The "Thing" is an aggressive Creature that can be found on the Corruption layer deep underground, and can also spawn on any kind of corrupted blocks placed anywhere in darkness during day and night. It won't spawn in broad sunlight though.
|Health:||5000 health points (1250 hits with a Twig)|
|Time to tame:||Becomes your friend in 60 seconds (1 minute)|
|Attack:||Swipe: The Thing will swipe at players with its right hand. Deals ~800+ damage, may cause corruption DoT. May be dodged.|
|Location:||Corruption layer during day and night|
|Other note(s):||The Thing has the highest hp pool and the highest alpha damage. However, the speed of an individual attack is slow.|
Just like all corrupted mobs the Thing will not die in broad sunlight after having spawned in darkness.
Since update R41 the eyes (yes, plural) of Things now also glow slightly blue in the dark, plus they make characteristically purring sounds while walking slowly, so that's how you can identify them easily.
As of current, the Thing is the strongest and most durable creature found in the game.
Killing a Thing requires 50 strokes with a Lumite Sword (without the additional use of any Grenades) in "normal" combat difficulty. Unfortunately, this Creature is able to kill you very quickly in return: around 3-5 hits is what it takes for a Thing to kill a player character. Corruption Dust and parts of Diamond equipment or more rarely Diamond Mining Cells, the second highest tier of items, can be dropped by the Thing.
Things can additionally drop different kinds of Arctek items (Lanterns, Tables, Chests), Advanced Extractors and/or Gas Lamps. Other typical loot of the Thing are rare recipes like for Super Extractors (the Thing is the only source for this recipe), Colored Beacons, Adobe Roofs, Hardened Lava Wall and many other building blocks.
Harvesting Pet-Things will provide you with the same kind of items as their loot when they are killed, but less in number compared to what can be obtained by killing or dismissing Things.
Tamed animals can be harvested infinitely. So harvesting Things takes a lot less effort than hunting them (which also reduces the durability of sword/s a lot, and of armor whenver being hit). One or two Pet-Things are a good source for rare Recipes, Diamond equipment and Corruption Dust.
Killing and taming Things Edit
Things are the strongest enemy in the game, which makes facing one unprepared about as survivable as jumping off a high cliff without a glider. But because of their valuable loot or harvest, killing or taming Things can be considered highly rewarding. Unfortunately, this can be very hard to do.
But there are a few surefire ways to kill or tame a Thing without being killed by it:
From high up, like from the very top of a Ladder (although this might be tricky), or even while flying a Glider (even trickier), or across a gap you can hurl such throwables at Things at leisure without being touched.
TNT of all sorts could be effective in principle, but since fuses don't work with placed Explosives any longer, and Super TNT can now destroy corrupted blocks, this would be very hard to do. You would have to ignite several TNT bombs to kill a Thing, and the creature will be pushed away whenever one of these bombs explodes.
Beware of using Purification Bombs! Things or other corrupted Creatures will not drop any Loot Bags when being killed by Purification Bombs. You can use Purification Bombs to weaken Things though, and can then kill them with other Explosives or with a Sword. However only around 6 Purification Bombs can already be enough to kill a Thing.
Touching Healing Beacons and/or Mineral Water (that Purification Bombs and Healing Becons will produce when hitting Corrupted Water) will damage Things severely by purification, but if they die from being purified by Healing Beacons and/or Mineral Water, they also won't drop any Loot Bags.
Since Things and other corrupted creatures are immune to Corruption, it is also be quite ineffective to throw Corrupt Bombs. Using Freeze Bombs and/or Fire Bombs is not very efficient either, and if Creatures are killed by the elemental damage over time inflicted by these Explosives (or if Things drown in liquids like common Water when trapped), they won't drop any Loot Bags (because of "natural" death).
are a good measure to tame Things. Stun Bombs can be thrown as many times as needed without interrupting the taming process, allowing a single player to repeatedly stun a Thing while taming it. Use them every 5-6 seconds, otherwise the Thing will wake up in between and can immediately attack again.
Stun Bombs are regularly found in Treasure Chests, on Keepas and can also be easily created with a few easy to come by ingredients. Enemies hit with a Stun Bomb will be paralyzed for about 5-6 seconds. If you keep throwing them on Things, they won't have the ability to fight back, preventing you from taking damage while hitting them with your weapon or taming them with a Taming Collar.
