Creativerse R29 -- STAKE YOUR CLAIM! Hey Creatifriendos!

Have you ever wanted the freedom to invite people to your world without worrying about them stealing your stuff? Do you wish you could participate on public worlds but are leery of TNT-wielding griefers? Then this update is for you! Our new claim system* is designed to give you complete control over a small plot of land. Anyone can swing by and admire your building prowess, but only those you deem worthy can touch your stuff.

Now claims are just like cookies -- they go better with milk -- and in this case the milk is our other exciting new feature: MAPS! Press M to open your very own world map and see where others are milling about, where all the popular claims are and where that pesky jungle is hiding.

And this is just the beginning of what ended up being a much larger update than we initially planned -- e.g. extra chat features, world alerts, better terrain generation*, AI improvements, more intuitive blueprints and more. So come on in and claim your steak stake your claim!

The new claim system and the revised ore distribution in worlds are only supported for worlds created after this update World v2 worlds (all worlds created after April 8, 2015) DO support the new map feature

Release 28 Edit

Date: 2016 - 02 - 03

New Features and Content

  • Mayan block set!
  • Visit the store for three free Mayan-themed blocks
  • Additional pack of three blocks for sale
  • Dynamic tutorial help content system
  • New pop-up messages and tips guide players through the early game
  • Console commands to allow control over tutorial (soon to be added to options page)
  • /tutorial on - turn tutorial events on (default)
  • /tutorial off - turn tutorial events off
  • /tutorial reset - resets tutorial, forcing events to fire again

Improvements

  • Server stability improvements

Bugfixes

  • Fix for most significant cases of world chunks not rendering (especially in multiplayer)
  • Seeds and crops no longer connect to fences
  • Tamed night hoglets show accessories and taming collar
  • Tamed night twiggy now gives proper loot when harvested
  • Kick timer now displays correct time
  • Cooking station recipe now carries over properly to new worlds
  • Fixed missing text for disconnect.server_full message
  • Store button color fix (no longer gray by default)
  • Item duplication bug squashed
  • Various sound fixes

Other

  • Block pack sale! For a limited time, the new Mayan block set and the Decorative Stone pack are 300 coins in the recipe store
  • Store now defaults to recipe page

P.S. Big things are happening behind the scenes. Can’t wait to share with you guys all the stuff we have planned over the next several months!

Release 27 Edit

Date: 2016 - 01 - 13

Improvements

  • More detail in UI item description
  • Better block placement behaviour
  • Added a player “nudge” when placing a nearby block (allows for placing blocks closer to your feet)
  • Improved messaging when blocks can’t be placed
  • Night-time in forest, woodland, and plains biomes less dangerous
  • Feedback when trying to learn recipes that are already known
  • Compass death skull now pings upon respawning
  • Art - flames added to torch icons
  • Art - Janky House icon now properly a blueprint
  • Rimecones and snow cubes show up when placed on shelves
  • Fences no longer connect to wildflowers
  • Added Hotfoot harvesting sounds
  • Server improvements

Bugfixes

  • Fix for fluid faces not rendering when adjacent to glass
  • Fix for iron gate rapidly opening and closing when in open state
  • Beeswax now an option in custom blueprint block swaps
  • “Ghost block” pulling fixed
  • Lily pads can now be targeted
  • Beams & torches sort properly behind liquids
  • Fix for Rockster & Pigsy sliding while “powering up”
  • Lighting fixes while underneath large surface structures
  • Fix for world list visual hiccups on main menu
  • Fix for rare bug that would not grant coins on coin pack purchase

Other

  • Holiday recipe drops disabled
  • Janky House no longer granted to new players

UI be a little more helpful. Night be a little less dangerous. Bugs be a little less buggy. That’s R27 in a nutshell. Behind the scenes, we moved to a new office, took time off for the holidays and have been laying the groundwork for features that won’t be ready for a while. In other words, we acknowledge R27 isn’t as meaty as you’re used to. R28 will have more stuff!

Release 26 Edit

Date: 2015 - 12 - 14

New Features and Content

  • All existing players granted 450 free coins
  • New players also receive 450 free coins (for a limited time)

Holiday Recipes! Explore to find special holiday packages (available for a limited time)

New craftable items

Improvements

  • Ladder movement overhaul
  • Major changes to make ladder movement more intuitive
  • Ladders can be climbed in one-block-wide spaces
  • Easier to get on ladders from the side
  • Ladders much easier to climb / descend
  • Purchased blueprints are permanent purchases that can now be claimed once per world
  • Store now only allows a single purchase of each blueprint
  • Applies retroactively to old blueprint purchases
  • World owners / admins can now ban, promote, and demote offline players (anyone that has logged into the world after this update)
  • Cornerstone ownership defaults to the person that placed it
  • Beacon indicates location of player-owned blueprints when nearby
  • Store button and coin display added to inventory screen
  • Permissions added to extractors, preventing anyone from claiming the ore besides you
  • Balance - Over-generous treasure chests & enemy drops from R25 rebalanced
  • Balance - Keepa spawning tuned down

Bugfixes

  • Store music no longer continues to play when closing ingame store
  • Fix for cornerstone and touchstone noises playing everywhere in multiplayer
  • Jumping / skipping on water dampened
  • Igneous roof recipe now properly carries over to new worlds with Recipes Carryover option on
  • Top hats and other accessories now show up on all Keepa
  • Iron door no longer appears in the “open” state when placed on a shelf
  • Right-clicking items on shelves will return them to your inventory
  • Attack value for equipped sword will show correctly even if the sword is not currently selected
  • Fix for incorrect text when picking up Super Extractors
  • Fix for selected blocks getting “stuck” to cursor in certain circumstances (notably when interacting with the store)
  • Interaction prompt appears correctly and at the proper distances now
  • Typo fix for “hootfot” in Aztec Furnace Wall (though it was pretty funny)

(P.S. When hunting for holiday goodies, focus on cold and "arctic" mobs/areas.)

Release 25 Edit

Date: 2015 - 11 - 11

Creativerse is now free to play!

New in R25 is the ability to purchase coins through your Steam wallet. There’s also four new block packs in the store to spend those coins on. But remember, all you early supporters just received a big coin bonus. P.S. all coins – your existing and new ones – have been spiked with a 10x multiplier, ‘cause bigger is better (it’s a tradition here in Texas).

New Features and Content

  • Creativerse is now FREE for all players!
  • Coin store enabled – purchase coins through Steam wallet
  • Four new decorative premium recipe packs available in the store
  • Obsidian
  • Furnace
  • Diamond
  • Lumite
  • Additional rare (gold) and uncommon (silver) Keepa spawns
  • Additional sound effects
  • Special “Gold Pack” award and final drop of bonus coins granted to existing early access customers!

Improvements

  • Newly placed blueprint cornerstones accessible only to its owner and world owners/admins by default
  • Overhauled treasure chest loot tables to be more meaningful
  • Coin quantities and prices multiplied by 10
  • General server robustification

Bugfixes

  • Fix for too-rare Keepa spawns
  • Fix for errors in certain displayed recipe results in cooking station
  • Fix for quantities not displaying when items dragged into cooking station
  • Fix for minor visual occlusion issues in certain cases
  • Certain food buffs are no longer permanent
  • Pebble attack sound now plays

Release 24 Edit

Date: 2015 - 10 - 28

Great news for all you builders and collectors out there. We’ve added 10 new pieces of furniture and 22 new food recipes! We figured the game just wouldn’t be complete without the ability to lounge in style on a Lumite chair while munching on a Tar sandwich. (P.S. your pets just called...they can haz some?)

This update also contains the start of a better experience for new players. Our goal is to strike a balance between being mysterious enough that there’s still plenty of discovery, while also gently encouraging new players not familiar with the genre. So there's better item descriptions, a clearer quickbar, and things like that, as well as a new “Janky House” starter blueprint you’ll receive upon creating a world.

We appreciate all the feedback you guys had on the recipe tweaks from R23 and have further refined the balance based on it. Finally, we’ve removed the daily coin button. You can read more about that here.

New Features and Content

Improvements

  • Additional first-time user help
  • Description tips for stations, extractors, torches
  • Highlight quickbar slots when selecting things that can be placed into the quickbar
  • Clarified error messaging for several messages
  • Balance adjustments
  • Reduced difficulty (health) of night creatures
  • Increased durability for weapons and power-cells
  • Reduced costs for power cells
  • Increased seashell drop rate from Pebbles
  • Added seashell re-growth to spawn table
  • Improved creature pathing on pursuit
  • Single left-click will move items to and from the quickbar (just like right-click and double-click)
  • World admins as well as world owners can now remove player touchstones
  • Player’s worlds on main menu now sorted from most recent to oldest
  • Mushroom healing effect now lasts 30 seconds (up from 10)
  • Additional sound effects

Bugfixes

  • Fix for collision bug that would launch players and creatures into the air
  • Fix for nonfunctional damage resistances on potions and food
  • Ice and fan data tweaks to restore slippery-ness
  • Flowers now can be swapped into blueprints
  • Limestone roof rotates properly on placement
  • Tamed Leafis now give the correct loot
  • Fix for goo block bouncing maintaining too much sideways momentum
  • Decorative and Carved Stone Floor recipes now appear in correct inventory categories
  • Lighting improvements for connected glass panes
  • Multiple droppings can no longer be used on the same unfertilized seed
  • Sound fix for third sword swing in player attack sequence
  • Hotkeys ‘-’ and ‘=’ now properly supported in storage container UI
  • Reject player login if the world is shutting down
  • Default name for a new player is now “Player”
  • Heat added back to fire pit

Other

  • Removed 10 Free Coins a Day button

Special offer Edit

Date: 2015 - 10 - 07 until 2015 - 10 - 20

Bloktoberfest - Keepa the feedback koming, guys! 

Also, I just made a code if you want to try a starter kit of Lumite blocks: ILUVLUMITE (redeem it in the Creativerse store anytime during the next 2 weeks). - PlayfulDavid

Release 23 Edit

Date: 2015 - 10 - 07

The biggest change you’ll notice in this one is our refined hotbar UI, which aims to make equipping the new farming and ranching tools more intuitive. (...)

Good news for anyone playing in Europe -- you can now select servers closer to your crib. We're hoping it helps improve lag in multiplayer (e.g. less delay when friends are pulling blocks). It will only apply to new worlds you create after making the switch. Let us know how it feels if you try it.

A couple noteworthy improvements: 1) We spent a good amount of time refining player movement. Jump around, run up some stairs, walk on some slabs and feel the difference. 2) We've overhauled recipes for power cells, armor, and weapons. Our goal was to better encourage surface exploration in the adventurer progression.

As always, we welcome your insightful feedback on this update!

New Features and Content

  • Quickbar UI overhaul
  • Unified focus and tool slot with the quickbar
  • Added help text displaying button functionality
  • Default “stick” weapon changed to an inventory item for new players
  • New craftable blocks!!!
  • Obsidian Stairs
  • Iron Stairs
  • Stone Roof
  • Obsidian Roof
  • Iron Roof
  • Diamond Roof
  • Diamond Stairs
  • Lumite Stairs
  • Lumite Roof
  • Lumite Wall
  • Light Lumite Wall (rare drop)
  • Dark Lumite Wall (rare drop)
  • Regional server support
  • Set a default region from the Settings page on the main menu (defaults to North America)

Worlds created will be located on a server in that region

  • Currently supporting North America and European regions; more coming soon
  • Selecting a regionally closer server may slightly improve performance and lag issues, especially in multiplayer
  • Two new blueprints!!!
  • Floating Island
  • Treehouse
  • (Stilt House and Modern House temporarily removed from store)

Improvements

  • Movement overhaul
  • Significant improvements in player movement
  • Ability to walk up slabs without jumping
  • Balance overhaul
  • Surface treasure chests now only spawn at night
  • Recipes adjusted for power cells, armor, and weapons
  • Minor stat adjustments to some creatures
  • Loot table adjustments
  • Plowed dirt reverts to regular dirt more slowly
  • Tall grass and weeds can now be used as (not very good) fuel
  • Improved pet-washing visual effects
  • Server-side optimizations and bugfixes

Bugfixes

  • Multiple stat-boosting food now just tops off timer, rather than increasing health multiple times
  • Fix for accessories reverting to old accessories and associated duplication bug
  • Tamed Keepa no longer triggers the UI “Keepa ping”
  • Fix for “infinite sprint” under certain conditions (it was fun while it lasted!)
  • Fix for tamed night creatures burning in the sun
  • Fix for water spraying sound getting “stuck”
  • Gear, bombs, and other non-food items can no longer be fed to pets
  • Dirt blocks in blueprints no longer turn to grass
  • Fix for missing corrupted sandwich description
  • Interact (F) key will now properly exit the pet menu
  • Fix for being unable to jump when directly below a blueprint box
  • Mouse wheel will no longer move the quickbar selection while in menus with a scroll bar
  • “New recipe” stars now properly clear once items are crafted
  • Store menu volume now controlled by music slider
  • Ice slopes properly auto-rotate on placement

Spoiler for Release 23 Edit

http://steamcommunity.com/sharedfiles/filedetails/?id=528514093

Release 22 Edit

Date: 2015 - 09 - 16

It’s been a while! We're making up for the fact that we missed our usual 2-3 week cadence by bringing you our biggest update in a long time. We’re excited to introduce Homesteading, a big awesomesauce system where you farm, cook, tame, and harvest to your heart’s content. (...)