Prepare to take a lot of Stun Bombs with you when using this tactic, as Things are very durable. Stun Bombs can currently kill Creatures too, but "fortunately" it's very hard to kill a Thing with such bombs.
As mentioned above, Mineral Water can kill all Corrupted Creatures including Things quickly. These Creatures will die if they stay in contact with Mineral Water, even just by touching it slightly - you will be able to tell because they usually start to glow yellowish-green in this case.
Please note that dying by purification or drowning in Mineral Water will not make Creatures (like Things) drop any Loot Bags. And taming a Thing takes 1 minute, which is much longer than any corrupted creature can last in Mineral Water...
You can still purify Corrupted Water in the Corruption layer with Healing Beacons or Purification Bombs so it will turn into Mineral Water in order to create an inaccessible place as a shelter for yourself - like a long Wood Ladder leading upwards to nowhere in the middle of the pool of Mineral Water, or with a platform on top.
If you meet Things (or other corrupted creatures), you can flee there and quickly run up the ladder. Aggressive enemies will follow you to the foot of said ladder and into the Mineral Water, where they will quickly die. This will make Taming pretty much impossible though, and as said, no Loot Bags can be obtained this way.
Ladders, fences and gaps Edit
Since update R44 in June 2017, Creatures might retreat further away if you hit them from a place where they cannot reach you. However in some cases this still works. You can just try it for yourself. For example, you could climb up ladders and try to position yourself carefully, so you might just be able to hit a Thing without being hit back by them.
Or you can try luring Things to a fence and hit them across the fence. However make sure that the fence forms a closed ring so that Things cannot simply run around it. Don't create steps or breaches that can be used either, like by placing torches on the fence or liquids next to it.
You can also try creating a gap that Things cannot cross and then fight them across the gap after luring your enemies there.
For example, you can try digging a trench that is 3 blocks deep and 1 block in width in a "circle" around a platform where you can stand on (at least 4 blocks so you can step back if necessary) and with steps or ladders placed into the trench in case you should fall down. Just make sure that your ladders cannot be used as bridges for Things to get to you and that you do not cut steps into your own "safety" platform that Things could then climb.
Or you can try building a platform that floats at least 3-4 blocks above the ground. Then you can build "stairs" leading up to such a platform, but you should leave a gap of at least 1 block between the upper end of the stairs and the platform. while player characters can simply "walk" across such a small gap, Creatures can only follow to the edge of the gap and not cross it. Sometimes they freeze at the edge so they can be fought (or tamed) across the gap safely.
In earlier versions of Creativerse, Creatures were unable to swim and could easily be tamed or killed on the shores of any kind of liquids while the player character was standing inside the liquid. This does not work any longer.
can be used just like Purification Bombs to "weaken" Things. However you will have to place Healing Beacons in a way that Things have to touch them (like in a narrow mine shaft) and you will then have to kill Things quickly before they are being killed by the purification effect. Luckily Healing Beacons can be picked up again. However be careful not to create additional Mineral Water by placing Healing Beacons near Corrupted Water, because Mineral Water will kill corrupted Creatures quickly and without leaving any loot, and it's much harder to remove than Beacons.
of many different kinds can be created to contain Things and even to hinder them from hitting you back. You can build hindrances or "cages" from blocks (like diagonally with holes in between), you can use Doors, Block Phasers, Teleporters, Fans, Sensors, Pressure Plates or the like wired together cleverly.
However trapping might not work well nowadays because of a bug that lets Creatures jump irregularly and then glitch upwards or downwards easily, through floors and ceilings, even way out of sight.
Please note that as of today no kind of trap is available in Creativerse that would "automatically" kill Creatures in a way that would make them drop Loot Bags (not even to speak of taming them automatically). TNT cannot be used together with a fuse like in earlier days of the game anymore, and it cannot be wired yet either.
- It has been noted that the Thing looks like an amalgamation of many creatures, possessing the eye of a Miru connected to the head of a Pigsy.
- The Thing tends not to have a pre-chase animation unlike the Miru which characteristically shows a "roar-like" animation and the Rockster which lifts both its claws up aggressively.
- Pushing a Thing away with your power cell right before it swipes with its hand will result in the attack missing. This tactic is good if you are cornered by a Thing and are left with low health.