We also reworked crafting. There’s no need to track stations down in the wild -- just craft from your inventory or by tapping Q.Older crafting stations will stick around but new ones will no longer spawn. Pigsy beat cop was getting tired of writing littering tickets.

Lastly, we’ve got a new toy for you mega builders that’ll help clear big areas: Excavators. Safer than bombs, plus they collect half of the blocks cleared in loot bags. (...)

New Features and Content

  • Farming
  • Work the land and grow all sorts of crops
  • Growth system works in real-time
  • No need to be in-game for nature to nurture
  • Same now goes for saplings and queen bees
  • Fertilizer -- it’s stinky, but it’ll jumpstart your crop growth time
  • Farming path unlocks on obsidian powercell
  • Cooking
  • New cooking station
  • Turn your crops into delicious food!
  • Eating food grants you a variety of effects
  • Cooking path unlocks on the plow
  • Ranching
  • Tame creatures into house-pets for your amusement
  • Adorn your creatures with various accessories
  • Feed and bathe pets and they’ll reward you with resources!
  • Ranching path unlocks on stone powercell
  • Stationless crafting
  • Access crafting through a tab in your inventory
  • Crafting stations will no longer spawn randomly
  • Quickly access crafting with the “Q” hotkey
  • New Decorative Containers
  • Stone Weapon Rack
  • Stone Wall Shelf
  • Excavators
  • This craftable explosive device clears a rectangular area in the direction it’s pointed
  • It drops 50% of the the removed blocks in loot bags
  • Basic version unlocks on diamond powercell
  • Unlock them all: Basic, Advanced, and Super Excavators
  • UPDATE: They won't work if you have explosions disabled in your world

Improvements

  • Performance and memory usage improvements
  • Cornerstone UI improvements
  • Including: full inventory available for customizing blueprints
  • Store UI visual tweaks
  • Stack-splitting improvements
  • Left shift + left drag to move half a stack (formerly one item)
  • Left shift + right click to move five items
  • Left ctrl + right click to move one item
  • Recipes requiring basic wood now support more wood types

Bugfixes

  • Fix for creatures sometimes randomly attacking players, even in peaceful worlds
  • Fix for “sleepwalking” creatures
  • Missing rotation on various blocks fixed (death statues, corrupted blocks, glass, and more)
  • Fix for “x-ray slab” bug reintroduced in R21
  • Movement fixes for getting stuck on edge of ice blocks / snow blocks
  • Minor lighting fixes

Celebrate Creativerse's 1 Year Anniversary Edit

Happy Birthday, Creativerse! A BIG thank you to all our early access players who’ve given us feedback, helped stress test our servers and stuck with us over the past year. It’s been a great ride and yet we still feel like we’re just getting started.

To celebrate our anniversary, we’re offering everyone a brand new, rare recipe pack: The Decorative Lava set. It’s only available for free for a limited time, so claim yours today with this code in our store: 1YEARLATER. http://steamcommunity.com/sharedfiles/filedetails/?id=498781485

We’re swiftly approaching some historic moments for Creativerse: we’ll be showing the game at PAX later this month, and we expect to go free later this year. All that while continuing our constant updates with cool new features and polish/improvements!

Community Announcements - PlayfulDavid

Release 21 Edit

Date: 2015 - 08 - 11

New Features and Content

  • Customize your blueprints
  • Change any blueprint’s building materials
  • Swap in your favorite blocks by interacting with a deactivated cornerstone and dragging in items from your quickbar
  • Advanced block rotation
  • Hold R and LMB while targeting a block and move the mouse to rotate it
  • Tap R while pointing at a rotated block to “lock rotation”
  • While rotation is locked, additional blocks that are placed will be placed in the same rotation
  • Tap R again to unlock rotation
  • Permission settings for chests and other interactables
  • If you placed an object, you are its owner
  • Interact with the object and press the Lock button to set object permissions
  • Note: World Owners and Admins can access any object, regardless of permissions settings
  • Decorative item containers - the flower pots and planters can now have an item placed inside of it that changes the external visual
  • New blueprint: Wood Fort
  • Coupon Support
  • Redeem Coupon Button added to the store page
  • Will allow us to give away various products, special items, or anything else with a unique coupon code

Improvements

  • Blueprint improvements
  • Blueprint pre-visualization - Ghost image of your blueprint is now visible when placing a deactivated cornerstone
  • Blueprint hint blocks passthrough option
  • An option to have your blueprint blocks show through all other blocks
  • This will make it much easier to find that one hidden block keeping your from completing your blueprint
  • Recipe and processor / forge timing balance pass
  • Improved glass texture (we found some windex and made then squeaky clean!)
  • Performance improvements (more to come!)

Bugfixes

  • Fix for visual glitch introduced in R20 when digging at the bottom of a chunk boundary
  • Store music bugfixes

Known Issues

  • Existing in-progress blueprints may need to be deactivated and activated again to properly set rotation
  • Custom changes to blueprint blocks are not reflected in the blueprint tracker
  • Flower pots and planters already placed do need to be picked up and put back down to activate their container ability.


Release 20 Edit

Date: 2015 - 07 - 22

New Features and Content

  • Block rotation!
  • Auto-rotation for slopes, stairs, and slabs placed on surfaces above or below
  • Linked fences and windows
  • Fences now connect and have corners
  • Windows placed next to each other will merge into larger windows
  • Blueprint tracker
  • Like the recipe tracker, but for blueprints
  • Track blueprints from the cornerstone interface
  • New craftable items
  • Iron Chair
  • Iron Table
  • Iron Fence
  • Iron Gate
  • New blueprint: Tower Castle
  • Additional audio content

Improvements

  • Recipe (and blueprint) tracking is per world rather than a global preference
  • Asphalt recipe rebalanced to require less fossils

Bugfixes

  • Death statue beacons fixed
  • Logs now visible from a greater distance
  • Vines now climbable again
  • Visual tweak for recipe pack gradients in store UI
  • Loot chests will no longer spawn on foliage and other stompable blocks

Edit: Known Issues

  • Existing fans will be turned upside down (an effect of the block rotation feature). You'll need to pick them up and place them back down to fix.


Release 19 Edit

Date: 2015 - 07 - 08

New Features and Content

  • New store - blueprints and recipes
  • Recipe packs are permanent additions to your library once purchased.
  • Three old recipe packs from the original store, and four new ones.
  • Blueprints are a new feature - see explanation below.
  • Purchase blueprints for step-by-step instructions for large builds.
  • Blueprint purchases contain a cornerstone that can be claimed in a single world.
  • Place the cornerstone, then interact with it and activate it to begin building the structure.
  • Place the correct blocks and watch the structure expand.
  • NOTE: blueprints do not include the necessary blocks. The cornerstone UI lists all the blocks necessary to construct the structure.
  • Sleeping
  • Interact with a bed to sleep and advance time to dawn or dusk.
  • All players in a world must sleep at the same time to advance time.

vNOTE: beds placed in an old world must be pulled up and replaced before you will be able to interact with them.

  • Dropping items
  • Drag items to the loot bag on your inventory to drop it on the ground
  • Highlight an existing dropped bag and press Z to add items to the bag from the quickbar.
  • Any player may pick up items in a dropped loot bag.
  • NOTE: dropped loot bags are not permanent. For permanent storage, use chests. When you leave the region or log out, dropped loot bags will vanish.
  • New selection animations on character select screen

Improvements

  • Additional movement tweaks

Bugfixes

  • Fix for liquid simulation deleting placed blocks


Release 18 Edit

Date: 2015 - 06 - 16

New Features and Content

  • Time of day, temperature, and biome now display on the UI
  • Recipe Tracker!
  • Use the “Track” button on the station UI with a recipe selected to track a recipe
  • Tracked recipes display an ingredient list on the UI
  • To cancel tracking, unlock the cursor (with left-Alt) and close the tracked recipe, or “untrack” the recipe at a crafting station
  • Maximum of five tracked recipes at a time
  • New “Recipes Don’t Carryover” option (world creation only)
  • On by default
  • With the option turned off, players will not have to work through the recipe tree again in that world (i.e., recipes are account-bound)
  • Randomly-dropped recipes and purchased recipes are unlocked regardless of option setting
  • New random drop recipes!
  • Ornamental Log
  • Bracketed Ornamental Log
  • Barred Wood Window
  • World owners can now remove touchstones of other players
  • Interact with a touchstone to remove it
  • Players whose touchstones have been removed will spawn at the world’s starting location

Improvements

  • Simulation adjustments
  • Players are more tolerant to temperature changes (and longer “time until damage” from temperature effects)
  • Temperature thresholds for blocks and players unified (temps that affect players are the same ones that can affect block states)
  • Adjustments to temperature thresholds
  • Water freezes at slightly higher temperatures
  • Processing and forging now prioritizes smallest stacks in inventory
  • Screenshots taken for the main menu now appear more quickly
  • Improved icons for fireworks items

Bugfixes

  • Fix for temperature issues that were preventing regrowth
  • Fixes for view radius slider not properly accepting certain values
  • Improved logic for playing music tracks and ambience in underground biomes
  • Fix for sound and music “clicking”
  • Doors now have proper names when highlighted ingame
  • Wind sound effects and ambience do not play as far underground
  • Bog water has correct icon
  • Sand to salt conversion bug fixed
  • Fix for Peaceful world option getting reset when other world options were changed
  • Sign UI no longer shows (unsupported) controller buttons
  • Minor tweaks to text entry on main menu

Release 17 Edit

Date: 2015 - 05 - 26

R17 was just going to be a bugfix patch. Life had other plans.

New Features and Content

  • New “Peaceful” mode option (set on world creation only)
  • In Peaceful worlds, creatures will not attack you unless attacked first
  • New liquid collection mechanics!
  • Pull and place liquid sources
  • Requires high-end power cell (diamond or better)
  • Fear and Attraction
  • Actions performed by the player may cause surface creatures to react in interesting ways
  • The start of a larger system
  • New craftable blocks
  • Green Goo
  • Orange Goo
  • Purple Goo
  • Wood Gravel Wall
  • Stucco Window
  • Dark Stucco Window
  • Ruddy Stucco Window
  • Rustic Wood Door
  • New dropped items (in treasure chests) - What might they do?
  • Eau De Pigsy
  • Arome Chizzard
  • L’Rockster
  • Fantasia De Leafi
  • Goo can now be thrown (with interesting results)
  • /hud in chat window hides interface (for screenshots) - will reappear automatically if a station or inventory UI is opened, or can be toggled on again with a second /hud

Improvements

  • Resistance potions now resist 100% of environmental effects
  • Liquids still directly cause EOTs
  • Environmental meters do not instantly max out when entering lava / corruption (though it’s still very fast)
  • Player movement adjustments
  • Night creatures now burn with blue fire during daytime, rather than normal fire
  • Can no longer eat additional mushrooms of the same type if currently regenerating from one
  • Cactus flowers can now regrow
  • Jungle flowers can now regrow
  • Death statues can now be placed with different facings
  • Visual improvements to blooming objects when bloom is turned off
  • Improvements to “underground” fogging logic
  • Visual improvements to extractor effects
  • Main menu music track fades out rather than cutting out
  • Torch flame draw distance increased
  • Forging time balance adjustments
  • Ice block icon now matches ingame block
  • Revised icon for glob of goo
  • Dirt now becomes grass more slowly
  • Treasure chest spawning balance adjustments

Bugfixes

  • Fix for overspawning of creatures too close to the player (introduced in R16)
  • Changes to world options (like explosions) now take effect immediately
  • Death statues no longer get embedded in the ground when players fall to their death
  • Fix for self-illuminated vines
  • Load screen blocks now properly lit
  • Heat, cold, corruption, etc. meters now reset on death
  • Driftwood can now be processed
  • Bungalow torches now properly give off heat
  • Sign text changes update faster in multiplayer
  • Fix for certain colors of text distorting in chat window
  • Minor text and typo fixes
  • Minor sound effect fixes

Release 16 Edit

Date: 2015 - 05 - 13

New Features and Content

  • New simulation mechanics!
  • New cold, heat, and toxicity meters (players now take damage when meters are full)
  • Grass regrows on bare dirt in sunlight
  • New “Canyon” craftable block set
  • Stucco Wall - unlocks on Canyon Stone
  • Ruddy Stucco Wall - unlocks on Stucco Wall
  • Dark Stucco Wall - unlocks on Stucco Wall
  • Copper Wall - unlocks on Stucco Wall
  • Patina Wall - unlocks on Ruddy Stucco Wall
  • Tin Wall - unlocks on Dark Stucco Wall
  • Copper Roof - unlocks on Stucco Wall
  • Patina Roof - unlocks on Ruddy Stucco Wall
  • Tin Roof - unlocks on Dark Stucco Wall
  • Other new craftable items
  • Fan
  • Ice Slope
  • Many new sound effects

Improvements

  • Collision and movement improvements and fixes
  • Player movement more consistent and smooth
  • Getting out of water easier
  • Player jump less “floaty” and more reliable
  • Stair and slope movement significantly improved
  • Crouching re-enabled on stairs
  • No more getting stuck on ice blocks
  • No more “jitter!”
  • Added bloom to many objects
  • Touchstones now show owner’s name
  • Optimizations and fixes for fluid mechanics and simulations
  • Cave darkness is now darker
  • /hud chat command to hide HUD for screenshots
  • Performance improvements
  • Upgrade to Unity 5

Bugfixes

  • Main menu transition polish
  • Extra “steps” taken when passing through teleporters fixed
  • Over spawning in beach areas tweaked
  • Fix for mipmap issues (greenish lines on block edges, etc.)
  • Fix for Keepas sometimes not spawning
  • Audio bugfixes
  • /kill and /stuck commands work again
  • Removed walking-up on slabs (was causing problems)

Release 15 Edit

Date: 2015 - 04 - 29

New Features and Content

  • New main menu!
  • More informative world details
  • Owner-controlled screenshots for worlds
  • Delete world functionality
  • Community screenshot call-outs
  • Improved presentation
  • Improved world searching
  • Overhauled collision and movement system
  • Improves and adds consistency to player movement
  • Fixes most known bugs with falling through the world
  • New craftable item - Bungalow Torch

Improvements

  • Creature improvements
  • AI improvements to ability choices
  • AI improvements to chase distances
  • Polished several enemy abilities
  • Trog only heals when health reaches a specific threshold
  • Trog only heals twice maximum per encounter
  • Improved animations and visual effects for: Dustevil, Trog, Bosshog
  • Audio improvements
  • Sounds for water / lava
  • Modified touchstone sound effect
  • Glowing mushrooms now give off faint light
  • Improved mushroom art and icons
  • Improved some block textures
  • Larger variety of loadscreen rotating blocks

Bugfixes

  • Corruption no longer spreads forever in water
  • Fix for “red line” visual glitch when facing east and west
  • Memory usage improvements
  • Minor occlusion fixes
  • Audio bugfixes
  • Fixed missing text on leaves_jungle_flower_2

Release 14 Edit

Date: 2015 - 04 - 08

This is it! This is the update you’ve all been waiting for. We’ve crammed as many new biomes, creatures and cool things as we could fit into this update. Then we threw in a few more for good measure. Rather than give you a wall of text summarizing everything, we’ll just make three points before diving into the patch notes...

1) We’re not joking -- this release is massive. Normally we prefer to pace things out more, but World v2 requires you create a new world to get the new content. We want to keep to an absolute minimum occasions where we ask players to restart. On that note, you can still access and play on your old worlds, though there are a few items you’ll no longer be able to craft.

2) As big as this update is, it doesn’t quite have everything we were hoping it would. For instance, the new mobs’ attacks aren’t up to snuff compared to the usual suspects. They will get better in future updates. And we’ll likely continue to refine some of the textures and other art elements.

3) In addition to World v2, there are several changes you’ll enjoy no matter what world you’re in. For example, real flames on torches, bloom lighting effects, bigger chests, performance improvements / network optimizations for better gameplay overall and a bunch of bugfixes.

Patch notes are below. If you don’t have a chance to play this very moment, get a taste for what’s new in this teaser video. If you do have time, slap a power cell on, grab some torches and get lost!

New Features and Content

IMPORTANT NOTE: Many of the new features in R14 are only available if you generate a new world! Your old worlds will still be accessible, but will be missing new content and not all recipes will be craftable.

  • New biomes

Swamp

Savannah

Jungle

Canyons

Dunes

Autumn Forest

Tundra

Oasis

Coastal

Foothills

  • Balance overhaul

Ore extraction amount rebalance (less produced from higher-level ores)

Durability adjustments

Armor adjustments

Weapon adjustments

Creature difficulty rebalance

New creature abilities and effects

Medium and large potions removed

  • New terrain generation features

Foliage system

River generation and simulation

Improved and more varied cave generation

Temperate and climate simulation for unique biome variants

Natural tree architect and generation

Revised ore seeding and ore vein generation

Continent-based world generation

Larger, more sprawling biomes

  • 58 new blocks
  • 6 new creatures

BossHog

ShrewdShrew

DustEvil

Rambeau

Pebble

Trog

  • 6 new creature variants

Feral Pigsy

Mossy, Dried, and Autumn Leafi

Arctic Miru

Blizzard Chizzard

  • 12 new crafting materials
  • 10 new craftables

Poison Resistance Potion

Poison Bomb

Bungalow Wall

Bungalow Accent Wall

Bungalow Accent Fur Wall

Bungalow Support

Bungalow Window

Bungalow Roof

Bungalow Stairs

Bungalow Window

  • Bloom effects
  • Flame visuals for torches

Improvements

  • Day / night tweaks
  • Chests (except grand arctek chests) have more space
  • Lighting and z-fighting fixes near world chunk boundaries
  • Performance improvements
  • AI improvements
  • Network and server optimizations

Bugfixes

  • Slab and rod order made consistent in processor for different raw materials
  • Basic extractor now properly account-bound
  • Spawning fixes for creatures and treasure chests
  • Fix for green flare getting “stuck” on player avatar in inventory screen
  • Keybindings for missing game features removed

Release 13 Edit

Date: 2015 - 03 - 18

New Features and Content

  • New blocks

Igneous Wall (unlocks on Igneous Rock)

Igneous Roof (unlocks on Igneous Wall)

Hardened Lava Floor (unlocks on Hardened Lava)

  • Added visual effect to health bar when player heals

Improvements

  • Significant performance improvements to water, corruption, and other simulations
  • TNT explosion performance improvements
  • Minor AI adjustments


Bugfixes

  • Fix for Keepa not running away until attacked
  • Fix for Obsidian Door and Bedrock Door not being account-bound
  • Fix for some objects “blinking out” in multiplayer if half-pulled by another player
  • Fix for incorrect “white flash” when dragging stacks of blocks over character in inventory
  • Fix for misaligned beacons over death urns
  • Fix for visible black lines on salt block when seen at a distance
  • Enemies now show names again when targeted
  • Minor stability fixes

Release 12 Edit

Date: 2015 - 02 - 25

New Features and Content

  • New blocks

Bedrock Door (unlocks on Bedrock Wall) Obsidian Door (unlocks on Obsidian Wall)

Improvements

  • Lighting performance improvements
  • Improved moss texture
  • Fire and corruption debuffs from enemies no longer apply to players under the influence of resistance potions
  • Other minor block texture tweaks
  • Minor user interface error message polish

Bugfixes

  • Fix for player’s sword getting visually “stuck”
  • Fix for AI not attacking properly (introduced R11)
  • Fix for placement on top of slabs (introduced R11)
  • Fix for old store bundles being unclaimable
  • Fix for wood planter prefab not being list
  • Fix for visual flashing on first-person gauntlet
  • Door animation no longer breaks if door is half-pulled
  • Alpha fix for stained glass blocks
  • Fix for selection issue with Grand Arctek Chest
  • Fix for timer display inconsistencies in Forge
  • Hotkey “swap” fix for quickbar 9 & 0 slots
  • Minor sound effect bugfixes

Release 11 Edit

Date: 2015 - 02 - 16

New Features and Content

  • User Interface Overhaul!
  • Crafting station, forge, and processor overhaul
  • Quickbar items now accessible in all crafting stations
  • Pop-ups for collected items, armor / weapon damage, and newly-learned recipes
  • Improved in-game HUD layout
  • 10 quickslots (up from 6)
  • Armor durability widget
  • Stack splitting changes
  • Single-left “sticky” click to pick up stacks removed (use left-click-hold and drag instead)
  • To split stacks, left-click hold and drag a stack, then right-click to drop single items
  • Right-click shortcut moves entire stacks
  • ...and much, much more!
  • New Fuel System

Forging now requires fuel

Wood, coal, and many other items can fuel a forge

Different fuels have different heat levels, which will forge materials faster

  • Account-bound recipes

All unlocked recipes are craftable in any world

When you first enter an old world, any recipes unlocked there will be added to your account-bound list if you don’t already have them

  • Lava layer enemies now do fire damage
  • Corrupted layer enemies now do corruption damage

Improvements

  • Improved selection of objects and blocks behind objects
  • Significant world persistence improvements

Bugfixes

  • Fix for worlds getting stuck in a bad state
  • Fix for “inventory full” message spam in multiplayer
  • Obsidian treasure chests no longer show up in surface desert areas
  • Healing beacon no longer incorrectly shows an interact option
  • Outdated “basic crafting” reference in moss torch description fixed
  • Fix for seeing through world when digging at chunk boundaries
  • Flowers, mushrooms, and beeswax now collectible even with full inventory if player has a partial incomplete stack
  • Fireworks text fixed (again)
  • Creature special attack effects now playing properly in multiplayer
  • Light now shines through tourmaline glass and diamond glass
  • Fix for visual issues with reinforced glass
  • Duplicate audio items removed

Known Issues

Minor animation glitch where sometime the player’s sword may get visually “frozen.” Swinging the sword again will correct it.

Also, we tried something new this time: a short preview video that goes beyond the patch notes with a few extra details and context (some secrets, too). Watch it here: http://youtu.be/yJSoNoFVgi0

Release 10 Edit

Date: 2015 - 01 - 26

New Features and Content

  • Sun shafts
  • New extractor art and animations (including super extractor!)
  • New craftable blocks:

Yellow Mosaic Tile Wall (Found Recipe)

Red Mosaic Tile Wall (Found Recipe)

Blue Mosaic Tile Wall (Found Recipe)

Tourmaline Glass (Unlocked on Tourmaline)

Green Tourmaline Glass (Unlocked on Tourmaline Glass)

Diamond Glass (Unlocked on Diamond)

Improvements

  • Lighting improvements
  • Extractor visual polish
  • Changed brown mushroom and glowing mushroom art
  • Tweaks and adjustments to sound effects and music
  • Backend server optimizations

Bugfixes

  • Fix for enemies not being able to target and hit players in doorways
  • Fix for wooden door transparency issue
  • Fix for hit effects not playing for some players in multiplayer
  • Dead players can no longer interact with things (like death statues!)
  • Extractor placement graphical glitch addressed
  • Minor description text fixes

Release 9 Edit

Date: 2015 - 01 - 14

New Features and Content

  • Hotkey re-mapping (use the one in-game and not on the game launcher)

Improvements

  • Enemies are now peaceful to players with Visitor permissions 
  • Adjustment to jump height allowing easier jumping into two-high spaces 
  • Revised swimming / drowning effect 
  • Keepa visual variations 
  • Change to standard HTTP ports to improve world downloading for some players 
  • Saplings no longer spawn randomly; only obtained by pulling wood / leaves 
  • Reversion to less-irritating loot bag closing sound 
  • Minor audio tweaks

Bug Fixes

  • Lighting fixes for non-block objects 
  • Fix for some simulations dramatically slowing down the game 
  • Light now properly passes through half-height slab blocks 
  • Spamming the “T” key no longer stacks touchstone teleports 
  • Flare effect no longer oversized 
  • Fix for block duplication exploit 
  • Fix for crafting duplication exploit 
  • Fix for being catapult-launched while placing blocks underwater 
  • Tooltip no longer vanishes when buffs run out 
  • Fix for chests and teleporters visually vanishing to other players when “pulled” in multiplayer 
  • Fix for missing wood roof icon 
  • Growth simulation tweaks 
  • Leaves and wood will no longer pull and vanish if inventory is full 
  • Labels on chests and other items no longer default to “Enter a message” if you back out while changing the label

Release 8 Edit

December 2014

New Features and Content

  • Ladders

Wood and stone variety

Multiplayer ladder climbing animation

  • New craftable blocks

Siltstone Wall

Iron Wall

Curled Iron Wall

Reinforced Glass

  • Advanced world options for world owners

New players enter as a visitor

Turn off explosions

Turn off PvP

Improvements

  • Player head movement for multiplayer
  • Length limit for account names increased from 20 to 40

Bugfixes (thanks to everyone who reported bugs!)

  • Fix for corrupted creatures lighting on fire in daylight (hopefully for good!)
  • Fix for all creatures randomly lighting on fire
  • Fixed icons for concrete blocks
  • Fireworks now have correct names
  • Fix for sunburn to be applied to mobs at the correct time
  • Removed an overzealous growth bug
  • Fixed lag issue that occurred when recomputing lights
  • Server stability improvements
  • Minor audio bugfixes
  • Corrected spelling errors

Release 7 Edit

New Features and Content

  • Female character
  • Tons of new sound effects - stations, teleporters, and more
  • Signs (max 35 characters)
  • Labels for storage chests and teleporters
  • New craftable items:
  • Stone Window
  • Barred Window
  • Admin tools for world owners. (All of these bring up a list of players after the chat command.)
  • /kick [minutes] - Kicks them. Default: 5 minutes
  • /mute [minutes] - Mutes them; they cannot send chats. Default: 5 minutes
  • /ban - brings up a list of current players in the world and allows banning
  • /unban - brings up a list of banned people and allows unbanning
  • /promote [admin|mod|builder|visitor] - brings up a list of players in the world and allows setting a player’s permission level
  • /permissions - see what permission level you currently have
  • Permission Levels
  • Owner: Can do everything permanently; cannot be banned.
  • Admins: Can do everything.
  • Mods: Can kick and mute, but not ban.
  • Builders: Regular permissions - default starting permissions.
  • Visitors: Cannot interact, dig, or cause damage.

Improvements

  • Icons for blue, yellow, and red lamps
  • Icons for all versions of TNT
  • Visuals for healing, fire, and other effects on player improved
  • Keepa less likely to spawn in places where he can’t path well
  • Timers for resistance potions increased
  • Mouse acceleration option
  • Death animations for players

Bugfixes (thanks to everyone who reported bugs!)

  • Fix for mining lag introduced in R6
  • Fix for death statues getting buried under blocks
  • Crafting UI does not auto-scroll to top when crafting items
  • Can now hit enemies on doors or loot bags
  • E-mail verification no longer case-sensitive
  • Station “working” animation fixes
  • Lighting fixes
  • Sloped roof and stair lighting fixed
  • Black and unlit patches on terrain fixed
  • Lighting on spawned stations fixed
  • Point light graphical glitch on glass fixed
  • Other players in multiplayer no longer lose walk animation in legs (sorry, no more "gliding")
  • Text and spelling fixes
  • Memory leak fixes (less crashing — yay!)
  • Stability improvements

Known Issues

  • Loot bags and death statues may sometimes float slightly off the ground

Release 6 Edit

New Features and Content

  • “Keepa” mob (warning: rare and elusive!)
  • New crafting component: Arcstones
  • Buff system, including UI indicators for status effects
  • New potions that activate buffs:
  • Health Regeneration Potion
  • Stamina Regeneration Potion
  • Fire Resistance Potion
  • Freeze Resistance Potion
  • Corruption Resistance Potion
  • “Romanesque” crafted blocks:
  • Bedrock Wall
  • Limestone Wall
  • Decorative Limestone Wall
  • Straight Column
  • Spiral Column
  • Pedestal
  • Obsidian Floor
  • Limestone Roof
  • Additional craftable items:
  • Force Bomb
  • Flare (unique recipe reward for validating e-mail address)
  • Arctek Chest
  • Grand Arctek Chest
  • Arc Torch
  • Grand Arc Torch
  • Arc Lantern
  • Grand Arc Lantern
  • Arc Table
  • Advanced Arc Table
  • Grand Arc Table
  • Red Lamp
  • Blue Lamp
  • Yellow Lamp
  • Colorized lighting system
  • New touchstone icon
  • Additional audio and sound effects
  • System for validating an email address with your account

Improvements

  • Improved extractor UI - now allows for partial pick-up of extracted materials
  • Teleporter UI now properly supports drag-and-drop
  • Player’s own touchstone always sorts to the top of the list
  • Improved stack-splitting: right-click with held stack now single-drops.
  • Modified (improved) loot drops for the Thing

Bugfixes

  • Fix for mouse wheel skipping slots
  • Quickbar no longer vanishes when using teleporters / touchstones
  • Significant memory usage improvements
  • General lighting bugfixes
  • Join Worlds “friends” panel updates properly when new world selected
  • Icons restored for corrupted leaves and grass
  • Minor fixes for Rockzilla
  • Max view distance reduced from 15 to 13 for performance

Known Issues

  • Red, Yellow, and Blue Lamp icons may not display properly
  • Death statues may be placed a block or two into the terrain from where death occurred
  • Multiple light sources of different colors may light areas differently depending on the order of placement
  • Slightly slower lighting refresh due to memory improvement changes
  • Slightly more pop-in at distances due to memory improvement changes

Release 5 Edit

New Features and Content

  • Stack splitting and joining support; stack split: shift-click to pick up single items; right click still moves entire stack
  • New first-time user content: crafting station beacon
  • New loot bag art
  • New gauntlet art
  • New art for grenades / bombs

Improvements

  • Changing a world’s password forces all players to leave the world and re-enter the password
  • 'F' collects and closes stations
  • Underside of liquid surfaces now displays
  • General UI improvements

Bugfixes

  • Foggy days disable directional shadows
  • Multiblock objects now show selection cursor when pointing to top half
  • Upper and lower body animations of player now stay in sync on inventory screen
  • Fix for giant grenades / bombs being stuck to hands in multiplayer
  • Fixed the chat window spontaneously reappearing issue
  • Stability and memory usage improvements

Known Issues

  • The quickbar will often vanish when using teleporters or the touchstone. It will come back if you hit ESC for the options menu or enter your inventory.
  • Stack-splitting and joining is unavailable on the processor and forge screens - it only works on inventory / storage screens (for now).

Release 4 Edit

New Features and Content

  • Minimized all timers on crafting station
  • “Finish now” button removed
  • Mojo & Store disabled (temporarily)
  • Substantial art revisions to stations and other objects
  • New corrupted stone wall recipe & block
  • Additional journal and data chip content
  • Additional audio effects
  • New rare loot drops

Improvements

  • Extractor, forge, and processor timers balance overhaul
  • Performance and memory optimizations

Bugfixes

  • Death statue changes to prevent destruction of other entities (like teleporters)
  • Death statue automatically added to inventory when empty (can still be placed back into the world for decoration)
  • Additional inventory loss bulletproofing
  • Drag-and-drop improvements and bulletproofing
  • Inventory and storage panel generally more robust
  • Fix for missing icons and text for corrupted blocks
  • Multiblock support for horizontal multiblocks (notably beds)
  • Light attenuation fix for glass and windows
  • Fix for Mac issue with certain brands of mice
  • Corrupted creatures will now burn in daylight

Known Issues

  • Rapid right-clicking and dragging in inventory or storage screen will leave inventory icons permanently onscreen. Fixed by logging in and out of the world.
  • Still no stack-splitting or stack joining, and still no quickbar available on processor and forge screens. (Next time!)

Release 3 Edit

New Features and Content

  • Shadows! The sun now casts shadows on everything in the game, adding a sense of depth and beauty.
  • Additional music. Let us know what you think!

Improvements

  • Spectre enemy removed. We heard from enough of you about your frustration with this guy, so we’re benching it for a season to see if we can improve it.
  • Increased chance for Queen Bees to form beeswax. Because you can always use more beeswax.
  • Less randomness in fire simulation and fire spread reduced. We pacified our inner pyromaniac and made fire a little less crazy.
  • Shadow options added to visual options. You can disable shadows for better performance on older machines.
  • Visual improvements for mobs. Now your cursor outlines instead of highlights mobs and the loot bag FX is improved.

Bugfixes

  • Fix for lost touchstones. If you’re missing a touchstone and have room in your inventory, we’ll give you one.
  • Added back in recipes accidentally removed in R2. Fireworks, Salt, Asphalt and others are back — sorry about that!
  • Fix for broken crafting station animation. Finally, it works like the other stations.
  • Armor effects now properly disabled when armor removed. Though it was a pretty good cheat while it lasted :)
  • Bugfix for TNT sometimes not exploding in multiplayer. We found all the dud TNT bombs and threw ‘em out.
  • Water sim throttling to prevent severe performance hits. Do more with water with less lag!
  • Rapid sun movements at dawn / dusk fixed. We cured the sun’s epilepsy!
  • Missing geometry on fence objects fixed.
  • General performance & stability improvements.

Major known Issues

  • Changes to visual options require a game restart to apply.
  • Mouse movement issues when exiting UIs on some Mac & mouse combinations.
  • UI issues from R2 still not fixed:
  • Single-click selection on forge and processor is not working. Either double-click or drag to queue up items in those stations
  • Items on the quickbar are not accessible in the crafting station, forge, and processor.
  • Minor quickbar and drag-and-drop bugs (generally cleaned up by closing your inventory).

Release 2 Edit

New Features and Improvements

Reactive World The world will now react to the changes you make! Push on it and it will push back. What happens when you try to build a snow fort in the desert? A corrupted paradise in the middle of a healthy forest?

Creature Awareness The creatures in Creativerse have awoken. They know where you are, they know what you’re doing. They can sense your presence and are drawn towards your activity. When they want something they’re much better at figuring out how to get it (for better or worse!) Who knows what other things have entered their brains?

Improved Combat Animations and Effects Swingier! Punchier! Boff, Zam, Zip! We’ve added a new layer of combat effects to your weapons and to the creatures. We’ve also improved the responsiveness of your weapons and the rate of attack. The creatures might be smarter and tougher, but so are you!

Increased Challenge I think you’re probably getting the point… we’ve made Creativerse a bit more challenging. But only in a good way! (we hope :-) Being able to stand around in the open at night and walk away from your computer only to return to find nothing has happened to you wasn’t very fun (right? :-) You better take our game seriously, that’s all I’m saying.

Recipe Categories Should be a lot easier to figure out what you can make. No more jumbled list! Check out the newly sorted categories and tabs in the crafting station.

Touchstone We’ve repurposed and changed the way the your old “teleporters” work. Now called touchstones, these objects have the same functionality as the original teleporters with some added benefits! You can now set touchstones to be public, or not, allowing you to hide your touchstone from others. Instead of a port-crystal you can now simply hit a key (T) to select a touchstone location you’d like to warp to.

Teleporters In addition to the touchstone we’ve introduced new craftable teleporters. These work in a completely different way, but allow you to create an advanced travel network. Craft a few and see if you can figure out how to link them all together!

Day variations You may notice that some days look different than others now… The hints of a larger system to come...

Fire Heat is really important now, and can set fire to things if they get hot enough. Beware surrounding your thatched house in fire pits. Unless you’re really cold. Or you like BBQ.

New Elemental Effects It used to be that lava and corrupted water were the only things that could affect the player... Keep an eye out for all new dangers (and benefits!) in your worlds.

Growth Some things can grow in Creativerse now (and more will be coming soon.) Can you figure out how to grow a tree?

And Regrowth! We know what you were thinking: my friends took ALL the red mushrooms! Fear not, the world now will regrow some items over time too.

Block Loot Blocks can drop more than one item! Some of your old favorites just might have bonuses :)

Compass Indicators Check out the new compass indicators - your touchstone, players, and crafting stations will now appear on your compass to help you find your way around!

Chat Colors Player names are now color-coded to match their compass indicator! Your chat window should be a little more parseable now.

Chat Notifications “Hey when did you get here?” “Dude, I’ve been here for like, 3 hours! We built this entire house together!” “WAHHH?” Yeah, no more of that. You’ll see chat notifications when people join and leave your world!

Visual Options We’ve added some visual options in the game settings menu that lets you adjust various visual effects:

  • Separate Lighting Thread Toggle - Turning this off should help performance on dual core machines.
  • Load Radius - Raise and lower this to affect how much terrain loads around your player (and increase performance on lower end hardware.)
  • Motion Blur - Turn motion blur on or off according to preference! To apply these changes (for now) exit and re-launch the game.

New items

  • Fire bomb - a lovingly-prepared package of flaming doom. Do be careful around that thatch mansion of yours :)
  • Freeze Bomb - If a fire bomb is “too hot to handle”, this freeze bomb is “too cold to hold”.
  • Purification Bomb - Has an interesting reaction near corruption.
  • Corruption Bomb - Has an interesting reaction near nature.
  • Healing Beacon - Sending out a steady stream of good vibes. Corruption can’t stand it!
  • Hardened Lava Wall - The perfect way to hide the fact that you’re raising a baby dragon indoors.
  • Obsidian Brick Wall - Hmm. Looks like there’s a snout-print on the otherwise shiny surface. Pigsy, we’re looking at you.
  • Sand Castle Wall - Castles made of this fall in the sea, eventually. Or so I’ve heard.
  • Iron Bars - ‘Passing the bar’ has never been easier!
  • Iron Bar Door - I’m ‘behind bars’ and loving it!
  • Queen Bee - Likes living deep in honeycomb. Can drone on about politics, though :(
  • Ashwood Sapling - Keeps you awake all night with its crying. Will be big and strong one day.
  • Cragwood Sapling - ‘Aww, you’re so cute! Err. . . someone needs a diaper change.”
  • Elderwood Sapling - ‘Hey, I was young once, too!’ -Elderwood

Creativerse first ideas001Creativerse has come a long way and progressed through many game design and even art style changes. Things once looked like this.. https://www.facebook.com/creativersegame/photos/a.428714500604073.1073741828.408226592652864/514997655309090/?type=3

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